Files
gio/gpu/shaders/blit.vert
T
Elias Naur 646a767665 gpu,gpu/gl: implement shader uniform buffers
Emulate them for the OpenGL ES backend because 2.0 doesn't support uniform
buffers. The future d3d backend only supports uniform (constant) buffers.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00

28 lines
418 B
GLSL

#version 310 es
// SPDX-License-Identifier: Unlicense OR MIT
precision highp float;
layout(binding = 0) uniform Block {
float z;
vec2 scale;
vec2 offset;
vec2 uvScale;
vec2 uvOffset;
};
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
layout(location = 0) out vec2 vUV;
void main() {
vec2 p = pos;
p *= scale;
p += offset;
gl_Position = vec4(p, z, 1);
vUV = uv*uvScale + uvOffset;
}