mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
18c2ba8e20
Unlike Raise, Close and other fire-and-forget methods on Window, Config calls driverRun because it needs to wait for the result. However, driverRun isn't guaranteed to block in all contexts. This change avoids the synchronization dance altogether by removing the Config method and introducing a ConfigEvent event. The event also makes it clear when the configuration changes. Signed-off-by: Elias Naur <mail@eliasnaur.com>
696 lines
16 KiB
Go
696 lines
16 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package app
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
"image"
|
|
"image/color"
|
|
"runtime"
|
|
"time"
|
|
|
|
"gioui.org/gpu"
|
|
"gioui.org/io/event"
|
|
"gioui.org/io/pointer"
|
|
"gioui.org/io/profile"
|
|
"gioui.org/io/router"
|
|
"gioui.org/io/system"
|
|
"gioui.org/op"
|
|
"gioui.org/unit"
|
|
|
|
_ "gioui.org/app/internal/log"
|
|
)
|
|
|
|
// Option configures a window.
|
|
type Option func(unit.Metric, *Config)
|
|
|
|
// Window represents an operating system window.
|
|
type Window struct {
|
|
ctx context
|
|
gpu gpu.GPU
|
|
|
|
// driverFuncs is a channel of functions to run when
|
|
// the Window has a valid driver.
|
|
driverFuncs chan func(d driver)
|
|
// driverDefers is like driverFuncs for functions that may
|
|
// block and shouldn't be waited for.
|
|
driverDefers chan func(d driver)
|
|
// wakeups wakes up the native event loop to send a
|
|
// WakeupEvent that flushes driverFuncs.
|
|
wakeups chan struct{}
|
|
|
|
out chan event.Event
|
|
in chan event.Event
|
|
ack chan struct{}
|
|
invalidates chan struct{}
|
|
frames chan *op.Ops
|
|
frameAck chan struct{}
|
|
// dead is closed when the window is destroyed.
|
|
dead chan struct{}
|
|
|
|
stage system.Stage
|
|
animating bool
|
|
hasNextFrame bool
|
|
nextFrame time.Time
|
|
delayedDraw *time.Timer
|
|
|
|
queue queue
|
|
cursor pointer.CursorName
|
|
|
|
callbacks callbacks
|
|
|
|
nocontext bool
|
|
}
|
|
|
|
type callbacks struct {
|
|
w *Window
|
|
d driver
|
|
}
|
|
|
|
// queue is an event.Queue implementation that distributes system events
|
|
// to the input handlers declared in the most recent frame.
|
|
type queue struct {
|
|
q router.Router
|
|
}
|
|
|
|
// driverEvent is sent when the underlying driver changes.
|
|
type driverEvent struct {
|
|
wakeup func()
|
|
}
|
|
|
|
// Pre-allocate the ack event to avoid garbage.
|
|
var ackEvent event.Event
|
|
|
|
// NewWindow creates a new window for a set of window
|
|
// options. The options are hints; the platform is free to
|
|
// ignore or adjust them.
|
|
//
|
|
// If the current program is running on iOS and Android,
|
|
// NewWindow returns the window previously created by the
|
|
// platform.
|
|
//
|
|
// Calling NewWindow more than once is not supported on
|
|
// iOS, Android, WebAssembly.
|
|
func NewWindow(options ...Option) *Window {
|
|
defaultOptions := []Option{
|
|
Size(unit.Dp(800), unit.Dp(600)),
|
|
Title("Gio"),
|
|
}
|
|
options = append(defaultOptions, options...)
|
|
var cnf Config
|
|
cnf.apply(unit.Metric{}, options)
|
|
|
|
w := &Window{
|
|
in: make(chan event.Event),
|
|
out: make(chan event.Event),
|
|
ack: make(chan struct{}),
|
|
invalidates: make(chan struct{}, 1),
|
|
frames: make(chan *op.Ops),
|
|
frameAck: make(chan struct{}),
|
|
driverFuncs: make(chan func(d driver), 1),
|
|
driverDefers: make(chan func(d driver), 1),
|
|
wakeups: make(chan struct{}, 1),
|
|
dead: make(chan struct{}),
|
|
nocontext: cnf.CustomRenderer,
|
|
}
|
|
w.callbacks.w = w
|
|
go w.run(options)
|
|
return w
|
|
}
|
|
|
|
// Events returns the channel where events are delivered.
