Files
gio/font/opentype/opentype.go
T
2020-07-09 20:35:19 +02:00

390 lines
9.3 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// Package opentype implements text layout and shaping for OpenType
// files.
package opentype
import (
"io"
"unicode"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/text"
"golang.org/x/image/font"
"golang.org/x/image/font/sfnt"
"golang.org/x/image/math/fixed"
)
// Font implements text.Face. It's methods are safe to use
// concurrently.
type Font struct {
font *sfnt.Font
}
// Collection is a collection of one or more fonts. When used as a text.Face,
// each rune will be assigned a glyph from the first font in the collection
// that supports it.
type Collection struct {
fonts []*opentype
}
type opentype struct {
Font *sfnt.Font
Hinting font.Hinting
}
// NewFont parses an SFNT font, such as TTF or OTF data, from a []byte
// data source.
func Parse(src []byte) (*Font, error) {
fnt, err := sfnt.Parse(src)
if err != nil {
return nil, err
}
return &Font{font: fnt}, nil
}
// ParseCollection parses an SFNT font collection, such as TTC or OTC data,
// from a []byte data source.
//
// If passed data for a single font, a TTF or OTF instead of a TTC or OTC,
// it will return a collection containing 1 font.
func ParseCollection(src []byte) (*Collection, error) {
c, err := sfnt.ParseCollection(src)
if err != nil {
return nil, err
}
return newCollectionFrom(c)
}
// ParseCollectionReaderAt parses an SFNT collection, such as TTC or OTC data,
// from an io.ReaderAt data source.
//
// If passed data for a single font, a TTF or OTF instead of a TTC or OTC, it
// will return a collection containing 1 font.
func ParseCollectionReaderAt(src io.ReaderAt) (*Collection, error) {
c, err := sfnt.ParseCollectionReaderAt(src)
if err != nil {
return nil, err
}
return newCollectionFrom(c)
}
func newCollectionFrom(coll *sfnt.Collection) (*Collection, error) {
fonts := make([]*opentype, coll.NumFonts())
for i := range fonts {
fnt, err := coll.Font(i)
if err != nil {
return nil, err
}
fonts[i] = &opentype{
Font: fnt,
Hinting: font.HintingFull,
}
}
return &Collection{fonts: fonts}, nil
}
// NumFonts returns the number of fonts in the collection.
func (c *Collection) NumFonts() int {
return len(c.fonts)
}
// Font returns the i'th font in the collection.
func (c *Collection) Font(i int) (*Font, error) {
if i < 0 || len(c.fonts) <= i {
return nil, sfnt.ErrNotFound
}
return &Font{font: c.fonts[i].Font}, nil
}
func (f *Font) Layout(ppem fixed.Int26_6, maxWidth int, txt io.Reader) ([]text.Line, error) {
glyphs, err := readGlyphs(txt)
if err != nil {
return nil, err
}
fonts := []*opentype{{Font: f.font, Hinting: font.HintingFull}}
var buf sfnt.Buffer
return layoutText(&buf, ppem, maxWidth, fonts, glyphs)
}
func (f *Font) Shape(ppem fixed.Int26_6, str []text.Glyph) op.CallOp {
var buf sfnt.Buffer
return textPath(&buf, ppem, []*opentype{{Font: f.font, Hinting: font.HintingFull}}, str)
}
func (f *Font) Metrics(ppem fixed.Int26_6) font.Metrics {
o := &opentype{Font: f.font, Hinting: font.HintingFull}
var buf sfnt.Buffer
return o.Metrics(&buf, ppem)
}
func (c *Collection) Layout(ppem fixed.Int26_6, maxWidth int, txt io.Reader) ([]text.Line, error) {
glyphs, err := readGlyphs(txt)
if err != nil {
return nil, err
}
var buf sfnt.Buffer
return layoutText(&buf, ppem, maxWidth, c.fonts, glyphs)
}
func (c *Collection) Shape(ppem fixed.Int26_6, str []text.Glyph) op.CallOp {
var buf sfnt.Buffer
return textPath(&buf, ppem, c.fonts, str)
}
func fontForGlyph(buf *sfnt.Buffer, fonts []*opentype, r rune) *opentype {
if len(fonts) < 1 {
return nil
}
for _, f := range fonts {
if f.HasGlyph(buf, r) {
return f
}
}
return fonts[0] // Use replacement character from the first font if necessary
}
func layoutText(sbuf *sfnt.Buffer, ppem fixed.Int26_6, maxWidth int, fonts []*opentype, glyphs []text.Glyph) ([]text.Line, error) {
var lines []text.Line
var nextLine text.Line
updateBounds := func(f *opentype) {
m := f.Metrics(sbuf, ppem)
if m.Ascent > nextLine.Ascent {
nextLine.Ascent = m.Ascent
}
// m.Height is equal to m.Ascent + m.Descent + linegap.
