mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-02 16:06:19 +00:00
03016f0c69
This patch adds internal Drag and Drop support to app.Windows. The new package io/transfer adds the ability to define draggable and droppable targets, which are leveraged by the new widget.Draggable type. The API is generic and could handle future use cases, such as external Drag and Drop. Updates gio#153 Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
423 lines
10 KiB
Go
423 lines
10 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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/*
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Package router implements Router, a event.Queue implementation
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that that disambiguates and routes events to handlers declared
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in operation lists.
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Router is used by app.Window and is otherwise only useful for
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using Gio with external window implementations.
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*/
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package router
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import (
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"encoding/binary"
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"image"
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"io"
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"strings"
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"time"
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"gioui.org/f32"
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"gioui.org/internal/ops"
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"gioui.org/io/clipboard"
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"gioui.org/io/event"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/io/profile"
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"gioui.org/io/semantic"
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"gioui.org/io/transfer"
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"gioui.org/op"
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)
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// Router is a Queue implementation that routes events
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// to handlers declared in operation lists.
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type Router struct {
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savedTrans []f32.Affine2D
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transStack []f32.Affine2D
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pointer struct {
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queue pointerQueue
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collector pointerCollector
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}
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key struct {
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queue keyQueue
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collector keyCollector
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}
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cqueue clipboardQueue
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handlers handlerEvents
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reader ops.Reader
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// InvalidateOp summary.
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wakeup bool
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wakeupTime time.Time
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// ProfileOp summary.
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profHandlers map[event.Tag]struct{}
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profile profile.Event
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}
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// SemanticNode represents a node in the tree describing the components
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// contained in a frame.
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type SemanticNode struct {
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ID SemanticID
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ParentID SemanticID
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Children []SemanticNode
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Desc SemanticDesc
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areaIdx int
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}
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// SemanticDesc provides a semantic description of a UI component.
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type SemanticDesc struct {
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Class semantic.ClassOp
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Description string
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Label string
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Selected bool
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Disabled bool
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Gestures SemanticGestures
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Bounds f32.Rectangle
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}
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// SemanticGestures is a bit-set of supported gestures.
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type SemanticGestures int
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const (
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ClickGesture SemanticGestures = 1 << iota
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)
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// SemanticID uniquely identifies a SemanticDescription.
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//
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// By convention, the zero value denotes the non-existent ID.
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type SemanticID uint64
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type handlerEvents struct {
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handlers map[event.Tag][]event.Event
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hadEvents bool
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}
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// Events returns the available events for the handler key.
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func (q *Router) Events(k event.Tag) []event.Event {
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events := q.handlers.Events(k)
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if _, isprof := q.profHandlers[k]; isprof {
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delete(q.profHandlers, k)
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events = append(events, q.profile)
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}
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return events
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}
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// Frame replaces the declared handlers from the supplied
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// operation list. The text input state, wakeup time and whether
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// there are active profile handlers is also saved.
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func (q *Router) Frame(frame *op.Ops) {
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q.handlers.Clear()
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q.wakeup = false
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for k := range q.profHandlers {
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delete(q.profHandlers, k)
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}
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var ops *ops.Ops
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if frame != nil {
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ops = &frame.Internal
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}
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q.reader.Reset(ops)
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q.collect()
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q.pointer.queue.Frame(&q.handlers)
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q.key.queue.Frame(&q.handlers, q.key.collector)
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if q.handlers.HadEvents() {
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q.wakeup = true
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q.wakeupTime = time.Time{}
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}
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}
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// Queue an event and report whether at least one handler had an event queued.
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func (q *Router) Queue(events ...event.Event) bool {
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for _, e := range events {
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switch e := e.(type) {
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case profile.Event:
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q.profile = e
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case pointer.Event:
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q.pointer.queue.Push(e, &q.handlers)
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case key.EditEvent, key.Event, key.FocusEvent:
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q.key.queue.Push(e, &q.handlers)
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case clipboard.Event:
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q.cqueue.Push(e, &q.handlers)
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}
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}
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return q.handlers.HadEvents()
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}
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// TextInputState returns the input state from the most recent
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// call to Frame.
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func (q *Router) TextInputState() TextInputState {
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return q.key.queue.InputState()
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}
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// TextInputHint returns the input mode from the most recent key.InputOp.
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func (q *Router) TextInputHint() (key.InputHint, bool) {
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return q.key.queue.InputHint()
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}
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// WriteClipboard returns the most recent text to be copied
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// to the clipboard, if any.
