Files
gio/app/os_windows.go
T
Elias Naur 18c2ba8e20 app: replace Window.Config with ConfigEvent
Unlike Raise, Close and other fire-and-forget methods on Window,
Config calls driverRun because it needs to wait for the result.
However, driverRun isn't guaranteed to block in all contexts.

This change avoids the synchronization dance altogether by removing the
Config method and introducing a ConfigEvent event. The event also makes
it clear when the configuration changes.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-20 08:18:03 +02:00

770 lines
18 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"errors"
"fmt"
"image"
"reflect"
"runtime"
"sort"
"strings"
"sync"
"time"
"unicode"
"unsafe"
syscall "golang.org/x/sys/windows"
"gioui.org/app/internal/windows"
"gioui.org/unit"
gowindows "golang.org/x/sys/windows"
"gioui.org/f32"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
)
type ViewEvent struct {
HWND uintptr
}
type winDeltas struct {
width int32
height int32
}
type window struct {
hwnd syscall.Handle
hdc syscall.Handle
w *callbacks
stage system.Stage
pointerBtns pointer.Buttons
// cursorIn tracks whether the cursor was inside the window according
// to the most recent WM_SETCURSOR.
cursorIn bool
cursor syscall.Handle
// placement saves the previous window position when in full screen mode.
placement *windows.WindowPlacement
animating bool
deltas winDeltas
config Config
}
const _WM_WAKEUP = windows.WM_USER + iota
type gpuAPI struct {
priority int
initializer func(w *window) (context, error)
}
// drivers is the list of potential Context implementations.
var drivers []gpuAPI
// winMap maps win32 HWNDs to *windows.
var winMap sync.Map
// iconID is the ID of the icon in the resource file.
const iconID = 1
var resources struct {
once sync.Once
// handle is the module handle from GetModuleHandle.
handle syscall.Handle
// class is the Gio window class from RegisterClassEx.
class uint16
// cursor is the arrow cursor resource.
cursor syscall.Handle
}
func osMain() {
select {}
}
func newWindow(window *callbacks, options []Option) error {
cerr := make(chan error)
go func() {
// GetMessage and PeekMessage can filter on a window HWND, but
// then thread-specific messages such as WM_QUIT are ignored.
// Instead lock the thread so window messages arrive through
// unfiltered GetMessage calls.
runtime.LockOSThread()
w, err := createNativeWindow()
if err != nil {
cerr <- err
return
}
cerr <- nil
winMap.Store(w.hwnd, w)
defer winMap.Delete(w.hwnd)
w.w = window
w.w.SetDriver(w)
w.w.Event(ViewEvent{HWND: uintptr(w.hwnd)})
w.Configure(options)
windows.ShowWindow(w.hwnd, windows.SW_SHOWDEFAULT)
windows.SetForegroundWindow(w.hwnd)
windows.SetFocus(w.hwnd)
// Since the window class for the cursor is null,
// set it here to show the cursor.
w.SetCursor(pointer.CursorDefault)
if err := w.loop(); err != nil {
panic(err)
}
}()
return <-cerr
}
// initResources initializes the resources global.
func initResources() error {
windows.SetProcessDPIAware()
hInst, err := windows.GetModuleHandle()
if err != nil {
return err
}
resources.handle = hInst
c, err := windows.LoadCursor(windows.IDC_ARROW)
if err != nil {
return err
}
resources.cursor = c
icon, _ := windows.LoadImage(hInst, iconID, windows.IMAGE_ICON, 0, 0, windows.LR_DEFAULTSIZE|windows.LR_SHARED)
wcls := windows.WndClassEx{
CbSize: uint32(unsafe.Sizeof(windows.WndClassEx{})),
Style: windows.CS_HREDRAW | windows.CS_VREDRAW | windows.CS_OWNDC,
LpfnWndProc: syscall.NewCallback(windowProc),
HInstance: hInst,
HIcon: icon,
LpszClassName: syscall.StringToUTF16Ptr("GioWindow"),
}
cls, err := windows.RegisterClassEx(&wcls)
if err != nil {
return err
}
resources.class = cls
return nil
}
func createNativeWindow() (*window, error) {
var resErr error
resources.once.Do(func() {
resErr = initResources()
})
if resErr != nil {
return nil, resErr
}
dwStyle := uint32(windows.WS_OVERLAPPEDWINDOW)
dwExStyle := uint32(windows.WS_EX_APPWINDOW | windows.WS_EX_WINDOWEDGE)
hwnd, err := windows.CreateWindowEx(dwExStyle,
resources.class,
"",
dwStyle|windows.WS_CLIPSIBLINGS|windows.WS_CLIPCHILDREN,
windows.CW_USEDEFAULT, windows.CW_USEDEFAULT,
windows.CW_USEDEFAULT, windows.CW_USEDEFAULT,
0,
0,
resources.handle,
0)
if err != nil {
return nil, err
}
w := &window{
hwnd: hwnd,
}
w.hdc, err = windows.GetDC(hwnd)
if err != nil {
return nil, err
}
return w, nil
}
func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr {
win, exists := winMap.Load(hwnd)
if !exists {
return windows.DefWindowProc(hwnd, msg, wParam, lParam)
}
w := win.(*window)
switch msg {
case windows.WM_UNICHAR:
if wParam == windows.UNICODE_NOCHAR {
// Tell the system that we accept WM_UNICHAR messages.
return windows.TRUE
}
fallthrough
case windows.WM_CHAR:
if r := rune(wParam); unicode.IsPrint(r) {
w.w.Event(key.EditEvent{Text: string(r)})
}
// The message is processed.
return windows.TRUE
case windows.WM_DPICHANGED:
// Let Windows know we're prepared for runtime DPI changes.
return windows.TRUE
case windows.WM_ERASEBKGND:
// Avoid flickering between GPU content and background color.
return windows.TRUE
case windows.WM_KEYDOWN, windows.WM_KEYUP, windows.WM_SYSKEYDOWN, windows.WM_SYSKEYUP:
if n, ok := convertKeyCode(wParam); ok {
e := key.Event{
Name: n,
Modifiers: getModifiers(),
State: key.Press,
}
if msg == windows.WM_KEYUP || msg == windows.WM_SYSKEYUP {
e.State = key.Release
}
w.w.Event(e)
if (wParam == windows.VK_F10) && (msg == windows.WM_SYSKEYDOWN || msg == windows.WM_SYSKEYUP) {
// Reserve F10 for ourselves, and don't let it open the system menu. Other Windows programs
// such as cmd.exe and graphical debuggers also reserve F10.
return 0
}
}
case windows.WM_LBUTTONDOWN:
w.pointerButton(pointer.ButtonPrimary, true, lParam, getModifiers())
case windows.WM_LBUTTONUP:
w.pointerButton(pointer.ButtonPrimary, false, lParam, getModifiers())
case windows.WM_RBUTTONDOWN:
w.pointerButton(pointer.ButtonSecondary, true, lParam, getModifiers())
case windows.WM_RBUTTONUP:
w.pointerButton(pointer.ButtonSecondary, false, lParam, getModifiers())
case windows.WM_MBUTTONDOWN:
w.pointerButton(pointer.ButtonTertiary, true, lParam, getModifiers())
case windows.WM_MBUTTONUP:
w.pointerButton(pointer.ButtonTertiary, false, lParam, getModifiers())
case windows.WM_CANCELMODE:
w.w.Event(pointer.Event{
Type: pointer.Cancel,
})
case windows.WM_SETFOCUS:
w.w.Event(key.FocusEvent{Focus: true})
case windows.WM_KILLFOCUS:
w.w.Event(key.FocusEvent{Focus: false})
case windows.WM_MOUSEMOVE:
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: pointer.Move,
Source: pointer.Mouse,
Position: p,
Buttons: w.pointerBtns,
Time: windows.GetMessageTime(),
})
case windows.WM_MOUSEWHEEL:
w.scrollEvent(wParam, lParam, false)
case windows.WM_MOUSEHWHEEL:
w.scrollEvent(wParam, lParam, true)
case windows.WM_DESTROY:
w.w.Event(ViewEvent{})
w.w.Event(system.DestroyEvent{})
if w.hdc != 0 {
windows.ReleaseDC(w.hdc)
w.hdc = 0
}
// The system destroys the HWND for us.
w.hwnd = 0
windows.PostQuitMessage(0)
case windows.WM_PAINT:
w.draw(true)
case windows.WM_SIZE:
switch wParam {
case windows.SIZE_MINIMIZED:
w.setStage(system.StagePaused)
case windows.SIZE_MAXIMIZED, windows.SIZE_RESTORED:
w.setStage(system.StageRunning)
}
case windows.WM_GETMINMAXINFO:
mm := (*windows.MinMaxInfo)(unsafe.Pointer(uintptr(lParam)))
if p := w.config.MinSize; p.X > 0 || p.Y > 0 {
mm.PtMinTrackSize = windows.Point{
X: int32(p.X) + w.deltas.width,
Y: int32(p.Y) + w.deltas.height,
}
}
if p := w.config.MaxSize; p.X > 0 || p.Y > 0 {
mm.PtMaxTrackSize = windows.Point{
X: int32(p.X) + w.deltas.width,
Y: int32(p.Y) + w.deltas.height,
}
}
case windows.WM_SETCURSOR:
w.cursorIn = (lParam & 0xffff) == windows.HTCLIENT
if w.cursorIn {
windows.SetCursor(w.cursor)
return windows.TRUE
}
case _WM_WAKEUP:
w.w.Event(wakeupEvent{})
}
return windows.DefWindowProc(hwnd, msg, wParam, lParam)
}
func getModifiers() key.Modifiers {
var kmods key.Modifiers
if windows.GetKeyState(windows.VK_LWIN)&0x1000 != 0 || windows.GetKeyState(windows.VK_RWIN)&0x1000 != 0 {
kmods |= key.ModSuper
}
if windows.GetKeyState(windows.VK_MENU)&0x1000 != 0 {
kmods |= key.ModAlt
}
if windows.GetKeyState(windows.VK_CONTROL)&0x1000 != 0 {
kmods |= key.ModCtrl
}
if windows.GetKeyState(windows.VK_SHIFT)&0x1000 != 0 {
kmods |= key.ModShift
}
return kmods
}
func (w *window) pointerButton(btn pointer.Buttons, press bool, lParam uintptr, kmods key.Modifiers) {
var typ pointer.Type
if press {
typ = pointer.Press
if w.pointerBtns == 0 {
windows.SetCapture(w.hwnd)
}
w.pointerBtns |= btn
} else {
typ = pointer.Release
w.pointerBtns &^= btn
if w.pointerBtns == 0 {
windows.ReleaseCapture()
}
}
x, y := coordsFromlParam(lParam)
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Mouse,
Position: p,
Buttons: w.pointerBtns,
Time: windows.GetMessageTime(),
Modifiers: kmods,
})
}
func coordsFromlParam(lParam uintptr) (int, int) {
x := int(int16(lParam & 0xffff))
y := int(int16((lParam >> 16) & 0xffff))
return x, y
}
func (w *window) scrollEvent(wParam, lParam uintptr, horizontal bool) {
x, y := coordsFromlParam(lParam)
// The WM_MOUSEWHEEL coordinates are in screen coordinates, in contrast
// to other mouse events.