|
|
func (w *Window) Events() <-chan event.Event {
|
|
return w.out
|
|
}
|
|
|
|
// update updates the window contents, input operations declare input handlers,
|
|
// and so on. The supplied operations list completely replaces the window state
|
|
// from previous calls.
|
|
func (w *Window) update(frame *op.Ops) {
|
|
w.frames <- frame
|
|
<-w.frameAck
|
|
}
|
|
|
|
func (w *Window) validateAndProcess(frameStart time.Time, size image.Point, sync bool, frame *op.Ops) error {
|
|
for {
|
|
if w.gpu == nil && !w.nocontext {
|
|
var err error
|
|
if w.ctx == nil {
|
|
w.driverRun(func(d driver) {
|
|
w.ctx, err = d.NewContext()
|
|
})
|
|
if err != nil {
|
|
return err
|
|
}
|
|
sync = true
|
|
}
|
|
}
|
|
if sync && w.ctx != nil {
|
|
var err error
|
|
w.driverRun(func(d driver) {
|
|
err = w.ctx.Refresh()
|
|
})
|
|
if err != nil {
|
|
w.destroyGPU()
|
|
if err == errDeviceLost {
|
|
continue
|
|
}
|
|
return err
|
|
}
|
|
}
|
|
if w.gpu == nil && !w.nocontext {
|
|
if err := w.ctx.Lock(); err != nil {
|
|
w.destroyGPU()
|
|
return err
|
|
}
|
|
gpu, err := gpu.New(w.ctx.API())
|
|
w.ctx.Unlock()
|
|
if err != nil {
|
|
w.destroyGPU()
|
|
return err
|
|
}
|
|
w.gpu = gpu
|
|
}
|
|
if w.gpu != nil {
|
|
if err := w.render(frame, size); err != nil {
|
|
w.destroyGPU()
|
|
if err == errDeviceLost {
|
|
continue
|
|
}
|
|
return err
|
|
}
|
|
}
|
|
w.processFrame(frameStart, frame)
|
|
return nil
|
|
}
|
|
}
|
|
|
|
func (w *Window) render(frame *op.Ops, viewport image.Point) error {
|
|
if err := w.ctx.Lock(); err != nil {
|
|
return err
|
|
}
|
|
defer w.ctx.Unlock()
|
|
if runtime.GOOS == "js" {
|
|
// Use transparent black when Gio is embedded, to allow mixing of Gio and
|
|
// foreign content below.
|
|
w.gpu.Clear(color.NRGBA{A: 0x00, R: 0x00, G: 0x00, B: 0x00})
|
|
} else {
|
|
w.gpu.Clear(color.NRGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff})
|
|
}
|
|
if err := w.gpu.Frame(frame, w.ctx.RenderTarget(), viewport); err != nil {
|
|
return err
|
|
}
|
|
return w.ctx.Present()
|
|
}
|
|
|
|
func (w *Window) processFrame(frameStart time.Time, frame *op.Ops) {
|
|
w.queue.q.Frame(frame)
|
|
switch w.queue.q.TextInputState() {
|
|
case router.TextInputOpen:
|
|
w.driverDefer(func(d driver) { d.ShowTextInput(true) })
|
|
case router.TextInputClose:
|
|
w.driverDefer(func(d driver) { d.ShowTextInput(false) })
|
|
}
|
|
if hint, ok := w.queue.q.TextInputHint(); ok {
|
|
w.driverDefer(func(d driver) { d.SetInputHint(hint) })
|
|
}
|
|
if txt, ok := w.queue.q.WriteClipboard(); ok {
|
|
w.WriteClipboard(txt)
|
|
}
|
|
if w.queue.q.ReadClipboard() {
|
|
w.ReadClipboard()
|
|
}
|
|
if w.queue.q.Profiling() && w.gpu != nil {
|
|
frameDur := time.Since(frameStart)
|
|
frameDur = frameDur.Truncate(100 * time.Microsecond)
|
|
q := 100 * time.Microsecond
|
|
timings := fmt.Sprintf("tot:%7s %s", frameDur.Round(q), w.gpu.Profile())
|
|
w.queue.q.Queue(profile.Event{Timings: timings})
|
|
}
|
|
if t, ok := w.queue.q.WakeupTime(); ok {
|
|
w.setNextFrame(t)
|
|
}
|
|
// Opportunistically check whether Invalidate has been called, to avoid
|
|
// stopping and starting animation mode.