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func (q *Router) WriteClipboard() (string, bool) {
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return q.cqueue.WriteClipboard()
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}
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// ReadClipboard reports if any new handler is waiting
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// to read the clipboard.
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func (q *Router) ReadClipboard() bool {
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return q.cqueue.ReadClipboard()
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}
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// Cursor returns the last cursor set.
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func (q *Router) Cursor() pointer.CursorName {
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return q.pointer.queue.cursor
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}
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// SemanticAt returns the first semantic description under pos, if any.
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func (q *Router) SemanticAt(pos f32.Point) (SemanticID, bool) {
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return q.pointer.queue.SemanticAt(pos)
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}
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// AppendSemantics appends the semantic tree to nodes, and returns the result.
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// The root node is the first added.
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func (q *Router) AppendSemantics(nodes []SemanticNode) []SemanticNode {
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return q.pointer.queue.AppendSemantics(nodes)
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}
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func (q *Router) collect() {
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q.transStack = q.transStack[:0]
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pc := &q.pointer.collector
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pc.reset(&q.pointer.queue)
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kc := &q.key.collector
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*kc = keyCollector{q: &q.key.queue}
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q.key.queue.Reset()
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var t f32.Affine2D
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for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
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switch ops.OpType(encOp.Data[0]) {
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case ops.TypeInvalidate:
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op := decodeInvalidateOp(encOp.Data)
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if !q.wakeup || op.At.Before(q.wakeupTime) {
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q.wakeup = true
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q.wakeupTime = op.At
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}
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case ops.TypeProfile:
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op := decodeProfileOp(encOp.Data, encOp.Refs)
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if q.profHandlers == nil {
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q.profHandlers = make(map[event.Tag]struct{})
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}
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q.profHandlers[op.Tag] = struct{}{}
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case ops.TypeClipboardRead:
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q.cqueue.ProcessReadClipboard(encOp.Refs)
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case ops.TypeClipboardWrite:
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q.cqueue.ProcessWriteClipboard(encOp.Refs)
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case ops.TypeSave:
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id := ops.DecodeSave(encOp.Data)
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if extra := id - len(q.savedTrans) + 1; extra > 0 {
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q.savedTrans = append(q.savedTrans, make([]f32.Affine2D, extra)...)
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}
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q.savedTrans[id] = t
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case ops.TypeLoad:
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id := ops.DecodeLoad(encOp.Data)
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t = q.savedTrans[id]
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pc.resetState()
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pc.setTrans(t)
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case ops.TypeClip:
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var op ops.ClipOp
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op.Decode(encOp.Data)
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pc.clip(op)
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case ops.TypePopClip:
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pc.popArea()
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case ops.TypeTransform:
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t2, push := ops.DecodeTransform(encOp.Data)
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if push {
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q.transStack = append(q.transStack, t)
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}
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t = t.Mul(t2)
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pc.setTrans(t)
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case ops.TypePopTransform:
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n := len(q.transStack)
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t = q.transStack[n-1]
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q.transStack = q.transStack[:n-1]
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pc.setTrans(t)
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// Pointer ops.
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case ops.TypePass:
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pc.pass()
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case ops.TypePopPass:
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pc.popPass()
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case ops.TypePointerInput:
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bo := binary.LittleEndian
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op := pointer.InputOp{
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Tag: encOp.Refs[0].(event.Tag),
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Grab: encOp.Data[1] != 0,
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Types: pointer.Type(bo.Uint16(encOp.Data[2:])),
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ScrollBounds: image.Rectangle{
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Min: image.Point{
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X: int(int32(bo.Uint32(encOp.Data[4:]))),
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Y: int(int32(bo.Uint32(encOp.Data[8:]))),
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},
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Max: image.Point{
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X: int(int32(bo.Uint32(encOp.Data[12:]))),
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Y: int(int32(bo.Uint32(encOp.Data[16:]))),
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},
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},
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}
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pc.inputOp(op, &q.handlers)
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case ops.TypeCursor:
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name := encOp.Refs[0].(pointer.CursorName)
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pc.cursor(name)
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case ops.TypeSource:
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op := transfer.SourceOp{
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Tag: encOp.Refs[0].(event.Tag),
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Type: encOp.Refs[1].(string),
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}
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pc.sourceOp(op, &q.handlers)
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case ops.TypeTarget:
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op := transfer.TargetOp{
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Tag: encOp.Refs[0].(event.Tag),
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Type: encOp.Refs[1].(string),
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}
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pc.targetOp(op, &q.handlers)
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case ops.TypeOffer:
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op := transfer.OfferOp{
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Tag: encOp.Refs[0].(event.Tag),
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Type: encOp.Refs[1].(string),
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Data: encOp.Refs[2].(io.ReadCloser),
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}
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pc.offerOp(op, &q.handlers)
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// Key ops.