// Compute the descent including the linegap.
descent := m.Height - m.Ascent
if descent > nextLine.Descent {
nextLine.Descent = descent
}
b := f.Bounds(sbuf, ppem)
nextLine.Bounds = nextLine.Bounds.Union(b)
}
maxDotX := fixed.I(maxWidth)
type state struct {
r rune
f *opentype
adv fixed.Int26_6
x fixed.Int26_6
idx int
len int
valid bool
}
var prev, word state
endLine := func() {
if prev.f == nil && len(fonts) > 0 {
prev.f = fonts[0]
}
updateBounds(prev.f)
nextLine.Layout = glyphs[:prev.idx:prev.idx]
nextLine.Len = prev.len
nextLine.Width = prev.x + prev.adv
nextLine.Bounds.Max.X += prev.x
lines = append(lines, nextLine)
glyphs = glyphs[prev.idx:]
nextLine = text.Line{}
prev = state{}
word = state{}
}
for prev.idx < len(glyphs) {
g := &glyphs[prev.idx]
next := state{
r: g.Rune,
f: fontForGlyph(sbuf, fonts, g.Rune),
idx: prev.idx + 1,
len: prev.len + utf8.RuneLen(g.Rune),
x: prev.x + prev.adv,
}
if next.f != nil {
if next.f != prev.f {
updateBounds(next.f)
}
next.adv, next.valid = next.f.GlyphAdvance(sbuf, ppem, g.Rune)
}
if g.Rune == '\n' {
// The newline is zero width; use the previous
// character for line measurements.
prev.idx = next.idx
prev.len = next.len
endLine()
continue
}
var k fixed.Int26_6
if prev.valid && next.f != nil {
k = next.f.Kern(sbuf, ppem, prev.r, next.r)
}
// Break the line if we're out of space.
if prev.idx > 0 && next.x+next.adv+k > maxDotX {
// If the line contains no word breaks, break off the last rune.
if word.idx == 0 {
word = prev
}
next.x -= word.x + word.adv
next.idx -= word.idx
next.len -= word.len
prev = word
endLine()
} else if k != 0 {
glyphs[prev.idx-1].Advance += k
next.x += k
}
g.Advance = next.adv
if unicode.IsSpace(g.Rune) {
word = next
}
prev = next
}
endLine()
return lines, nil
}
func textPath(buf *sfnt.Buffer, ppem fixed.Int26_6, fonts []*opentype, str []text.Glyph) op.CallOp {
var lastPos f32.Point
var builder clip.Path
ops := new(op.Ops)
m := op.Record(ops)
var x fixed.Int26_6
builder.Begin(ops)
for _, g := range str {
if !unicode.IsSpace(g.Rune) {
f := fontForGlyph(buf, fonts, g.Rune)
if f == nil {
continue
}
segs, ok := f.LoadGlyph(buf, ppem, g.Rune)
if !ok {
continue
}
// Move to glyph position.
