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3a98f004f9
With the use of uniform buffers gone, we don't need the glsl 3.00 es variant any longer. We only support desktop OpenGL on macOS which is guaranteed to be at least version 3.2, so we don't need the glsl 1.30 variant either. Remove a test that depended on gl_VertexID which is not support in glsl 1.00 es. Signed-off-by: Elias Naur <mail@eliasnaur.com>