Files
gio/op/paint/paint.go
T
Elias Naur 94d242d18c op/paint: remove support for PaintOp.Rect
PaintOp.Rect is the wrong abstraction; it implies a clip operation
better handled by package clip, and not all paints need it (colors).
Furthermore, it's awkward to specify a PaintOp that fills up the
current clip area, regardless of its size.

Redefine PathOp to mean "fill current clip area".

API change. Replace uses of PaintOp.Rect with a TransformOp applied
before the PaintOp.

Leave a TODO for the PathOp infinity area.

Fixes gio#167

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-05 16:32:19 +01:00

156 lines
3.6 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package paint
import (
"encoding/binary"
"image"
"image/color"
"image/draw"
"math"
"gioui.org/f32"
"gioui.org/internal/opconst"
"gioui.org/op"
"gioui.org/op/clip"
)
// ImageOp sets the brush to an image.
//
// Note: the ImageOp may keep a reference to the backing image.
// See NewImageOp for details.
type ImageOp struct {
uniform bool
color color.RGBA
src *image.RGBA
// handle is a key to uniquely identify this ImageOp
// in a map of cached textures.
handle interface{}
}
// ColorOp sets the brush to a constant color.
type ColorOp struct {
Color color.RGBA
}
// LinearGradientOp sets the brush to a gradient starting at stop1 with color1 and
// ending at stop2 with color2.
type LinearGradientOp struct {
Stop1 f32.Point
Color1 color.RGBA
Stop2 f32.Point
Color2 color.RGBA
}
// PaintOp fills fills the current clip area with the current brush.
type PaintOp struct {
}
// NewImageOp creates an ImageOp backed by src. See
// gioui.org/io/system.FrameEvent for a description of when data
// referenced by operations is safe to re-use.
//
// NewImageOp assumes the backing image is immutable, and may cache a
// copy of its contents in a GPU-friendly way. Create new ImageOps to
// ensure that changes to an image is reflected in the display of
// it.
func NewImageOp(src image.Image) ImageOp {
switch src := src.(type) {
case *image.Uniform:
col := color.RGBAModel.Convert(src.C).(color.RGBA)
return ImageOp{
uniform: true,
color: col,
}
case *image.RGBA:
bounds := src.Bounds()
if bounds.Min == (image.Point{}) && src.Stride == bounds.Dx()*4 {
return ImageOp{
src: src,
handle: new(int),
}
}
}
sz := src.Bounds().Size()
// Copy the image into a GPU friendly format.
dst := image.NewRGBA(image.Rectangle{
Max: sz,
})
draw.Draw(dst, dst.Bounds(), src, src.Bounds().Min, draw.Src)
return ImageOp{
src: dst,
handle: new(int),
}
}
func (i ImageOp) Size() image.Point {
if i.src == nil {
return image.Point{}
}
return i.src.Bounds().Size()
}
func (i ImageOp) Add(o *op.Ops) {
if i.uniform {
ColorOp{
Color: i.color,
}.Add(o)
return
}
data := o.Write(opconst.TypeImageLen, i.src, i.handle)
data[0] = byte(opconst.TypeImage)
}
func (c ColorOp) Add(o *op.Ops) {
data := o.Write(opconst.TypeColorLen)
data[0] = byte(opconst.TypeColor)
data[1] = c.Color.R
data[2] = c.Color.G
data[3] = c.Color.B
data[4] = c.Color.A
}
func (c LinearGradientOp) Add(o *op.Ops) {
data := o.Write(opconst.TypeLinearGradientLen)
data[0] = byte(opconst.TypeLinearGradient)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(c.Stop1.X))
bo.PutUint32(data[5:], math.Float32bits(c.Stop1.Y))
bo.PutUint32(data[9:], math.Float32bits(c.Stop2.X))
bo.PutUint32(data[13:], math.Float32bits(c.Stop2.Y))
data[17+0] = c.Color1.R
data[17+1] = c.Color1.G
data[17+2] = c.Color1.B
data[17+3] = c.Color1.A
data[21+0] = c.Color2.R
data[21+1] = c.Color2.G
data[21+2] = c.Color2.B
data[21+3] = c.Color2.A
}
func (d PaintOp) Add(o *op.Ops) {
data := o.Write(opconst.TypePaintLen)
data[0] = byte(opconst.TypePaint)
}
// FillShape fills the clip shape with a color.
func FillShape(ops *op.Ops, c color.RGBA, shape clip.Op) {
defer op.Push(ops).Pop()
shape.Add(ops)
Fill(ops, c)
}
// Fill paints an infinitely large plane with the provided color. It
// is intended to be used with a clip.Op already in place to limit
// the painted area. Use FillShape unless you need to paint several
// times within the same clip.Op.
func Fill(ops *op.Ops, c color.RGBA) {
defer op.Push(ops).Pop()
ColorOp{Color: c}.Add(ops)
PaintOp{}.Add(ops)
}