Files
gio/widget/material/switch.go
T
Egon Elbre 21ef492cc9 all: use color.NRGBA in public API
color.RGBA has two problems with regards to using it.

First the color values need to be premultiplied, whereas most APIs
have non-premultiplied values. This is mainly to preserve color components
with low alpha values.

Second there are two ways to premultiply with sRGB. One is to premultiply
after sRGB conversion, the other is before. This makes using the API more
confusing.

Using color.NRGBA in sRGB makes it align with CSS.e

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-19 11:30:11 +01:00

138 lines
3.3 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
)
type SwitchStyle struct {
Color struct {
Enabled color.NRGBA
Disabled color.NRGBA
}
Switch *widget.Bool
}
func Switch(th *Theme, swtch *widget.Bool) SwitchStyle {
sw := SwitchStyle{
Switch: swtch,
}
sw.Color.Enabled = th.Color.Primary
sw.Color.Disabled = rgb(0xffffff)
return sw
}
// Layout updates the checkBox and displays it.
func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
trackWidth := gtx.Px(unit.Dp(36))
trackHeight := gtx.Px(unit.Dp(16))
thumbSize := gtx.Px(unit.Dp(20))
trackOff := float32(thumbSize-trackHeight) * .5
// Draw track.
stack := op.Push(gtx.Ops)
trackCorner := float32(trackHeight) / 2
trackRect := f32.Rectangle{Max: f32.Point{
X: float32(trackWidth),
Y: float32(trackHeight),
}}
col := s.Color.Disabled
if s.Switch.Value {
col = s.Color.Enabled
}
if gtx.Queue == nil {
col = f32color.MulAlpha(col, 150)
}
trackColor := f32color.MulAlpha(col, 150)
op.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
clip.RRect{
Rect: trackRect,
NE: trackCorner, NW: trackCorner, SE: trackCorner, SW: trackCorner,
}.Add(gtx.Ops)
paint.ColorOp{Color: trackColor}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
stack.Pop()
// Draw thumb ink.
stack = op.Push(gtx.Ops)
inkSize := gtx.Px(unit.Dp(44))
rr := float32(inkSize) * .5
inkOff := f32.Point{
X: float32(trackWidth)*.5 - rr,
Y: -rr + float32(trackHeight)*.5 + trackOff,
}
op.Offset(inkOff).Add(gtx.Ops)
gtx.Constraints.Min = image.Pt(inkSize, inkSize)
clip.RRect{
Rect: f32.Rectangle{
Max: layout.FPt(gtx.Constraints.Min),
},
NE: rr, NW: rr, SE: rr, SW: rr,
}.Add(gtx.Ops)
for _, p := range s.Switch.History() {
drawInk(gtx, p)
}
stack.Pop()
// Compute thumb offset and color.
stack = op.Push(gtx.Ops)
if s.Switch.Value {
off := trackWidth - thumbSize
op.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
}
// Draw thumb shadow, a translucent disc slightly larger than the
// thumb itself.
shadowStack := op.Push(gtx.Ops)
shadowSize := float32(2)
// Center shadow horizontally and slightly adjust its Y.
op.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000))
shadowStack.Pop()
// Draw thumb.
drawDisc(gtx.Ops, float32(thumbSize), col)
stack.Pop()
// Set up click area.
stack = op.Push(gtx.Ops)
clickSize := gtx.Px(unit.Dp(40))
clickOff := f32.Point{
X: (float32(trackWidth) - float32(clickSize)) * .5,
Y: (float32(trackHeight)-float32(clickSize))*.5 + trackOff,
}
op.Offset(clickOff).Add(gtx.Ops)
sz := image.Pt(clickSize, clickSize)
pointer.Ellipse(image.Rectangle{Max: sz}).Add(gtx.Ops)
gtx.Constraints.Min = sz
s.Switch.Layout(gtx)
stack.Pop()
dims := image.Point{X: trackWidth, Y: thumbSize}
return layout.Dimensions{Size: dims}
}
func drawDisc(ops *op.Ops, sz float32, col color.NRGBA) {
defer op.Push(ops).Pop()
rr := sz / 2
r := f32.Rectangle{Max: f32.Point{X: sz, Y: sz}}
clip.RRect{
Rect: r,
NE: rr, NW: rr, SE: rr, SW: rr,
}.Add(ops)
paint.ColorOp{Color: col}.Add(ops)
paint.PaintOp{}.Add(ops)
}