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https://git.sr.ht/~eliasnaur/gio
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b4acc239cd
The input op started listening to Return, however the check was looking for Enter. Signed-off-by: Egon Elbre <egonelbre@gmail.com>
131 lines
2.5 KiB
Go
131 lines
2.5 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package widget
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import (
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"gioui.org/gesture"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/io/semantic"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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)
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type Enum struct {
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Value string
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hovered string
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hovering bool
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focus string
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focused bool
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changed bool
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keys []*enumKey
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}
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type enumKey struct {
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key string
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click gesture.Click
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tag struct{}
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}
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func (e *Enum) index(k string) *enumKey {
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for _, v := range e.keys {
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if v.key == k {
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return v
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}
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}
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return nil
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}
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// Changed reports whether Value has changed by user interaction since the last
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// call to Changed.
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func (e *Enum) Changed() bool {
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changed := e.changed
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e.changed = false
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return changed
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}
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// Hovered returns the key that is highlighted, or false if none are.
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func (e *Enum) Hovered() (string, bool) {
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return e.hovered, e.hovering
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}
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// Focused reports the focused key, or false if no key is focused.
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func (e *Enum) Focused() (string, bool) {
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return e.focus, e.focused
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}
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// Layout adds the event handler for the key k.
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func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layout.Dimensions {
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m := op.Record(gtx.Ops)
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dims := content(gtx)
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c := m.Stop()
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defer clip.Rect{Max: dims.Size}.Push(gtx.Ops).Pop()
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state := e.index(k)
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if state == nil {
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state = &enumKey{
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key: k,
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}
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e.keys = append(e.keys, state)
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}
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clk := &state.click
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for _, ev := range clk.Events(gtx) {
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switch ev.Type {
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case gesture.TypePress:
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if ev.Source == pointer.Mouse {
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key.FocusOp{Tag: &state.tag}.Add(gtx.Ops)
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}
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case gesture.TypeClick:
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if state.key != e.Value {
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e.Value = state.key
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e.changed = true
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}
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}
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}
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for _, ev := range gtx.Events(&state.tag) {
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switch ev := ev.(type) {
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case key.FocusEvent:
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if ev.Focus {
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e.focused = true
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e.focus = state.key
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} else if state.key == e.focus {
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e.focused = false
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}
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case key.Event:
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if !e.focused || ev.State != key.Release {
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break
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}
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if ev.Name != key.NameReturn && ev.Name != key.NameSpace {
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break
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}
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if state.key != e.Value {
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e.Value = state.key
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e.changed = true
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}
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}
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}
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if clk.Hovered() {
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e.hovered = k
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e.hovering = true
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} else if e.hovered == k {
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e.hovering = false
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}
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clk.Add(gtx.Ops)
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disabled := gtx.Queue == nil
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if !disabled {
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key.InputOp{Tag: &state.tag, Keys: "⏎|Space"}.Add(gtx.Ops)
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} else if e.focus == k {
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e.focused = false
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}
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semantic.SelectedOp(k == e.Value).Add(gtx.Ops)
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semantic.DisabledOp(disabled).Add(gtx.Ops)
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c.Add(gtx.Ops)
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return dims
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}
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