Files
gio/cmd/gogio/js_test.go
T
Daniel Martí 49000ae4a3 cmd/gogio: add the first Windows e2e test via Wine
Since Wine is heavily tied to X11, we build its end-to-end test driver
on top of X11's. We use the same mechanism to start an X server, take
screenshots, and issue clicks.

Its only quirk is that it was difficult to get the screenshots to line
up with Gio's window. The comments cover what we ended up with. The
display dimensions are now part of driverBase, so that methods other
than Start can also use them - this is necessary for the wine driver to
crop screenshots.

We also use a sleep for now; a comment explains why, and a TODO is left
for future Dan to deal with. What we have now works, and I've spent
enough hours on this patch as it is.

Adding Wine to CI, and ensuring that the test passes there, is left for
a follow-up patch.

Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
2020-03-05 09:49:02 +01:00

141 lines
3.3 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package main_test
import (
"bytes"
"context"
"errors"
"image"
"image/png"
"net/http"
"net/http/httptest"
"os/exec"
"strings"
"github.com/chromedp/cdproto/runtime"
"github.com/chromedp/chromedp"
_ "gioui.org/unit" // the build tool adds it to go.mod, so keep it there
)
type JSTestDriver struct {
driverBase
// ctx is the chromedp context.
ctx context.Context
}
func (d *JSTestDriver) Start(path string) {
if raceEnabled {
d.Skipf("js/wasm doesn't support -race; skipping")
}
// First, build the app.
dir := d.tempDir("gio-endtoend-js")
d.gogio("-target=js", "-o="+dir, path)
// Second, start Chrome.
opts := append(chromedp.DefaultExecAllocatorOptions[:],
chromedp.Flag("headless", *headless),
// The default would be use-gl=desktop when there's a GPU we can
// use, falling back to use-gl=swiftshader otherwise or when we
// are running in headless mode. Swiftshader allows full WebGL
// support with just a CPU.
//
// Unfortunately, many Linux distros like Arch and Alpine
// package Chromium without Swiftshader, so we can't rely on the
// defaults above. use-gl=egl works on any machine with a GPU,
// even if we run Chrome in headless mode, which is OK for now.
//
// TODO(mvdan): remove all of this once these issues are fixed:
//
// https://bugs.archlinux.org/task/64307
// https://gitlab.alpinelinux.org/alpine/aports/issues/10920
chromedp.Flag("use-gl", "egl"),
)
actx, cancel := chromedp.NewExecAllocator(context.Background(), opts...)
d.Cleanup(cancel)
ctx, cancel := chromedp.NewContext(actx,
// Send all logf/errf calls to t.Logf
chromedp.WithLogf(d.Logf),
)
d.Cleanup(cancel)
d.ctx = ctx
if err := chromedp.Run(ctx); err != nil {
if errors.Is(err, exec.ErrNotFound) {
d.Skipf("test requires Chrome to be installed: %v", err)
return
}
d.Fatal(err)
}
chromedp.ListenTarget(ctx, func(ev interface{}) {
switch ev := ev.(type) {
case *runtime.EventConsoleAPICalled:
if ev.Type == "log" && len(ev.Args) == 1 &&
// Note that the argument values are JSON.
string(ev.Args[0].Value) == `"frame ready"` {
d.frameNotifs <- true
// These logs are expected. Don't show them.
break
}
switch ev.Type {
case "log", "info", "warning", "error":
var args strings.Builder
for i, arg := range ev.Args {
if i > 0 {
args.WriteString(", ")
}
args.Write(arg.Value)
}
d.Logf("console %s: %s", ev.Type, args.String())
}
}
})
// Third, serve the app folder, set the browser tab dimensions, and
// navigate to the folder.
ts := httptest.NewServer(http.FileServer(http.Dir(dir)))
d.Cleanup(ts.Close)
if err := chromedp.Run(ctx,
chromedp.EmulateViewport(int64(d.width), int64(d.height)),
chromedp.Navigate(ts.URL),
); err != nil {
d.Fatal(err)
}
// Wait for the gio app to render.
d.waitForFrame()
}
func (d *JSTestDriver) Screenshot() image.Image {
var buf []byte
if err := chromedp.Run(d.ctx,
chromedp.CaptureScreenshot(&buf),
); err != nil {
d.Fatal(err)
}
img, err := png.Decode(bytes.NewReader(buf))
if err != nil {
d.Fatal(err)
}
return img
}
func (d *JSTestDriver) Click(x, y int) {
if err := chromedp.Run(d.ctx,
chromedp.MouseClickXY(float64(x), float64(y)),
); err != nil {
d.Fatal(err)
}
// Wait for the gio app to render after this click.
d.waitForFrame()
}