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gio/gpu
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Elias Naur 38cdd28681 gpu: fix depth buffer corruption on the Fairphone 2
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-02 19:44:56 +01:00
..
backend
gpu: saturate instead of overflowing depth buffer
2020-06-08 16:28:56 +02:00
gl
gpu: don't validate uniform locations
2020-08-24 19:22:59 +02:00
shaders
gpu: reintroduce reuse of offset-only stenciling
2020-06-21 11:20:36 +02:00
caches.go
gpu: build gpu data also when outside window
2020-06-21 11:20:36 +02:00
clip.go
all: implement staticcheck suggestions
2020-07-19 10:47:17 +02:00
gen.go
internal/cmd/convertshaders: move shader converter to separate package
2020-02-27 20:34:22 +01:00
gpu.go
gpu: fix depth buffer corruption on the Fairphone 2
2020-11-02 19:44:56 +01:00
pack.go
gpu: expose the rendering implementation
2020-02-07 21:21:38 +01:00
path.go
gpu: avoid pointers of pathData
2020-06-21 11:20:36 +02:00
shaders.go
gpu: reintroduce reuse of offset-only stenciling
2020-06-21 11:20:36 +02:00
timer.go
gpu/backend: move backend interface types to a separate package
2020-02-27 20:34:22 +01:00
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