Files
gio/widget/label.go
T
Elias Naur 5d1d1df206 text,widget: use != for flag tests
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-12-16 17:32:30 -06:00

158 lines
5.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"golang.org/x/image/math/fixed"
)
// Label is a widget for laying out and drawing text.
type Label struct {
// Alignment specify the text alignment.
Alignment text.Alignment
// MaxLines limits the number of lines. Zero means no limit.
MaxLines int
}
func (l Label) Layout(gtx layout.Context, lt *text.Shaper, font text.Font, size unit.Sp, txt string) layout.Dimensions {
cs := gtx.Constraints
textSize := fixed.I(gtx.Sp(size))
lt.LayoutString(text.Parameters{
Font: font,
PxPerEm: textSize,
MaxLines: l.MaxLines,
Alignment: l.Alignment,
}, cs.Min.X, cs.Max.X, gtx.Locale, txt)
m := op.Record(gtx.Ops)
viewport := image.Rectangle{Max: cs.Max}
it := textIterator{viewport: viewport, maxLines: l.MaxLines}
semantic.LabelOp(txt).Add(gtx.Ops)
var glyphs [32]text.Glyph
line := glyphs[:0]
for g, ok := lt.NextGlyph(); ok; g, ok = lt.NextGlyph() {
var ok bool
if line, ok = it.paintGlyph(gtx, lt, g, line); !ok {
break
}
}
call := m.Stop()
viewport.Min = viewport.Min.Add(it.padding.Min)
viewport.Max = viewport.Max.Add(it.padding.Max)
clipStack := clip.Rect(viewport).Push(gtx.Ops)
call.Add(gtx.Ops)
dims := layout.Dimensions{Size: it.bounds.Size()}
dims.Size = cs.Constrain(dims.Size)
dims.Baseline = dims.Size.Y - it.baseline
clipStack.Pop()
return dims
}
func r2p(r clip.Rect) clip.Op {
return clip.Stroke{Path: r.Path(), Width: 1}.Op()
}
// textIterator computes the bounding box of and paints text.
type textIterator struct {
// viewport is the rectangle of document coordinates that the iterator is
// trying to fill with text.
viewport image.Rectangle
// maxLines is the maximum number of text lines that should be displayed.
maxLines int
// linesSeen tracks the quantity of line endings this iterator has seen.
linesSeen int
// lineOff tracks the origin for the glyphs in the current line.
lineOff image.Point
// padding is the space needed outside of the bounds of the text to ensure no
// part of a glyph is clipped.
padding image.Rectangle
// bounds is the logical bounding box of the text.
bounds image.Rectangle
// visible tracks whether the most recently iterated glyph is visible within
// the viewport.
visible bool
// first tracks whether the iterator has processed a glyph yet.
first bool
// baseline tracks the location of the first line of text's baseline.
baseline int
}
// processGlyph checks whether the glyph is visible within the iterator's configured
// viewport and (if so) updates the iterator's text dimensions to include the glyph.
func (it *textIterator) processGlyph(g text.Glyph, ok bool) (_ text.Glyph, visibleOrBefore bool) {
if it.maxLines > 0 {
if g.Flags&text.FlagLineBreak != 0 {
it.linesSeen++
}
if it.linesSeen == it.maxLines && g.Flags&text.FlagParagraphBreak != 0 {
return g, false
}
}
// Compute the maximum extent to which glyphs overhang on the horizontal
// axis.
if d := g.Bounds.Min.X.Floor(); d < it.padding.Min.X {
it.padding.Min.X = d
}
if d := (g.Bounds.Max.X - g.Advance).Ceil(); d > it.padding.Max.X {
it.padding.Max.X = d
}
logicalBounds := image.Rectangle{
Min: image.Pt(g.X.Floor(), int(g.Y)-g.Ascent.Ceil()),
Max: image.Pt((g.X + g.Advance).Ceil(), int(g.Y)+g.Descent.Ceil()),
}
if !it.first {
it.first = true
it.baseline = int(g.Y)
it.bounds = logicalBounds
}
above := logicalBounds.Max.Y < it.viewport.Min.Y
below := logicalBounds.Min.Y > it.viewport.Max.Y
left := logicalBounds.Max.X < it.viewport.Min.X
right := logicalBounds.Min.X > it.viewport.Max.X
it.visible = !above && !below && !left && !right
if it.visible {
it.bounds.Min.X = min(it.bounds.Min.X, logicalBounds.Min.X)
it.bounds.Min.Y = min(it.bounds.Min.Y, logicalBounds.Min.Y)
it.bounds.Max.X = max(it.bounds.Max.X, logicalBounds.Max.X)
it.bounds.Max.Y = max(it.bounds.Max.Y, logicalBounds.Max.Y)
}
return g, ok && !below
}
// paintGlyph buffers up and paints text glyphs. It should be invoked iteratively upon each glyph
// until it returns false. The line parameter should be a slice with
// a backing array of sufficient size to buffer multiple glyphs.
// A modified slice will be returned with each invocation, and is
// expected to be passed back in on the following invocation.
// This design is awkward, but prevents the line slice from escaping
// to the heap.
func (it *textIterator) paintGlyph(gtx layout.Context, shaper *text.Shaper, glyph text.Glyph, line []text.Glyph) ([]text.Glyph, bool) {
_, visibleOrBefore := it.processGlyph(glyph, true)
if it.visible {
if len(line) == 0 {
it.lineOff = image.Point{X: glyph.X.Floor(), Y: int(glyph.Y)}.Sub(it.viewport.Min)
}
line = append(line, glyph)
}
if glyph.Flags&text.FlagLineBreak != 0 || cap(line)-len(line) == 0 || !visibleOrBefore {
t := op.Offset(it.lineOff).Push(gtx.Ops)
op := clip.Outline{Path: shaper.Shape(line)}.Op().Push(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
op.Pop()
t.Pop()
line = line[:0]
}
return line, visibleOrBefore
}