|
|
select {
|
|
case <-w.invalidates:
|
|
w.setNextFrame(time.Time{})
|
|
default:
|
|
}
|
|
w.updateAnimation()
|
|
}
|
|
|
|
// Invalidate the window such that a FrameEvent will be generated immediately.
|
|
// If the window is inactive, the event is sent when the window becomes active.
|
|
//
|
|
// Note that Invalidate is intended for externally triggered updates, such as a
|
|
// response from a network request. InvalidateOp is more efficient for animation
|
|
// and similar internal updates.
|
|
//
|
|
// Invalidate is safe for concurrent use.
|
|
func (w *Window) Invalidate() {
|
|
select {
|
|
case w.invalidates <- struct{}{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
// Option applies the options to the window.
|
|
func (w *Window) Option(opts ...Option) {
|
|
w.driverDefer(func(d driver) {
|
|
d.Configure(opts)
|
|
})
|
|
}
|
|
|
|
// ReadClipboard initiates a read of the clipboard in the form
|
|
// of a clipboard.Event. Multiple reads may be coalesced
|
|
// to a single event.
|
|
func (w *Window) ReadClipboard() {
|
|
w.driverDefer(func(d driver) {
|
|
d.ReadClipboard()
|
|
})
|
|
}
|
|
|
|
// WriteClipboard writes a string to the clipboard.
|
|
func (w *Window) WriteClipboard(s string) {
|
|
w.driverDefer(func(d driver) {
|
|
d.WriteClipboard(s)
|
|
})
|
|
}
|
|
|
|
// SetCursorName changes the current window cursor to name.
|
|
func (w *Window) SetCursorName(name pointer.CursorName) {
|
|
w.driverDefer(func(d driver) {
|
|
d.SetCursor(name)
|
|
})
|
|
}
|
|
|
|
// Close the window. The window's event loop should exit when it receives
|
|
// system.DestroyEvent.
|
|
//
|
|
// Currently, only macOS, Windows and X11 drivers implement this functionality,
|
|
// all others are stubbed.
|
|
func (w *Window) Close() {
|
|
w.driverDefer(func(d driver) {
|
|
d.Close()
|
|
})
|
|
}
|
|
|
|
// Run f in the same thread as the native window event loop, and wait for f to
|
|
// return or the window to close. Run is guaranteed not to deadlock if it is
|
|
// invoked during the handling of a ViewEvent, system.FrameEvent,
|
|
// system.StageEvent; call Run in a separate goroutine to avoid deadlock in all
|
|
// other cases.
|
|
//
|
|
// Note that most programs should not call Run; configuring a Window with
|
|
// CustomRenderer is a notable exception.
|
|
func (w *Window) Run(f func()) {
|
|
w.driverRun(func(_ driver) {
|
|
f()
|
|
})
|
|
}
|
|
|
|
// driverRun runs f on the driver event goroutine and returns when f has
|
|
// completed. It can only be called during the processing of an event from
|
|
// w.in.
|
|
func (w *Window) driverRun(f func(d driver)) {
|
|
done := make(chan struct{})
|
|
wrapper := func(d driver) {
|
|
defer close(done)
|
|
f(d)
|
|
}
|
|
select {
|
|
case w.driverFuncs <- wrapper:
|
|
select {
|
|
case <-done:
|
|
case <-w.dead:
|
|
}
|
|
case <-w.dead:
|
|
}
|
|
}
|
|
|
|
// driverDefer is like driverRun but can be run from any context. It doesn't wait
|
|
// for f to return.
