Files
gio/app/internal/wm/os_macos.go
T
Elias Naur 060ae1cdf9 all: add //go:build lines
They're automatically added by Go 1.17 source formatters. This change
adds them all now.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-26 15:17:51 +02:00

530 lines
12 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && !ios
// +build darwin,!ios
package wm
import (
"errors"
"image"
"runtime"
"time"
"unicode"
"unicode/utf16"
"unsafe"
"gioui.org/f32"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/unit"
_ "gioui.org/internal/cocoainit"
)
/*
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <AppKit/AppKit.h>
#define GIO_MOUSE_MOVE 1
#define GIO_MOUSE_UP 2
#define GIO_MOUSE_DOWN 3
#define GIO_MOUSE_SCROLL 4
__attribute__ ((visibility ("hidden"))) void gio_main(void);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewWidth(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) CGFloat gio_getViewBackingScale(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) CGFloat gio_getScreenBackingScale(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_readClipboard(void);
__attribute__ ((visibility ("hidden"))) void gio_writeClipboard(unichar *chars, NSUInteger length);
__attribute__ ((visibility ("hidden"))) void gio_setNeedsDisplay(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_toggleFullScreen(CFTypeRef windowRef);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createWindow(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height, CGFloat minWidth, CGFloat minHeight, CGFloat maxWidth, CGFloat maxHeight);
__attribute__ ((visibility ("hidden"))) void gio_makeKeyAndOrderFront(CFTypeRef windowRef);
__attribute__ ((visibility ("hidden"))) NSPoint gio_cascadeTopLeftFromPoint(CFTypeRef windowRef, NSPoint topLeft);
__attribute__ ((visibility ("hidden"))) void gio_close(CFTypeRef windowRef);
__attribute__ ((visibility ("hidden"))) void gio_setSize(CFTypeRef windowRef, CGFloat width, CGFloat height);
__attribute__ ((visibility ("hidden"))) void gio_setMinSize(CFTypeRef windowRef, CGFloat width, CGFloat height);
__attribute__ ((visibility ("hidden"))) void gio_setMaxSize(CFTypeRef windowRef, CGFloat width, CGFloat height);
__attribute__ ((visibility ("hidden"))) void gio_setTitle(CFTypeRef windowRef, const char *title);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_layerForView(CFTypeRef viewRef);
*/
import "C"
func init() {
// Darwin requires that UI operations happen on the main thread only.
runtime.LockOSThread()
}
// ViewEvent notified the client of changes to the window AppKit handles.
// The handles are retained until another ViewEvent is sent.
type ViewEvent struct {
// View is a CFTypeRef for the NSView for the window.
View uintptr
// Layer is a CFTypeRef of the CALayer of View.
Layer uintptr
}
type window struct {
view C.CFTypeRef
window C.CFTypeRef
w Callbacks
stage system.Stage
displayLink *displayLink
cursor pointer.CursorName
scale float32
mode WindowMode
}
// viewMap is the mapping from Cocoa NSViews to Go windows.
var viewMap = make(map[C.CFTypeRef]*window)
// launched is closed when applicationDidFinishLaunching is called.
var launched = make(chan struct{})
// nextTopLeft is the offset to use for the next window's call to
// cascadeTopLeftFromPoint.
var nextTopLeft C.NSPoint
// mustView is like lookupView, except that it panics
// if the view isn't mapped.
func mustView(view C.CFTypeRef) *window {
w, ok := lookupView(view)
if !ok {
panic("no window for view")
}
return w
}
func lookupView(view C.CFTypeRef) (*window, bool) {
w, exists := viewMap[view]
if !exists {
return nil, false
}
return w, true
}
func deleteView(view C.CFTypeRef) {
delete(viewMap, view)
}
func insertView(view C.CFTypeRef, w *window) {
viewMap[view] = w
}
func (w *window) contextView() C.CFTypeRef {
return w.view
}
func (w *window) ReadClipboard() {
content := nsstringToString(C.gio_readClipboard())
go w.w.Event(clipboard.Event{Text: content})
}
func (w *window) WriteClipboard(s string) {
u16 := utf16.Encode([]rune(s))
var chars *C.unichar
if len(u16) > 0 {
chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
}
C.gio_writeClipboard(chars, C.NSUInteger(len(u16)))
}
func (w *window) Option(opts *Options) {
screenScale := float32(C.gio_getScreenBackingScale())
cfg := configFor(screenScale)
val := func(v unit.Value) float32 {
return float32(cfg.Px(v)) / screenScale
}
if o := opts.Size; o != nil {
width := val(o.Width)
height := val(o.Height)
if width > 0 || height > 0 {
C.gio_setSize(w.window, C.CGFloat(width), C.CGFloat(height))
}
}
if o := opts.MinSize; o != nil {
width := val(o.Width)
height := val(o.Height)
if width > 0 || height > 0 {
C.gio_setMinSize(w.window, C.CGFloat(width), C.CGFloat(height))
}
}
if o := opts.MaxSize; o != nil {
width := val(o.Width)
height := val(o.Height)
if width > 0 || height > 0 {
C.gio_setMaxSize(w.window, C.CGFloat(width), C.CGFloat(height))
}
}
if o := opts.Title; o != nil {
title := C.CString(*o)
defer C.free(unsafe.Pointer(title))
C.gio_setTitle(w.window, title)
}
if o := opts.WindowMode; o != nil {
w.SetWindowMode(*o)
}
}
func (w *window) SetWindowMode(mode WindowMode) {
switch mode {
case w.mode:
case Windowed, Fullscreen:
C.gio_toggleFullScreen(w.window)
w.mode = mode
}
}
func (w *window) SetCursor(name pointer.CursorName) {
w.cursor = windowSetCursor(w.cursor, name)
}
func (w *window) ShowTextInput(show bool) {}
func (w *window) SetInputHint(_ key.InputHint) {}
func (w *window) SetAnimating(anim bool) {
if anim {
w.displayLink.Start()
} else {
w.displayLink.Stop()
}
}
func (w *window) runOnMain(f func()) {
runOnMain(func() {
// Make sure the view is still valid. The window might've been closed
// during the switch to the main thread.
if w.view != 0 {
f()
}
})
}
func (w *window) Close() {
// gio_close immediately calls gio_onClose which sends events
// causing a deadlock because Close is called during an event.
// Break the deadlock by deferring the close, making Close more
// akin to a message like the other platforms.
go runOnMain(func() {
C.gio_close(w.window)
})
}
func (w *window) setStage(stage system.Stage) {
if stage == w.stage {
return
}
w.stage = stage
w.w.Event(system.StageEvent{Stage: stage})
}
//export gio_onKeys
func gio_onKeys(view C.CFTypeRef, cstr *C.char, ti C.double, mods C.NSUInteger, keyDown C.bool) {
str := C.GoString(cstr)
kmods := convertMods(mods)
ks := key.Release
if keyDown {
ks = key.Press
}
w := mustView(view)
for _, k := range str {
if n, ok := convertKey(k); ok {
w.w.Event(key.Event{
Name: n,
Modifiers: kmods,
State: ks,
})
}
}
}
//export gio_onText
func gio_onText(view C.CFTypeRef, cstr *C.char) {
str := C.GoString(cstr)
w := mustView(view)
w.w.Event(key.EditEvent{Text: str})
}
//export gio_onMouse
func gio_onMouse(view C.CFTypeRef, cdir C.int, cbtns C.NSUInteger, x, y, dx, dy C.CGFloat, ti C.double, mods C.NSUInteger) {
var typ pointer.Type
switch cdir {
case C.GIO_MOUSE_MOVE:
typ = pointer.Move
case C.GIO_MOUSE_UP:
typ = pointer.Release
case C.GIO_MOUSE_DOWN:
typ = pointer.Press
case C.GIO_MOUSE_SCROLL:
typ = pointer.Scroll
default:
panic("invalid direction")
}
var btns pointer.Buttons
if cbtns&(1<<0) != 0 {
btns |= pointer.ButtonPrimary
}
if cbtns&(1<<1) != 0 {
btns |= pointer.ButtonSecondary
}
if cbtns&(1<<2) != 0 {
btns |= pointer.ButtonTertiary
}
t := time.Duration(float64(ti)*float64(time.Second) + .5)
w := mustView(view)
xf, yf := float32(x)*w.scale, float32(y)*w.scale
dxf, dyf := float32(dx)*w.scale, float32(dy)*w.scale
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Mouse,
Time: t,
Buttons: btns,
Position: f32.Point{X: xf, Y: yf},
Scroll: f32.Point{X: dxf, Y: dyf},
Modifiers: convertMods(mods),
})
}
//export gio_onDraw
func gio_onDraw(view C.CFTypeRef) {
w := mustView(view)
w.draw()
}
//export gio_onFocus
func gio_onFocus(view C.CFTypeRef, focus C.int) {
w := mustView(view)
w.w.Event(key.FocusEvent{Focus: focus == 1})
w.SetCursor(w.cursor)
}
//export gio_onChangeScreen
func gio_onChangeScreen(view C.CFTypeRef, did uint64) {
w := mustView(view)
w.displayLink.SetDisplayID(did)
}
func (w *window) draw() {
w.scale = float32(C.gio_getViewBackingScale(w.view))
wf, hf := float32(C.gio_viewWidth(w.view)), float32(C.gio_viewHeight(w.view))
if wf == 0 || hf == 0 {
return
}
width := int(wf*w.scale + .5)
height := int(hf*w.scale + .5)
cfg := configFor(w.scale)
w.setStage(system.StageRunning)
w.w.Event(FrameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: image.Point{
X: width,
Y: height,
},
Metric: cfg,
},
Sync: true,
})
}
func configFor(scale float32) unit.Metric {
return unit.Metric{
PxPerDp: scale,
PxPerSp: scale,
}
}
//export gio_onClose
func gio_onClose(view C.CFTypeRef) {
w := mustView(view)
w.w.Event(ViewEvent{})
deleteView(view)
w.w.Event(system.DestroyEvent{})
w.displayLink.Close()
w.displayLink = nil
C.CFRelease(w.view)
w.view = 0
C.CFRelease(w.window)
w.window = 0
}
//export gio_onHide
func gio_onHide(view C.CFTypeRef) {
w := mustView(view)
w.setStage(system.StagePaused)
}
//export gio_onShow
func gio_onShow(view C.CFTypeRef) {
w := mustView(view)
w.setStage(system.StageRunning)
}
//export gio_onAppHide
func gio_onAppHide() {
for _, w := range viewMap {
w.setStage(system.StagePaused)
}
}
//export gio_onAppShow
func gio_onAppShow() {
for _, w := range viewMap {
w.setStage(system.StageRunning)
}
}
//export gio_onFinishLaunching
func gio_onFinishLaunching() {
close(launched)
}
func NewWindow(win Callbacks, opts *Options) error {
<-launched
errch := make(chan error)
runOnMain(func() {
w, err := newWindow(opts)
if err != nil {
errch <- err
return
}
errch <- nil
w.w = win
w.window = C.gio_createWindow(w.view, nil, 0, 0, 0, 0, 0, 0)
win.SetDriver(w)
w.Option(opts)
if nextTopLeft.x == 0 && nextTopLeft.y == 0 {
// cascadeTopLeftFromPoint treats (0, 0) as a no-op,
// and just returns the offset we need for the first window.
nextTopLeft = C.gio_cascadeTopLeftFromPoint(w.window, nextTopLeft)
}
nextTopLeft = C.gio_cascadeTopLeftFromPoint(w.window, nextTopLeft)
C.gio_makeKeyAndOrderFront(w.window)
layer := C.gio_layerForView(w.view)
w.w.Event(ViewEvent{View: uintptr(w.view), Layer: uintptr(layer)})
})
return <-errch
}
func newWindow(opts *Options) (*window, error) {
view := C.gio_createView()
if view == 0 {
return nil, errors.New("CreateWindow: failed to create view")
}
scale := float32(C.gio_getViewBackingScale(view))
w := &window{
view: view,
scale: scale,
}
dl, err := NewDisplayLink(func() {
w.runOnMain(func() {
C.gio_setNeedsDisplay(w.view)
})
})
w.displayLink = dl
if err != nil {
C.CFRelease(view)
return nil, err
}
insertView(view, w)
return w, nil
}
func Main() {
C.gio_main()
}
func convertKey(k rune) (string, bool) {
var n string
switch k {
case 0x1b:
n = key.NameEscape
case C.NSLeftArrowFunctionKey:
n = key.NameLeftArrow
case C.NSRightArrowFunctionKey:
n = key.NameRightArrow
case C.NSUpArrowFunctionKey:
n = key.NameUpArrow
case C.NSDownArrowFunctionKey:
n = key.NameDownArrow
case 0xd:
n = key.NameReturn
case 0x3:
n = key.NameEnter
case C.NSHomeFunctionKey:
n = key.NameHome
case C.NSEndFunctionKey:
n = key.NameEnd
case 0x7f:
n = key.NameDeleteBackward
case C.NSDeleteFunctionKey:
n = key.NameDeleteForward
case C.NSPageUpFunctionKey:
n = key.NamePageUp
case C.NSPageDownFunctionKey:
n = key.NamePageDown
case C.NSF1FunctionKey:
n = "F1"
case C.NSF2FunctionKey:
n = "F2"
case C.NSF3FunctionKey:
n = "F3"
case C.NSF4FunctionKey:
n = "F4"
case C.NSF5FunctionKey:
n = "F5"
case C.NSF6FunctionKey:
n = "F6"
case C.NSF7FunctionKey:
n = "F7"
case C.NSF8FunctionKey:
n = "F8"
case C.NSF9FunctionKey:
n = "F9"
case C.NSF10FunctionKey:
n = "F10"
case C.NSF11FunctionKey:
n = "F11"
case C.NSF12FunctionKey:
n = "F12"
case 0x09, 0x19:
n = key.NameTab
case 0x20:
n = key.NameSpace
default:
k = unicode.ToUpper(k)
if !unicode.IsPrint(k) {
return "", false
}
n = string(k)
}
return n, true
}
func convertMods(mods C.NSUInteger) key.Modifiers {
var kmods key.Modifiers
if mods&C.NSAlternateKeyMask != 0 {
kmods |= key.ModAlt
}
if mods&C.NSControlKeyMask != 0 {
kmods |= key.ModCtrl
}
if mods&C.NSCommandKeyMask != 0 {
kmods |= key.ModCommand
}
if mods&C.NSShiftKeyMask != 0 {
kmods |= key.ModShift
}
return kmods
}
func (_ ViewEvent) ImplementsEvent() {}