Files
gio/ui/app/egl.go
T
Elias Naur a1c0693eeb ui/app: add Lock/Unlock to Context for macOS
Without locking, asynchronous OpenGL rendering crashes on macOS.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-24 14:01:26 +02:00

276 lines
6.9 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// +build linux windows
package app
import (
"errors"
"fmt"
"runtime"
"strings"
"gioui.org/ui/app/internal/gl"
)
type context struct {
c *gl.Functions
driver *window
eglCtx *eglContext
nwindow _EGLNativeWindowType
eglWin *eglWindow
eglSurf _EGLSurface
width, height int
// For sRGB emulation.
srgbFBO *gl.SRGBFBO
}
type eglContext struct {
disp _EGLDisplay
config _EGLConfig
ctx _EGLContext
visualID int
srgb bool
}
var (
nilEGLSurface _EGLSurface
nilEGLContext _EGLContext
nilEGLConfig _EGLConfig
nilEGLNativeWindowType _EGLNativeWindowType
)
const (
_EGL_ALPHA_SIZE = 0x3021
_EGL_BLUE_SIZE = 0x3022
_EGL_CONFIG_CAVEAT = 0x3027
_EGL_CONTEXT_CLIENT_VERSION = 0x3098
_EGL_DEPTH_SIZE = 0x3025
_EGL_GL_COLORSPACE_KHR = 0x309d
_EGL_GL_COLORSPACE_SRGB_KHR = 0x3089
_EGL_GREEN_SIZE = 0x3023
_EGL_EXTENSIONS = 0x3055
_EGL_NATIVE_VISUAL_ID = 0x302e
_EGL_NONE = 0x3038
_EGL_OPENGL_ES2_BIT = 0x4
_EGL_RED_SIZE = 0x3024
_EGL_RENDERABLE_TYPE = 0x3040
_EGL_SURFACE_TYPE = 0x3033
_EGL_WINDOW_BIT = 0x4
)
func (c *context) Release() {
if c.srgbFBO != nil {
c.srgbFBO.Release()
}
if c.eglSurf != nilEGLSurface {
eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
eglDestroySurface(c.eglCtx.disp, c.eglSurf)
c.eglSurf = nilEGLSurface
}
if c.eglWin != nil {
c.eglWin.destroy()
c.eglWin = nil
}
if c.eglCtx != nil {
eglDestroyContext(c.eglCtx.disp, c.eglCtx.ctx)
eglTerminate(c.eglCtx.disp)
eglReleaseThread()
c.eglCtx = nil
}
c.driver = nil
}
func (c *context) Present() error {
if c.eglWin == nil {
panic("context is not active")
}
if c.srgbFBO != nil {
c.srgbFBO.Blit()
}
if !eglSwapBuffers(c.eglCtx.disp, c.eglSurf) {
return fmt.Errorf("eglSwapBuffers failed (%x%x)", eglGetError())
}
if c.srgbFBO != nil {
c.srgbFBO.AfterPresent()
}
return nil
}
func newContext(w *window) (*context, error) {
eglCtx, err := createContext(_EGLNativeDisplayType(w.display()))
if err != nil {
return nil, err
}
c := &context{
driver: w,
eglCtx: eglCtx,
c: new(gl.Functions),
}
return c, nil
}
func (c *context) Functions() *gl.Functions {
return c.c
}
func (c *context) Lock() {}
func (c *context) Unlock() {}
func (c *context) MakeCurrent() error {
w, width, height := c.driver.nativeWindow(int(c.eglCtx.visualID))
win := _EGLNativeWindowType(w)
if c.nwindow == win && width == c.width && height == c.height {
return nil
}
if win == nilEGLNativeWindowType {
if c.srgbFBO != nil {
c.srgbFBO.Release()
c.srgbFBO = nil
}
}
if c.eglSurf != nilEGLSurface {
// Make sure any in-flight GL commands are complete.
c.c.Finish()
eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
eglDestroySurface(c.eglCtx.disp, c.eglSurf)
c.eglSurf = nilEGLSurface
}
c.width, c.height = width, height
c.nwindow = win
if c.nwindow == nilEGLNativeWindowType {
if c.eglWin != nil {
c.eglWin.destroy()
c.eglWin = nil
}
return nil
}
if c.eglWin == nil {
var err error
c.eglWin, err = newEGLWindow(win, width, height)
if err != nil {
return err
}
} else {
c.eglWin.resize(width, height)
}
eglSurf, err := createSurfaceAndMakeCurrent(c.eglCtx, c.eglWin.window())
c.eglSurf = eglSurf
if err != nil {
c.eglWin.destroy()
c.eglWin = nil
c.nwindow = nilEGLNativeWindowType
return err
}
if c.eglCtx.srgb {
return nil
}
if c.srgbFBO == nil {
var err error
c.srgbFBO, err = gl.NewSRGBFBO(c.c)
if err != nil {
c.Release()
return err
}
}
if err := c.srgbFBO.Refresh(c.width, c.height); err != nil {
c.Release()
return err
}
return nil
}
func hasExtension(exts []string, ext string) bool {
for _, e := range exts {
if ext == e {
return true
}
}
return false
}
func createContext(disp _EGLNativeDisplayType) (*eglContext, error) {
eglDisp := eglGetDisplay(disp)
if eglDisp == 0 {
return nil, fmt.Errorf("eglGetDisplay(_EGL_DEFAULT_DISPLAY) failed: 0x%x", eglGetError())
}
_, minor, ret := eglInitialize(eglDisp)
if !ret {
return nil, fmt.Errorf("eglInitialize failed: 0x%x", eglGetError())
}
// sRGB framebuffer support on EGL 1.5 or if EGL_KHR_gl_colorspace is supported.
exts := strings.Split(eglQueryString(eglDisp, _EGL_EXTENSIONS), " ")
srgb := minor >= 5 || hasExtension(exts, "EGL_KHR_gl_colorspace")
attribs := []_EGLint{
_EGL_RENDERABLE_TYPE, _EGL_OPENGL_ES2_BIT,
_EGL_SURFACE_TYPE, _EGL_WINDOW_BIT,
_EGL_BLUE_SIZE, 8,
_EGL_GREEN_SIZE, 8,
_EGL_RED_SIZE, 8,
_EGL_CONFIG_CAVEAT, _EGL_NONE,
}
if srgb {
if runtime.GOOS == "linux" {
// Some Mesa drivers crash if an sRGB framebuffer is requested without alpha.
// https://bugs.freedesktop.org/show_bug.cgi?id=107782.
attribs = append(attribs, _EGL_ALPHA_SIZE, 1)
}
// Only request a depth buffer if we're going to render directly to the framebuffer.
attribs = append(attribs, _EGL_DEPTH_SIZE, 16)
}
attribs = append(attribs, _EGL_NONE)
eglCfg, ret := eglChooseConfig(eglDisp, attribs)
if !ret {
return nil, fmt.Errorf("eglChooseConfig failed: 0x%x", eglGetError())
}
if eglCfg == nilEGLConfig {
return nil, errors.New("eglChooseConfig returned 0 configs")
}
var eglCtx _EGLContext
ctxAttribs := []_EGLint{
_EGL_CONTEXT_CLIENT_VERSION, 3,
_EGL_NONE,
}
eglCtx = eglCreateContext(eglDisp, eglCfg, nilEGLContext, ctxAttribs)
if eglCtx == nilEGLContext {
return nil, fmt.Errorf("eglCreateContext failed: 0x%x", eglGetError())
}
visID, ret := eglGetConfigAttrib(eglDisp, eglCfg, _EGL_NATIVE_VISUAL_ID)
if !ret {
return nil, errors.New("newContext: eglGetConfigAttrib for _EGL_NATIVE_VISUAL_ID failed")
}
return &eglContext{
disp: eglDisp,
config: _EGLConfig(eglCfg),
ctx: _EGLContext(eglCtx),
visualID: int(visID),
srgb: srgb,
}, nil
}
func createSurfaceAndMakeCurrent(eglCtx *eglContext, win _EGLNativeWindowType) (_EGLSurface, error) {
var surfAttribs []_EGLint
if eglCtx.srgb {
surfAttribs = append(surfAttribs, _EGL_GL_COLORSPACE_KHR, _EGL_GL_COLORSPACE_SRGB_KHR)
}
surfAttribs = append(surfAttribs, _EGL_NONE)
eglSurf := eglCreateWindowSurface(eglCtx.disp, eglCtx.config, win, surfAttribs)
if eglSurf == nilEGLSurface {
return nilEGLSurface, fmt.Errorf("newContext: eglCreateWindowSurface failed 0x%x", eglGetError())
}
if !eglMakeCurrent(eglCtx.disp, eglSurf, eglSurf, eglCtx.ctx) {
eglDestroySurface(eglCtx.disp, eglSurf)
return nilEGLSurface, fmt.Errorf("eglMakeCurrent error 0x%x", eglGetError())
}
// eglSwapInterval 1 leads to erratic frame rates and unnecessary blocking.
// We rely on platform specific frame rate limiting instead, except on Windows
// where eglSwapInterval is all there is.
if runtime.GOOS != "windows" {
eglSwapInterval(eglCtx.disp, 0)
} else {
eglSwapInterval(eglCtx.disp, 1)
}
return eglSurf, nil
}