Files
gio/ui/input/queue.go
T
Elias Naur 1735d5ced8 ui/input: change Events to return all events at once
Single stepping events only makes sense for widgets with complex
state, e.g. the text.Editor. For the input.Events source, returning
all events in a single Events call is sufficient and more natural
for clients.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 00:05:46 +02:00

56 lines
1005 B
Go

// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"gioui.org/ui"
"gioui.org/ui/key"
"gioui.org/ui/pointer"
)
// Queue is an Events implementation that merges events from
// all available input sources.
type Queue struct {
pqueue pointerQueue
kqueue keyQueue
handlers handlerEvents
}
type handlerEvents map[Key][]Event
func (q *Queue) Events(k Key) []Event {
events := q.handlers[k]
delete(q.handlers, k)
return events
}
func (q *Queue) Frame(ops *ui.Ops) {
q.init()
for k := range q.handlers {
delete(q.handlers, k)
}
q.pqueue.Frame(ops, q.handlers)
q.kqueue.Frame(ops, q.handlers)
}
func (q *Queue) Add(e Event) {
q.init()
switch e := e.(type) {
case pointer.Event:
q.pqueue.Push(e, q.handlers)
case key.EditEvent, key.ChordEvent, key.FocusEvent:
q.kqueue.Push(e, q.handlers)
}
}
func (q *Queue) InputState() key.TextInputState {
return q.kqueue.InputState()
}
func (q *Queue) init() {
if q.handlers == nil {
q.handlers = make(handlerEvents)
}
}