|
|
func (w *Window) driverDefer(f func(d driver)) {
|
|
select {
|
|
case w.driverDefers <- f:
|
|
w.wakeup()
|
|
case <-w.dead:
|
|
}
|
|
}
|
|
|
|
func (w *Window) updateAnimation() {
|
|
animate := false
|
|
if w.delayedDraw != nil {
|
|
w.delayedDraw.Stop()
|
|
w.delayedDraw = nil
|
|
}
|
|
if w.stage >= system.StageRunning && w.hasNextFrame {
|
|
if dt := time.Until(w.nextFrame); dt <= 0 {
|
|
animate = true
|
|
} else {
|
|
w.delayedDraw = time.NewTimer(dt)
|
|
}
|
|
}
|
|
if animate != w.animating {
|
|
w.animating = animate
|
|
if animate {
|
|
w.driverDefer(enableAnim)
|
|
} else {
|
|
w.driverDefer(disableAnim)
|
|
}
|
|
}
|
|
}
|
|
|
|
func enableAnim(d driver) {
|
|
d.SetAnimating(true)
|
|
}
|
|
|
|
func disableAnim(d driver) {
|
|
d.SetAnimating(false)
|
|
}
|
|
|
|
func (w *Window) wakeup() {
|
|
select {
|
|
case w.wakeups <- struct{}{}:
|
|
default:
|
|
}
|
|
}
|
|
|
|
func (w *Window) setNextFrame(at time.Time) {
|
|
if !w.hasNextFrame || at.Before(w.nextFrame) {
|
|
w.hasNextFrame = true
|
|
w.nextFrame = at
|
|
}
|
|
}
|
|
|
|
func (c *callbacks) SetDriver(d driver) {
|
|
c.d = d
|
|
var wakeup func()
|
|
if d != nil {
|
|
wakeup = d.Wakeup
|
|
}
|
|
c.Event(driverEvent{wakeup})
|
|
}
|
|
|
|
func (c *callbacks) Event(e event.Event) {
|
|
deferChan := c.w.driverDefers
|
|
if c.d == nil {
|
|
deferChan = nil
|
|
}
|
|
for {
|
|
select {
|
|
case f := <-deferChan:
|
|
f(c.d)
|
|
case c.w.in <- e:
|
|
c.w.runFuncs(c.d)
|
|
return
|
|
case <-c.w.dead:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
func (w *Window) runFuncs(d driver) {
|
|
// Don't run driver functions if there's no driver.
|
|
if d == nil {
|
|
<-w.ack
|
|
return
|
|
}
|
|
var defers []func(d driver)
|
|
// Wait for ack while running incoming runnables.
|
|
for {
|
|
select {
|
|
case f := <-w.driverFuncs:
|
|
f(d)
|
|
case f := <-w.driverDefers:
|
|
defers = append(defers, f)
|
|
case <-w.ack:
|
|
for _, f := range defers {
|
|
f(d)
|
|
}
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
func (w *Window) waitAck() {
|
|
// Send a dummy event; when it gets through we
|
|
// know the application has processed the previous event.
|
|
w.out <- ackEvent
|
|
}
|
|
|
|
// Prematurely destroy the window and wait for the native window
|
|
// destroy event.
|
|
func (w *Window) destroy(err error) {
|
|
w.destroyGPU()
|
|
// Ack the current event.
|
|
w.ack <- struct{}{}
|
|
w.out <- system.DestroyEvent{Err: err}
|
|
close(w.dead)
|
|
close(w.out)
|
|
for e := range w.in {
|
|
w.ack <- struct{}{}
|
|
if _, ok := e.(system.DestroyEvent); ok {
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
func (w *Window) destroyGPU() {
|
|
if w.gpu != nil {
|
|
w.ctx.Lock()
|
|
w.gpu.Release()
|
|
w.ctx.Unlock()
|
|
w.gpu = nil
|
|
}
|
|
if w.ctx != nil {
|
|
w.ctx.Release()
|
|
w.ctx = nil
|
|
}
|
|
}
|
|
|
|
// waitFrame waits for the client to either call FrameEvent.Frame
|
|
// or to continue event handling. It returns whether the client
|
|
// called Frame or not.
