Files
gio/ui/app/gl_macos.h
T
Elias Naur 05f0c3e22a ui/app: (macOS) destroy the GL context correctly
The NSOpenGLView owns the NSOpenGLContext so we can't just CFRelease
the context. Use [NSOpenGLView releaseGLContext] instead.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-20 16:11:27 +02:00

11 lines
699 B
C

// SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_contextForView(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_clearGLContext(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);
__attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef);