Files
gio/gpu
Elias Naur 0ba984c19c gpu: [compute] don't change vertex buffers during render passes
Vulkan doesn't support it, so move vertex buffer updates outside render
passes. Splitting render passes is another approach, but not as
efficient.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-21 17:53:05 +02:00
..
2021-08-21 08:31:46 +02:00
2021-08-27 07:48:26 +02:00
2021-07-27 14:34:18 +02:00