Files
gio/widget/material/label.go
T
Chris Waldon c6e4eecf21 go.*,text,widget{,/material}: enable configurable line wrapping within words
This commit enables consumers of the text shaper to select a policy for how
line breaking candidates will be chosen. The new default policy can break lines
within "words" (UAX#14 segments) when words do not fit by themselves on a line.
This ensures that text does not horizontally overflow its bounding box unless
the available width is insufficient to display a single UAX#29 grapheme cluster.

Fixes: https://todo.sr.ht/~eliasnaur/gio/467
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-06-07 16:41:14 -06:00

143 lines
3.9 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image/color"
"gioui.org/font"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
// LabelStyle configures the presentation of text. If the State field is set, the
// label will be laid out as interactive (able to be selected and copied). Otherwise,
// the label will be non-interactive.
type LabelStyle struct {
// Face defines the text style.
Font font.Font
// Color is the text color.
Color color.NRGBA
// SelectionColor is the color of the background for selected text.
SelectionColor color.NRGBA
// Alignment specify the text alignment.
Alignment text.Alignment
// MaxLines limits the number of lines. Zero means no limit.
MaxLines int
// WrapPolicy configures how displayed text will be broken into lines.
WrapPolicy text.WrapPolicy
// Truncator is the text that will be shown at the end of the final
// line if MaxLines is exceeded. Defaults to "…" if empty.
Truncator string
// Text is the content displayed by the label.
Text string
// TextSize determines the size of the text glyphs.
TextSize unit.Sp
// Shaper is the text shaper used to display this labe. This field is automatically
// set using by all constructor functions. If constructing a LabelStyle literal, you
// must provide a Shaper or displaying text will panic.
Shaper *text.Shaper
// State provides text selection state for the label. If not set, the label cannot
// be selected or copied interactively.
State *widget.Selectable
}
func H1(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*96.0/16.0, txt)
label.Font.Weight = font.Light
return label
}
func H2(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*60.0/16.0, txt)
label.Font.Weight = font.Light
return label
}
func H3(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*48.0/16.0, txt)
}
func H4(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*34.0/16.0, txt)
}
func H5(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*24.0/16.0, txt)
}
func H6(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*20.0/16.0, txt)
label.Font.Weight = font.Medium
return label
}
func Subtitle1(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*16.0/16.0, txt)
}
func Subtitle2(th *Theme, txt string) LabelStyle {
label := Label(th, th.TextSize*14.0/16.0, txt)
label.Font.Weight = font.Medium
return label
}
func Body1(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize, txt)
}
func Body2(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*14.0/16.0, txt)
}
func Caption(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*12.0/16.0, txt)
}
func Overline(th *Theme, txt string) LabelStyle {
return Label(th, th.TextSize*10.0/16.0, txt)
}
func Label(th *Theme, size unit.Sp, txt string) LabelStyle {
return LabelStyle{
Text: txt,
Color: th.Palette.Fg,
SelectionColor: f32color.MulAlpha(th.Palette.ContrastBg, 0x60),
TextSize: size,
Shaper: th.Shaper,
}
}
func (l LabelStyle) Layout(gtx layout.Context) layout.Dimensions {
textColorMacro := op.Record(gtx.Ops)
paint.ColorOp{Color: l.Color}.Add(gtx.Ops)
textColor := textColorMacro.Stop()
selectColorMacro := op.Record(gtx.Ops)
paint.ColorOp{Color: l.SelectionColor}.Add(gtx.Ops)
selectColor := selectColorMacro.Stop()
if l.State != nil {
if l.State.Text() != l.Text {
l.State.SetText(l.Text)
}
l.State.Alignment = l.Alignment
l.State.MaxLines = l.MaxLines
l.State.Truncator = l.Truncator
l.State.WrapPolicy = l.WrapPolicy
return l.State.Layout(gtx, l.Shaper, l.Font, l.TextSize, textColor, selectColor)
}
tl := widget.Label{
Alignment: l.Alignment,
MaxLines: l.MaxLines,
Truncator: l.Truncator,
WrapPolicy: l.WrapPolicy,
}
return tl.Layout(gtx, l.Shaper, l.Font, l.TextSize, l.Text, textColor)
}