Files
gio/ui/draw/draw.go
T
Elias Naur 00a87f542d ui: introduce OpColor, a specialized OpImage for uniform colors
To avoid allocating an image.Image for OpImage.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-01 13:01:51 +02:00

147 lines
3.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package draw
import (
"encoding/binary"
"image"
"image/color"
"math"
"gioui.org/ui"
"gioui.org/ui/f32"
"gioui.org/ui/internal/ops"
"gioui.org/ui/internal/path"
)
type OpImage struct {
Img image.Image
Rect image.Rectangle
}
type OpColor struct {
Col color.NRGBA
}
type OpDraw struct {
Rect f32.Rectangle
}
func (i OpImage) Add(o *ui.Ops) {
data := make([]byte, ops.TypeImageLen)
data[0] = byte(ops.TypeImage)
bo := binary.LittleEndian
ref := o.Ref(i.Img)
bo.PutUint32(data[1:], uint32(ref))
bo.PutUint32(data[5:], uint32(i.Rect.Min.X))
bo.PutUint32(data[9:], uint32(i.Rect.Min.Y))
bo.PutUint32(data[13:], uint32(i.Rect.Max.X))
bo.PutUint32(data[17:], uint32(i.Rect.Max.Y))
o.Write(data)
}
func (i *OpImage) Decode(data []byte, refs []interface{}) {
bo := binary.LittleEndian
if ops.OpType(data[0]) != ops.TypeImage {
panic("invalid op")
}
ref := int(bo.Uint32(data[1:]))
sr := image.Rectangle{
Min: image.Point{
X: int(bo.Uint32(data[5:])),
Y: int(bo.Uint32(data[9:])),
},
Max: image.Point{
X: int(bo.Uint32(data[13:])),
Y: int(bo.Uint32(data[17:])),
},
}
*i = OpImage{
Img: refs[ref].(image.Image),
Rect: sr,
}
}
func (c OpColor) Add(o *ui.Ops) {
data := make([]byte, ops.TypeColorLen)
data[0] = byte(ops.TypeColor)
data[1] = c.Col.R
data[2] = c.Col.G
data[3] = c.Col.B
data[4] = c.Col.A
o.Write(data)
}
func (c *OpColor) Decode(data []byte, refs []interface{}) {
if ops.OpType(data[0]) != ops.TypeColor {
panic("invalid op")
}
*c = OpColor{
Col: color.NRGBA{
R: data[1],
G: data[2],
B: data[3],
A: data[4],
},
}
}
func (d OpDraw) Add(o *ui.Ops) {
data := make([]byte, ops.TypeDrawLen)
data[0] = byte(ops.TypeDraw)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(d.Rect.Min.X))
bo.PutUint32(data[5:], math.Float32bits(d.Rect.Min.Y))
bo.PutUint32(data[9:], math.Float32bits(d.Rect.Max.X))
bo.PutUint32(data[13:], math.Float32bits(d.Rect.Max.Y))
o.Write(data)
}
func (d *OpDraw) Decode(data []byte, refs []interface{}) {
bo := binary.LittleEndian
if ops.OpType(data[0]) != ops.TypeDraw {
panic("invalid op")
}
r := f32.Rectangle{
Min: f32.Point{
X: math.Float32frombits(bo.Uint32(data[1:])),
Y: math.Float32frombits(bo.Uint32(data[5:])),
},
Max: f32.Point{
X: math.Float32frombits(bo.Uint32(data[9:])),
Y: math.Float32frombits(bo.Uint32(data[13:])),
},
}
*d = OpDraw{
Rect: r,
}
}
// RectPath constructs a path corresponding to
// a pixel aligned rectangular area.
func RectPath(r image.Rectangle) *Path {
return &Path{
data: &path.Path{
Bounds: toRectF(r),
},
}
}
func itof(i int) float32 {
switch i {
case ui.Inf:
return float32(math.Inf(+1))
case -ui.Inf:
return float32(math.Inf(-1))
default:
return float32(i)
}
}
func toRectF(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: f32.Point{X: itof(r.Min.X), Y: itof(r.Min.Y)},
Max: f32.Point{X: itof(r.Max.X), Y: itof(r.Max.Y)},
}
}