|
|
func (w *Window) waitFrame() (*op.Ops, bool) {
|
|
select {
|
|
case frame := <-w.frames:
|
|
// The client called FrameEvent.Frame.
|
|
return frame, true
|
|
case w.out <- ackEvent:
|
|
// The client ignored FrameEvent and continued processing
|
|
// events.
|
|
return nil, false
|
|
}
|
|
}
|
|
|
|
func (w *Window) run(options []Option) {
|
|
// Some OpenGL drivers don't like being made current on many different
|
|
// OS threads. Force the Go runtime to map the event loop goroutine to
|
|
// only one thread.
|
|
runtime.LockOSThread()
|
|
|
|
defer close(w.out)
|
|
defer close(w.dead)
|
|
if err := newWindow(&w.callbacks, options); err != nil {
|
|
w.out <- system.DestroyEvent{Err: err}
|
|
return
|
|
}
|
|
var wakeup func()
|
|
for {
|
|
var (
|
|
wakeups <-chan struct{}
|
|
timer <-chan time.Time
|
|
)
|
|
if wakeup != nil {
|
|
wakeups = w.wakeups
|
|
// Make sure any pending deferred driver functions are processed before calling
|
|
// into driverFunc again; only one driver function can be queued at a time.
|
|
select {
|
|
case <-wakeups:
|
|
wakeup()
|
|
default:
|
|
}
|
|
}
|
|
if w.delayedDraw != nil {
|
|
timer = w.delayedDraw.C
|
|
}
|
|
select {
|
|
case <-timer:
|
|
w.setNextFrame(time.Time{})
|
|
w.updateAnimation()
|
|
case <-w.invalidates:
|
|
w.setNextFrame(time.Time{})
|
|
w.updateAnimation()
|
|
case <-wakeups:
|
|
wakeup()
|
|
case e := <-w.in:
|
|
switch e2 := e.(type) {
|
|
case system.StageEvent:
|
|
if e2.Stage < system.StageRunning {
|
|
if w.gpu != nil {
|
|
w.ctx.Lock()
|
|
w.gpu.Release()
|
|
w.gpu = nil
|
|
w.ctx.Unlock()
|
|
}
|
|
}
|
|
w.stage = e2.Stage
|
|
w.updateAnimation()
|
|
w.out <- e
|
|
w.waitAck()
|
|
case frameEvent:
|
|
if e2.Size == (image.Point{}) {
|
|
panic(errors.New("internal error: zero-sized Draw"))
|
|
}
|
|
if w.stage < system.StageRunning {
|
|
// No drawing if not visible.
|
|
break
|
|
}
|
|
frameStart := time.Now()
|
|
w.hasNextFrame = false
|
|
e2.Frame = w.update
|
|
e2.Queue = &w.queue
|
|
w.out <- e2.FrameEvent
|
|
frame, gotFrame := w.waitFrame()
|
|
err := w.validateAndProcess(frameStart, e2.Size, e2.Sync, frame)
|
|
if gotFrame {
|
|
// We're done with frame, let the client continue.
