mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 15:45:38 +00:00
3af01a3f43
Change the definition of Widget from the implicit
type Widget func()
to the explicit functional
type Widget func(gtx layout.Context) layout.Dimensions
The advantages are numerous:
- Clearer connection between the incoming context and the output dimensions.
- Returning the Dimensions are impossible to omit.
- Contexts passed by value, so its fields can be exported
and freely mutated by the program.
The only disadvantage is the longer function literals and the many "returns".
What tipped the scales in favour of the explicit Widget variant is that type
aliases can dramatically shorten the literals:
type (
C = layout.Context
D = layout.Dimensions
)
widget := func(gtx C) D {
...
}
Note that the aliases are not part of the Gio API and it is up to each user
whether they want to use them.
Finally the Go proposal for lightweight function literals,
https://github.com/golang/go/issues/21498, may remove the disadvantage
completely in future.
Context becomes a plain struct with only public fields, and its Reset is
replaced by a NewContext convenience constructor.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
181 lines
4.1 KiB
Go
181 lines
4.1 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package widget
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import (
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"fmt"
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"image"
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"unicode/utf8"
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"gioui.org/f32"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"golang.org/x/image/math/fixed"
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)
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// Label is a widget for laying out and drawing text.
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type Label struct {
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// Alignment specify the text alignment.
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Alignment text.Alignment
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// MaxLines limits the number of lines. Zero means no limit.
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MaxLines int
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}
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type lineIterator struct {
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Lines []text.Line
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Clip image.Rectangle
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Alignment text.Alignment
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Width int
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Offset image.Point
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y, prevDesc fixed.Int26_6
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txtOff int
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}
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const inf = 1e6
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func (l *lineIterator) Next() (int, int, []text.Glyph, f32.Point, bool) {
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for len(l.Lines) > 0 {
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line := l.Lines[0]
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l.Lines = l.Lines[1:]
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x := align(l.Alignment, line.Width, l.Width) + fixed.I(l.Offset.X)
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l.y += l.prevDesc + line.Ascent
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l.prevDesc = line.Descent
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// Align baseline and line start to the pixel grid.
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off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
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l.y = off.Y
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off.Y += fixed.I(l.Offset.Y)
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if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
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break
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}
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layout := line.Layout
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start := l.txtOff
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l.txtOff += line.Len
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if (off.Y + line.Bounds.Max.Y).Ceil() < l.Clip.Min.Y {
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continue
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}
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for len(layout) > 0 {
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g := layout[0]
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adv := g.Advance
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if (off.X + adv + line.Bounds.Max.X - line.Width).Ceil() >= l.Clip.Min.X {
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break
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}
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off.X += adv
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layout = layout[1:]
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start += utf8.RuneLen(g.Rune)
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}
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end := start
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endx := off.X
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for i, g := range layout {
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if (endx + line.Bounds.Min.X).Floor() > l.Clip.Max.X {
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layout = layout[:i]
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break
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}
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end += utf8.RuneLen(g.Rune)
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endx += g.Advance
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}
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offf := f32.Point{X: float32(off.X) / 64, Y: float32(off.Y) / 64}
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return start, end, layout, offf, true
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}
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return 0, 0, nil, f32.Point{}, false
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}
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func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size unit.Value, txt string) layout.Dimensions {
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cs := gtx.Constraints
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textSize := fixed.I(gtx.Px(size))
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lines := s.LayoutString(font, textSize, cs.Max.X, txt)
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if max := l.MaxLines; max > 0 && len(lines) > max {
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lines = lines[:max]
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}
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dims := linesDimens(lines)
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dims.Size = cs.Constrain(dims.Size)
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clip := textPadding(lines)
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clip.Max = clip.Max.Add(dims.Size)
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it := lineIterator{
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Lines: lines,
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Clip: clip,
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Alignment: l.Alignment,
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Width: dims.Size.X,
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}
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for {
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start, end, l, off, ok := it.Next()
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if !ok {
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break
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}
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lclip := layout.FRect(clip).Sub(off)
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var stack op.StackOp
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stack.Push(gtx.Ops)
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op.TransformOp{}.Offset(off).Add(gtx.Ops)
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str := txt[start:end]
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s.ShapeString(font, textSize, str, l).Add(gtx.Ops)
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paint.PaintOp{Rect: lclip}.Add(gtx.Ops)
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stack.Pop()
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}
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return dims
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}
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func textPadding(lines []text.Line) (padding image.Rectangle) {
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if len(lines) == 0 {
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return
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}
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first := lines[0]
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if d := first.Ascent + first.Bounds.Min.Y; d < 0 {
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padding.Min.Y = d.Ceil()
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}
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last := lines[len(lines)-1]
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if d := last.Bounds.Max.Y - last.Descent; d > 0 {
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padding.Max.Y = d.Ceil()
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}
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if d := first.Bounds.Min.X; d < 0 {
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padding.Min.X = d.Ceil()
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}
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if d := first.Bounds.Max.X - first.Width; d > 0 {
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padding.Max.X = d.Ceil()
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}
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return
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}
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func linesDimens(lines []text.Line) layout.Dimensions {
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var width fixed.Int26_6
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var h int
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var baseline int
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if len(lines) > 0 {
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baseline = lines[0].Ascent.Ceil()
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var prevDesc fixed.Int26_6
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for _, l := range lines {
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h += (prevDesc + l.Ascent).Ceil()
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prevDesc = l.Descent
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if l.Width > width {
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width = l.Width
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}
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}
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h += lines[len(lines)-1].Descent.Ceil()
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}
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w := width.Ceil()
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return layout.Dimensions{
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Size: image.Point{
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X: w,
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Y: h,
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},
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Baseline: h - baseline,
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}
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}
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func align(align text.Alignment, width fixed.Int26_6, maxWidth int) fixed.Int26_6 {
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mw := fixed.I(maxWidth)
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switch align {
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case text.Middle:
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return fixed.I(((mw - width) / 2).Floor())
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case text.End:
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return fixed.I((mw - width).Floor())
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case text.Start:
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return 0
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default:
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panic(fmt.Errorf("unknown alignment %v", align))
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}
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}
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