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Elias Naur 533f85cf8e gpu/internal/vulkan: don't destroy nil vkDescriptorPool
Most drivers seem to tolerate vkDestroyDescriptorPool with a nil
pool, but NVIDIA's (rightly) doesn't. Fix that.

References: https://todo.sr.ht/~eliasnaur/gio/323
References: https://todo.sr.ht/~eliasnaur/gio/314
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-12-19 14:19:37 +01:00
..
headless
gpu/headless: make Screenshot take an input image to tranfer into
2021-12-15 16:05:19 +01:00
internal
gpu/internal/vulkan: don't destroy nil vkDescriptorPool
2021-12-19 14:19:37 +01:00
api.go
app,gpu,internal/vk: add Vulkan port for Wayland, X11, Android
2021-09-21 18:40:05 +02:00
caches.go
gpu: [compute] add compute renderer specific decoding of ops
2021-07-27 14:34:18 +02:00
clip.go
f32: handle empty rectangles in Union and Intersect
2021-04-27 16:49:06 +02:00
compute.go
gpu/headless: make Screenshot take an input image to tranfer into
2021-12-15 16:05:19 +01:00
cpu.go
go.*,gpu: use gioui.org/cpu.Supported to determine CPU fallback support
2021-08-17 09:44:17 +02:00
gpu.go
gpu,gpu/headless: plug a resource leak when taking screenshots
2021-12-14 20:53:00 +01:00
pack.go
gpu: support rectangular atlas packers
2021-08-27 07:48:26 +02:00
path.go
gpu: fold driver.Framebuffer functionality into driver.Texture
2021-09-21 17:53:58 +02:00
timer.go
gpu: [compute] unify resource cleanup
2021-07-27 14:34:18 +02:00
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