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case ops.TypeKeyFocus:
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tag, _ := encOp.Refs[0].(event.Tag)
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op := key.FocusOp{
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Tag: tag,
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}
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kc.focusOp(op.Tag)
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case ops.TypeKeySoftKeyboard:
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op := key.SoftKeyboardOp{
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Show: encOp.Data[1] != 0,
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}
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kc.softKeyboard(op.Show)
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case ops.TypeKeyInput:
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op := key.InputOp{
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Tag: encOp.Refs[0].(event.Tag),
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Hint: key.InputHint(encOp.Data[1]),
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}
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kc.inputOp(op)
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// Semantic ops.
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case ops.TypeSemanticLabel:
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lbl := encOp.Refs[0].(*string)
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pc.semanticLabel(*lbl)
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case ops.TypeSemanticDesc:
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desc := encOp.Refs[0].(*string)
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pc.semanticDesc(*desc)
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case ops.TypeSemanticClass:
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class := semantic.ClassOp(encOp.Data[1])
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pc.semanticClass(class)
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case ops.TypeSemanticSelected:
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if encOp.Data[1] != 0 {
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pc.semanticSelected(true)
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} else {
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pc.semanticSelected(false)
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}
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case ops.TypeSemanticDisabled:
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if encOp.Data[1] != 0 {
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pc.semanticDisabled(true)
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} else {
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pc.semanticDisabled(false)
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}
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}
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}
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}
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// Profiling reports whether there was profile handlers in the
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// most recent Frame call.
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func (q *Router) Profiling() bool {
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return len(q.profHandlers) > 0
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}
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// WakeupTime returns the most recent time for doing another frame,
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// as determined from the last call to Frame.
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func (q *Router) WakeupTime() (time.Time, bool) {
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return q.wakeupTime, q.wakeup
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}
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func (h *handlerEvents) init() {
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if h.handlers == nil {
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h.handlers = make(map[event.Tag][]event.Event)
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}
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}
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func (h *handlerEvents) AddNoRedraw(k event.Tag, e event.Event) {
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h.init()
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h.handlers[k] = append(h.handlers[k], e)
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}
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func (h *handlerEvents) Add(k event.Tag, e event.Event) {
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h.AddNoRedraw(k, e)
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h.hadEvents = true
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}
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func (h *handlerEvents) HadEvents() bool {
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u := h.hadEvents
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h.hadEvents = false
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return u
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}
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func (h *handlerEvents) Events(k event.Tag) []event.Event {
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if events, ok := h.handlers[k]; ok {
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h.handlers[k] = h.handlers[k][:0]
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// Schedule another frame if we delivered events to the user
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// to flush half-updated state. This is important when an
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// event changes UI state that has already been laid out. In
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// the worst case, we waste a frame, increasing power usage.
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//
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// Gio is expected to grow the ability to construct
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// frame-to-frame differences and only render to changed
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// areas. In that case, the waste of a spurious frame should
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// be minimal.
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h.hadEvents = h.hadEvents || len(events) > 0
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return events
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}
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return nil
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}
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func (h *handlerEvents) Clear() {
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for k := range h.handlers {
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delete(h.handlers, k)
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}
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}
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func decodeProfileOp(d []byte, refs []interface{}) profile.Op {
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if ops.OpType(d[0]) != ops.TypeProfile {
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panic("invalid op")
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}
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return profile.Op{
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Tag: refs[0].(event.Tag),
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}
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}
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func decodeInvalidateOp(d []byte) op.InvalidateOp {
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bo := binary.LittleEndian
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if ops.OpType(d[0]) != ops.TypeInvalidate {
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panic("invalid op")
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}
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var o op.InvalidateOp
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if nanos := bo.Uint64(d[1:]); nanos > 0 {
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o.At = time.Unix(0, int64(nanos))
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}
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return o
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}
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func (s SemanticGestures) String() string {
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var gestures []string
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if s&ClickGesture != 0 {
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gestures = append(gestures, "Click")
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}
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return strings.Join(gestures, ",")
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}
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