pos := f32.Point{
X: float32(x) / 64,
}
builder.Move(pos.Sub(lastPos))
lastPos = pos
var lastArg f32.Point
// Convert sfnt.Segments to relative segments.
for _, fseg := range segs {
nargs := 1
switch fseg.Op {
case sfnt.SegmentOpQuadTo:
nargs = 2
case sfnt.SegmentOpCubeTo:
nargs = 3
}
var args [3]f32.Point
for i := 0; i < nargs; i++ {
a := f32.Point{
X: float32(fseg.Args[i].X) / 64,
Y: float32(fseg.Args[i].Y) / 64,
}
args[i] = a.Sub(lastArg)
if i == nargs-1 {
lastArg = a
}
}
switch fseg.Op {
case sfnt.SegmentOpMoveTo:
builder.Move(args[0])
case sfnt.SegmentOpLineTo:
builder.Line(args[0])
case sfnt.SegmentOpQuadTo:
builder.Quad(args[0], args[1])
case sfnt.SegmentOpCubeTo:
builder.Cube(args[0], args[1], args[2])
default:
panic("unsupported segment op")
}
}
lastPos = lastPos.Add(lastArg)
}
x += g.Advance
}
builder.End().Add(ops)
return m.Stop()
}
func readGlyphs(r io.Reader) ([]text.Glyph, error) {
var glyphs []text.Glyph
buf := make([]byte, 0, 1024)
for {
n, err := r.Read(buf[len(buf):cap(buf)])
buf = buf[:len(buf)+n]
lim := len(buf)
// Read full runes if possible.
if err != io.EOF {
lim -= utf8.UTFMax - 1
}
i := 0
for i < lim {
c, s := utf8.DecodeRune(buf[i:])
i += s
glyphs = append(glyphs, text.Glyph{Rune: c})
}
n = copy(buf, buf[i:])
buf = buf[:n]
if err != nil {
if err == io.EOF {
break
}
return nil, err
}
}
return glyphs, nil
}
func (f *opentype) HasGlyph(buf *sfnt.Buffer, r rune) bool {
g, err := f.Font.GlyphIndex(buf, r)
return g != 0 && err == nil
}
func (f *opentype) GlyphAdvance(buf *sfnt.Buffer, ppem fixed.Int26_6, r rune) (advance fixed.Int26_6, ok bool) {
g, err := f.Font.GlyphIndex(buf, r)
if err != nil {
return 0, false
}
adv, err := f.Font.GlyphAdvance(buf, g, ppem, f.Hinting)
return adv, err == nil
}
func (f *opentype) Kern(buf *sfnt.Buffer, ppem fixed.Int26_6, r0, r1 rune) fixed.Int26_6 {
g0, err := f.Font.GlyphIndex(buf, r0)
if err != nil {
return 0
}
g1, err := f.Font.GlyphIndex(buf, r1)
if err != nil {
return 0
}
adv, err := f.Font.Kern(buf, g0, g1, ppem, f.Hinting)
if err != nil {
return 0
}
return adv
}
func (f *opentype) Metrics(buf *sfnt.Buffer, ppem fixed.Int26_6) font.Metrics {
m, _ := f.Font.Metrics(buf, ppem, f.Hinting)
return m
}
func (f *opentype) Bounds(buf *sfnt.Buffer, ppem fixed.Int26_6) fixed.Rectangle26_6 {
r, _ := f.Font.Bounds(buf, ppem, f.Hinting)
return r
}
func (f *opentype) LoadGlyph(buf *sfnt.Buffer, ppem fixed.Int26_6, r rune) ([]sfnt.Segment, bool) {
g, err := f.Font.GlyphIndex(buf, r)
if err != nil {
return nil, false
}
segs, err := f.Font.LoadGlyph(buf, g, ppem, nil)
if err != nil {
return nil, false
}
return segs, true
}