Files
gio/ui/key/key.go
T
Elias Naur 2a41ff9a59 ui/key: expand documentation
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-11 12:41:24 +02:00

91 lines
1.8 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
/*
Package key implements key and text input handling.
The HandlerOp operations is used for declaring key
input handlers. Use the Queue interface from package
input to receive events.
*/
package key
import (
"gioui.org/ui"
"gioui.org/ui/input"
"gioui.org/ui/internal/opconst"
)
// HandlerOp declares a handler ready for key events.
// Key events are in general only delivered to the
// focused key handler. Set the Focus flag to request
// the focus.
type HandlerOp struct {
Key input.Key
Focus bool
}
// HideInputOp request that any on screen text input
// be hidden.
type HideInputOp struct{}
// FocusEvent is sent when a handler gains or looses
// focus.
type FocusEvent struct {
Focus bool
}
type ChordEvent struct {
Name rune
Modifiers Modifiers
}
type EditEvent struct {
Text string
}
type Modifiers uint32
const (
ModCommand Modifiers = 1 << iota
ModShift
)
const (
NameLeftArrow = '←'
NameRightArrow = '→'
NameUpArrow = '↑'
NameDownArrow = '↓'
NameReturn = '⏎'
NameEnter = '⌤'
NameEscape = '⎋'
NameHome = '⇱'
NameEnd = '⇲'
NameDeleteBackward = '⌫'
NameDeleteForward = '⌦'
NamePageUp = '⇞'
NamePageDown = '⇟'
)
func (m Modifiers) Contain(m2 Modifiers) bool {
return m&m2 == m2
}
func (h HandlerOp) Add(o *ui.Ops) {
data := make([]byte, opconst.TypeKeyHandlerLen)
data[0] = byte(opconst.TypeKeyHandler)
if h.Focus {
data[1] = 1
}
o.Write(data, h.Key)
}
func (h HideInputOp) Add(o *ui.Ops) {
data := make([]byte, opconst.TypeHideInputLen)
data[0] = byte(opconst.TypeHideInput)
o.Write(data)
}
func (EditEvent) ImplementsEvent() {}
func (ChordEvent) ImplementsEvent() {}
func (FocusEvent) ImplementsEvent() {}