Files
gio/widget/decorations.go
Egon Elbre cdb288d1f9 app,io/pointer: [API] remove CursorNameOp and rename CursorName -> Cursor
It's now possible to directly user pointer.Cursor to add to the ops.

   pointer.CursorText.Add(gtx.Ops)

This is an API change. Use pointer.Cursor directly instead of CursorNameOp.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2022-03-01 14:05:46 +01:00

128 lines
3.2 KiB
Go

package widget
import (
"fmt"
"image"
"math/bits"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/unit"
)
// Decorations handles the states of window decorations.
type Decorations struct {
move gesture.Drag
clicks []Clickable
resize [8]struct {
gesture.Hover
gesture.Drag
}
actions system.Action
maximized bool
}
// LayoutMove lays out the widget that makes a window movable.
func (d *Decorations) LayoutMove(gtx layout.Context, w layout.Widget) layout.Dimensions {
dims := w(gtx)
d.move.Events(gtx.Metric, gtx, gesture.Both)
st := clip.Rect{Max: dims.Size}.Push(gtx.Ops)
d.move.Add(gtx.Ops)
if d.move.Pressed() {
d.actions |= system.ActionMove
}
st.Pop()
return dims
}
// Clickable returns the clickable for the given single action.
func (d *Decorations) Clickable(action system.Action) *Clickable {
if bits.OnesCount(uint(action)) != 1 {
panic(fmt.Errorf("not a single action"))
}
idx := bits.TrailingZeros(uint(action))
if n := idx - len(d.clicks); n >= 0 {
d.clicks = append(d.clicks, make([]Clickable, n+1)...)
}
click := &d.clicks[idx]
if click.Clicked() {
if action == system.ActionMaximize {
if d.maximized {
d.maximized = false
d.actions |= system.ActionUnmaximize
} else {
d.maximized = true
d.actions |= system.ActionMaximize
}
} else {
d.actions |= action
}
}
return click
}
// LayoutResize lays out the resize actions.
func (d *Decorations) LayoutResize(gtx layout.Context, actions system.Action) {
cs := gtx.Constraints.Max
wh := gtx.Px(unit.Dp(10))
s := []struct {
system.Action
image.Rectangle
}{
{system.ActionResizeNorth, image.Rect(0, 0, cs.X, wh)},
{system.ActionResizeSouth, image.Rect(0, cs.Y-wh, cs.X, cs.Y)},
{system.ActionResizeWest, image.Rect(cs.X-wh, 0, cs.X, cs.Y)},
{system.ActionResizeEast, image.Rect(0, 0, wh, cs.Y)},
{system.ActionResizeNorthWest, image.Rect(0, 0, wh, wh)},
{system.ActionResizeNorthEast, image.Rect(cs.X-wh, 0, cs.X, wh)},
{system.ActionResizeSouthWest, image.Rect(0, cs.Y-wh, wh, cs.Y)},
{system.ActionResizeSouthEast, image.Rect(cs.X-wh, cs.Y-wh, cs.X, cs.Y)},
}
for i, data := range s {
action := data.Action
if actions&action == 0 {
continue
}
rsz := &d.resize[i]
rsz.Events(gtx.Metric, gtx, gesture.Both)
if rsz.Drag.Dragging() {
d.actions |= action
}
st := clip.Rect(data.Rectangle).Push(gtx.Ops)
if rsz.Hover.Hovered(gtx) {
action.Cursor().Add(gtx.Ops)
}
rsz.Drag.Add(gtx.Ops)
pass := pointer.PassOp{}.Push(gtx.Ops)
rsz.Hover.Add(gtx.Ops)
pass.Pop()
st.Pop()
}
}
// Perform updates the decorations as if the specified actions were
// performed by the user.
func (d *Decorations) Perform(actions system.Action) {
if actions&system.ActionMaximize != 0 {
d.maximized = true
}
if actions&(system.ActionUnmaximize|system.ActionMinimize|system.ActionFullscreen) != 0 {
d.maximized = false
}
}
// Actions returns the set of actions activated by the user.
func (d *Decorations) Actions() system.Action {
a := d.actions
d.actions = 0
return a
}
// Maximized returns whether the window is maximized.
func (d *Decorations) Maximized() bool {
return d.maximized
}