np := windows.Point{X: int32(x), Y: int32(y)}
windows.ScreenToClient(w.hwnd, &np)
p := f32.Point{X: float32(np.X), Y: float32(np.Y)}
dist := float32(int16(wParam >> 16))
var sp f32.Point
if horizontal {
sp.X = dist
} else {
sp.Y = -dist
}
w.w.Event(pointer.Event{
Type: pointer.Scroll,
Source: pointer.Mouse,
Position: p,
Buttons: w.pointerBtns,
Scroll: sp,
Time: windows.GetMessageTime(),
})
}
// Adapted from https://blogs.msdn.microsoft.com/oldnewthing/20060126-00/?p=32513/
func (w *window) loop() error {
msg := new(windows.Msg)
loop:
for {
anim := w.animating
if anim && !windows.PeekMessage(msg, 0, 0, 0, windows.PM_NOREMOVE) {
w.draw(false)
continue
}
switch ret := windows.GetMessage(msg, 0, 0, 0); ret {
case -1:
return errors.New("GetMessage failed")
case 0:
// WM_QUIT received.
break loop
}
windows.TranslateMessage(msg)
windows.DispatchMessage(msg)
}
return nil
}
func (w *window) SetAnimating(anim bool) {
w.animating = anim
}
func (w *window) Wakeup() {
if err := windows.PostMessage(w.hwnd, _WM_WAKEUP, 0, 0); err != nil {
panic(err)
}
}
func (w *window) setStage(s system.Stage) {
if s != w.stage {
w.stage = s
w.w.Event(system.StageEvent{Stage: s})
}
}
func (w *window) draw(sync bool) {
var r windows.Rect
windows.GetClientRect(w.hwnd, &r)
size := image.Point{
X: int(r.Right - r.Left),
Y: int(r.Bottom - r.Top),
}
if w.config.Size.X == 0 || w.config.Size.Y == 0 {
return
}
if size != w.config.Size {
w.config.Size = size
w.w.Event(ConfigEvent{Config: w.config})
}
dpi := windows.GetWindowDPI(w.hwnd)
cfg := configForDPI(dpi)
w.w.Event(frameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: cfg,
},
Sync: sync,
})
}
func (w *window) NewContext() (context, error) {
sort.Slice(drivers, func(i, j int) bool {
return drivers[i].priority < drivers[j].priority
})
var errs []string
for _, b := range drivers {
ctx, err := b.initializer(w)
if err == nil {
return ctx, nil
}
errs = append(errs, err.Error())
}
if len(errs) > 0 {
return nil, fmt.Errorf("NewContext: failed to create a GPU device, tried: %s", strings.Join(errs, ", "))
}
return nil, errors.New("NewContext: no available GPU drivers")
}
func (w *window) ReadClipboard() {
w.readClipboard()
}
func (w *window) readClipboard() error {
if err := windows.OpenClipboard(w.hwnd); err != nil {
return err
}
defer windows.CloseClipboard()
mem, err := windows.GetClipboardData(windows.CF_UNICODETEXT)
if err != nil {
return err
}
ptr, err := windows.GlobalLock(mem)
if err != nil {
return err
}
defer windows.GlobalUnlock(mem)
content := gowindows.UTF16PtrToString((*uint16)(unsafe.Pointer(ptr)))
w.w.Event(clipboard.Event{Text: content})
return nil
}
func (w *window) Configure(options []Option) {
dpi := windows.GetSystemDPI()
cfg := configForDPI(dpi)
prev := w.config
cnf := w.config
cnf.apply(cfg, options)
if cnf.Mode != Fullscreen && prev.Size != cnf.Size {
width := int32(cnf.Size.X)
height := int32(cnf.Size.Y)
w.config.Size = cnf.Size
// Include the window decorations.
wr := windows.Rect{
Right: width,
Bottom: height,
}
dwStyle := uint32(windows.WS_OVERLAPPEDWINDOW)
dwExStyle := uint32(windows.WS_EX_APPWINDOW | windows.WS_EX_WINDOWEDGE)
windows.AdjustWindowRectEx(&wr, dwStyle, 0, dwExStyle)
dw, dh := width, height
width = wr.Right - wr.Left
height = wr.Bottom - wr.Top
w.deltas.width = width - dw
w.deltas.height = height - dh
windows.MoveWindow(w.hwnd, 0, 0, width, height, true)
}
if prev.MinSize != cnf.MinSize {
w.config.MinSize = cnf.MinSize
}
if prev.MaxSize != cnf.MaxSize {
w.config.MaxSize = cnf.MaxSize
}
if prev.Title != cnf.Title {
w.config.Title = cnf.Title
windows.SetWindowText(w.hwnd, cnf.Title)
}
if prev.Mode != cnf.Mode {
w.SetWindowMode(cnf.Mode)
}
if w.config != prev {
w.w.Event(ConfigEvent{Config: w.config})
}
}
func (w *window) SetWindowMode(mode WindowMode) {
// https://devblogs.microsoft.com/oldnewthing/20100412-00/?p=14353
switch mode {
case Windowed:
if w.placement == nil {
return
}
w.config.Mode = Windowed
windows.SetWindowPlacement(w.hwnd, w.placement)
w.placement = nil
style := windows.GetWindowLong(w.hwnd)
windows.SetWindowLong(w.hwnd, windows.GWL_STYLE, style|windows.WS_OVERLAPPEDWINDOW)
windows.SetWindowPos(w.hwnd, windows.HWND_TOPMOST,
0, 0, 0, 0,
windows.SWP_NOOWNERZORDER|windows.SWP_FRAMECHANGED,
)
case Fullscreen:
if w.placement != nil {
return
}
w.config.Mode = Fullscreen
w.placement = windows.GetWindowPlacement(w.hwnd)
style := windows.GetWindowLong(w.hwnd)
windows.SetWindowLong(w.hwnd, windows.GWL_STYLE, style&^windows.WS_OVERLAPPEDWINDOW)
mi := windows.GetMonitorInfo(w.hwnd)
windows.SetWindowPos(w.hwnd, 0,
mi.Monitor.Left, mi.Monitor.Top,
mi.Monitor.Right-mi.Monitor.Left,
mi.Monitor.Bottom-mi.Monitor.Top,
windows.SWP_NOOWNERZORDER|windows.SWP_FRAMECHANGED,
)
}
}
func (w *window) WriteClipboard(s string) {
w.writeClipboard(s)
}
func (w *window) writeClipboard(s string) error {
if err := windows.OpenClipboard(w.hwnd); err != nil {
return err
}
defer windows.CloseClipboard()
if err := windows.EmptyClipboard(); err != nil {
return err
}
u16, err := gowindows.UTF16FromString(s)
if err != nil {
return err
}
n := len(u16) * int(unsafe.Sizeof(u16[0]))
mem, err := windows.GlobalAlloc(n)
if err != nil {
return err
}
ptr, err := windows.GlobalLock(mem)
if err != nil {
windows.GlobalFree(mem)
return err
}
var u16v []uint16
hdr := (*reflect.SliceHeader)(unsafe.Pointer(&u16v))
hdr.Data = ptr
hdr.Cap = len(u16)
hdr.Len = len(u16)
copy(u16v, u16)
windows.GlobalUnlock(mem)
if err := windows.SetClipboardData(windows.CF_UNICODETEXT, mem); err != nil {
windows.GlobalFree(mem)
return err
}
return nil
}
func (w *window) SetCursor(name pointer.CursorName) {
c, err := loadCursor(name)
if err != nil {
c = resources.cursor
}
w.cursor = c
if w.cursorIn {
windows.SetCursor(w.cursor)
}
}
func loadCursor(name pointer.CursorName) (syscall.Handle, error) {