|
|
w.frameAck <- struct{}{}
|
|
}
|
|
if err != nil {
|
|
w.destroyGPU()
|
|
w.destroy(err)
|
|
return
|
|
}
|
|
w.updateCursor()
|
|
case *system.CommandEvent:
|
|
w.out <- e
|
|
w.waitAck()
|
|
case driverEvent:
|
|
wakeup = e2.wakeup
|
|
case system.DestroyEvent:
|
|
w.destroyGPU()
|
|
w.out <- e2
|
|
w.ack <- struct{}{}
|
|
return
|
|
case ViewEvent:
|
|
w.out <- e2
|
|
w.waitAck()
|
|
case wakeupEvent:
|
|
case event.Event:
|
|
if w.queue.q.Queue(e2) {
|
|
w.setNextFrame(time.Time{})
|
|
w.updateAnimation()
|
|
}
|
|
w.updateCursor()
|
|
w.out <- e
|
|
}
|
|
w.ack <- struct{}{}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (w *Window) updateCursor() {
|
|
if c := w.queue.q.Cursor(); c != w.cursor {
|
|
w.cursor = c
|
|
w.SetCursorName(c)
|
|
}
|
|
}
|
|
|
|
// Raise requests that the platform bring this window to the top of all open windows.
|
|
// Some platforms do not allow this except under certain circumstances, such as when
|
|
// a window from the same application already has focus. If the platform does not
|
|
// support it, this method will do nothing.
|
|
func (w *Window) Raise() {
|
|
w.driverDefer(func(d driver) {
|
|
d.Raise()
|
|
})
|
|
}
|
|
|
|
func (q *queue) Events(k event.Tag) []event.Event {
|
|
return q.q.Events(k)
|
|
}
|
|
|
|
// Title sets the title of the window.
|
|
func Title(t string) Option {
|
|
return func(_ unit.Metric, cnf *Config) {
|
|
cnf.Title = t
|
|
}
|
|
}
|
|
|
|
// Size sets the size of the window. The option is ignored
|
|
// in Fullscreen mode.
|
|
func Size(w, h unit.Value) Option {
|
|
if w.V <= 0 {
|
|
panic("width must be larger than or equal to 0")
|
|
}
|
|
if h.V <= 0 {
|
|
panic("height must be larger than or equal to 0")
|
|
}
|
|
return func(m unit.Metric, cnf *Config) {
|
|
cnf.Size = image.Point{
|
|
X: m.Px(w),
|
|
Y: m.Px(h),
|
|
}
|
|
}
|
|
}
|
|
|
|
// MaxSize sets the maximum size of the window.
|
|
func MaxSize(w, h unit.Value) Option {
|
|
if w.V <= 0 {
|
|
panic("width must be larger than or equal to 0")
|
|
}
|
|
if h.V <= 0 {
|
|
panic("height must be larger than or equal to 0")
|
|
}
|
|
return func(m unit.Metric, cnf *Config) {
|
|
cnf.MaxSize = image.Point{
|
|
X: m.Px(w),
|
|
Y: m.Px(h),
|
|
}
|
|
}
|
|
}
|
|
|
|
// MinSize sets the minimum size of the window.
|
|
func MinSize(w, h unit.Value) Option {
|
|
if w.V <= 0 {
|
|
panic("width must be larger than or equal to 0")
|
|
}
|
|
if h.V <= 0 {
|
|
panic("height must be larger than or equal to 0")
|
|
}
|
|
return func(m unit.Metric, cnf *Config) {
|
|
cnf.MinSize = image.Point{
|
|
X: m.Px(w),
|
|
Y: m.Px(h),
|
|
}
|
|
}
|
|
}
|
|
|
|
// StatusColor sets the color of the Android status bar.
|
|
func StatusColor(color color.NRGBA) Option {
|
|
return func(_ unit.Metric, cnf *Config) {
|
|
cnf.StatusColor = color
|
|
}
|
|
}
|
|
|
|
// NavigationColor sets the color of the navigation bar on Android, or the address bar in browsers.
|
|
func NavigationColor(color color.NRGBA) Option {
|
|
return func(_ unit.Metric, cnf *Config) {
|
|
cnf.NavigationColor = color
|
|
}
|
|
}
|
|
|
|
// CustomRenderer controls whether the window contents is
|
|
// rendered by the client. If true, no GPU context is created.
|
|
func CustomRenderer(custom bool) Option {
|
|
return func(_ unit.Metric, cnf *Config) {
|
|
cnf.CustomRenderer = custom
|
|
}
|
|
}
|
|
|
|
func (driverEvent) ImplementsEvent() {}
|