mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
83cb383523
Before that change, Gio could crash when the WebGL context was lost unexpectedly. Now, Gio will properly handle such situation and recreate the buffers/resources when context is restored and will wait until context is recovered. Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
80 lines
1.5 KiB
Go
80 lines
1.5 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package app
|
|
|
|
import (
|
|
"errors"
|
|
"syscall/js"
|
|
|
|
"gioui.org/gpu"
|
|
"gioui.org/internal/gl"
|
|
)
|
|
|
|
type glContext struct {
|
|
ctx js.Value
|
|
cnv js.Value
|
|
w *window
|
|
}
|
|
|
|
func newContext(w *window) (*glContext, error) {
|
|
args := map[string]interface{}{
|
|
// Enable low latency rendering.
|
|
// See https://developers.google.com/web/updates/2019/05/desynchronized.
|
|
"desynchronized": true,
|
|
"preserveDrawingBuffer": true,
|
|
}
|
|
ctx := w.cnv.Call("getContext", "webgl2", args)
|
|
if ctx.IsNull() {
|
|
ctx = w.cnv.Call("getContext", "webgl", args)
|
|
}
|
|
if ctx.IsNull() {
|
|
return nil, errors.New("app: webgl is not supported")
|
|
}
|
|
c := &glContext{
|
|
ctx: ctx,
|
|
cnv: w.cnv,
|
|
w: w,
|
|
}
|
|
return c, nil
|
|
}
|
|
|
|
func (c *glContext) RenderTarget() (gpu.RenderTarget, error) {
|
|
if c.w.contextStatus != contextStatusOkay {
|
|
return nil, gpu.ErrDeviceLost
|
|
}
|
|
return gpu.OpenGLRenderTarget{}, nil
|
|
}
|
|
|
|
func (c *glContext) API() gpu.API {
|
|
return gpu.OpenGL{Context: gl.Context(c.ctx)}
|
|
}
|
|
|
|
func (c *glContext) Release() {
|
|
}
|
|
|
|
func (c *glContext) Present() error {
|
|
return nil
|
|
}
|
|
|
|
func (c *glContext) Lock() error {
|
|
return nil
|
|
}
|
|
|
|
func (c *glContext) Unlock() {}
|
|
|
|
func (c *glContext) Refresh() error {
|
|
switch c.w.contextStatus {
|
|
case contextStatusLost:
|
|
return errOutOfDate
|
|
case contextStatusRestored:
|
|
c.w.contextStatus = contextStatusOkay
|
|
return gpu.ErrDeviceLost
|
|
default:
|
|
return nil
|
|
}
|
|
}
|
|
|
|
func (w *window) NewContext() (context, error) {
|
|
return newContext(w)
|
|
}
|