var curID uint16
switch name {
default:
fallthrough
case pointer.CursorDefault:
return resources.cursor, nil
case pointer.CursorText:
curID = windows.IDC_IBEAM
case pointer.CursorPointer:
curID = windows.IDC_HAND
case pointer.CursorCrossHair:
curID = windows.IDC_CROSS
case pointer.CursorColResize:
curID = windows.IDC_SIZEWE
case pointer.CursorRowResize:
curID = windows.IDC_SIZENS
case pointer.CursorGrab:
curID = windows.IDC_SIZEALL
case pointer.CursorNone:
return 0, nil
}
return windows.LoadCursor(curID)
}
func (w *window) ShowTextInput(show bool) {}
func (w *window) SetInputHint(_ key.InputHint) {}
func (w *window) HDC() syscall.Handle {
return w.hdc
}
func (w *window) HWND() (syscall.Handle, int, int) {
return w.hwnd, w.config.Size.X, w.config.Size.Y
}
func (w *window) Close() {
windows.PostMessage(w.hwnd, windows.WM_CLOSE, 0, 0)
}
func (w *window) Raise() {
windows.SetForegroundWindow(w.hwnd)
windows.SetWindowPos(w.hwnd, windows.HWND_TOPMOST, 0, 0, 0, 0,
windows.SWP_NOMOVE|windows.SWP_NOSIZE|windows.SWP_SHOWWINDOW)
}
func convertKeyCode(code uintptr) (string, bool) {
if '0' <= code && code <= '9' || 'A' <= code && code <= 'Z' {
return string(rune(code)), true
}
var r string
switch code {
case windows.VK_ESCAPE:
r = key.NameEscape
case windows.VK_LEFT:
r = key.NameLeftArrow
case windows.VK_RIGHT:
r = key.NameRightArrow
case windows.VK_RETURN:
r = key.NameReturn
case windows.VK_UP:
r = key.NameUpArrow
case windows.VK_DOWN:
r = key.NameDownArrow
case windows.VK_HOME:
r = key.NameHome
case windows.VK_END:
r = key.NameEnd
case windows.VK_BACK:
r = key.NameDeleteBackward
case windows.VK_DELETE:
r = key.NameDeleteForward
case windows.VK_PRIOR:
r = key.NamePageUp
case windows.VK_NEXT:
r = key.NamePageDown
case windows.VK_F1:
r = "F1"
case windows.VK_F2:
r = "F2"
case windows.VK_F3:
r = "F3"
case windows.VK_F4:
r = "F4"
case windows.VK_F5:
r = "F5"
case windows.VK_F6:
r = "F6"
case windows.VK_F7:
r = "F7"
case windows.VK_F8:
r = "F8"
case windows.VK_F9:
r = "F9"
case windows.VK_F10:
r = "F10"
case windows.VK_F11:
r = "F11"
case windows.VK_F12:
r = "F12"
case windows.VK_TAB:
r = key.NameTab
case windows.VK_SPACE:
r = key.NameSpace
case windows.VK_OEM_1:
r = ";"
case windows.VK_OEM_PLUS:
r = "+"
case windows.VK_OEM_COMMA:
r = ","
case windows.VK_OEM_MINUS:
r = "-"
case windows.VK_OEM_PERIOD:
r = "."
case windows.VK_OEM_2:
r = "/"
case windows.VK_OEM_3:
r = "`"
case windows.VK_OEM_4:
r = "["
case windows.VK_OEM_5, windows.VK_OEM_102:
r = "\\"
case windows.VK_OEM_6:
r = "]"
case windows.VK_OEM_7:
r = "'"
default:
return "", false
}
return r, true
}
func configForDPI(dpi int) unit.Metric {
const inchPrDp = 1.0 / 96.0
ppdp := float32(dpi) * inchPrDp
return unit.Metric{
PxPerDp: ppdp,
PxPerSp: ppdp,
}
}
func (_ ViewEvent) ImplementsEvent() {}