mirror of
https://git.sr.ht/~eliasnaur/gio
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ba3a952af2
Tweak Flex documentation. Signed-off-by: Elias Naur <mail@eliasnaur.com>
259 lines
5.2 KiB
Go
259 lines
5.2 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package layout
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import (
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"image"
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"gioui.org/ui"
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"gioui.org/ui/gesture"
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"gioui.org/ui/input"
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"gioui.org/ui/paint"
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"gioui.org/ui/pointer"
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)
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type scrollChild struct {
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size image.Point
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macro ui.MacroOp
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}
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// List displays a subsection of a potentially infinitely
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// large underlying list. List accepts user input to scroll
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// the subsection.
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type List struct {
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Axis Axis
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// Invert inverts a List so it is anchored from its end.
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Invert bool
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// Alignment is the cross axis alignment.
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Alignment Alignment
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// The distance scrolled since last call to Init.
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Distance int
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config ui.Config
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ops *ui.Ops
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queue input.Queue
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macro ui.MacroOp
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child ui.MacroOp
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scroll gesture.Scroll
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scrollDir int
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offset int
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first int
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cs Constraints
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len int
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maxSize int
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children []scrollChild
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dir iterationDir
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// Iterator state.
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index int
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more bool
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}
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type iterationDir uint8
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const (
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iterateNone iterationDir = iota
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iterateForward
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iterateBackward
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)
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const inf = 1e6
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// Init prepares the list for iterating through its children with Next.
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func (l *List) Init(cfg ui.Config, q input.Queue, ops *ui.Ops, cs Constraints, len int) {
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if l.more {
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panic("unfinished child")
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}
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l.config = cfg
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l.queue = q
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l.update()
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l.ops = ops
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l.dir = iterateNone
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l.maxSize = 0
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l.children = l.children[:0]
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l.cs = cs
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l.len = len
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l.more = true
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if l.first > len {
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l.first = len
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}
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l.macro.Record(ops)
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l.Next()
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}
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// Dragging reports whether the List is being dragged.
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func (l *List) Dragging() bool {
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return l.scroll.Dragging()
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}
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func (l *List) update() {
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l.Distance = 0
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d := l.scroll.Scroll(l.config, l.queue, gesture.Axis(l.Axis))
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if l.Invert {
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d = -d
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}
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l.scrollDir = d
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l.Distance += d
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l.offset += d
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}
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// Next advances to the next child.
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func (l *List) Next() {
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if !l.more {
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panic("end of list reached")
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}
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i, more := l.next()
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l.more = more
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if !more {
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return
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}
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if l.Invert {
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i = l.len - 1 - i
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}
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l.index = i
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l.child.Record(l.ops)
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}
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// Index is current child's position in the underlying list.
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func (l *List) Index() int {
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return l.index
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}
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// Constraints is the constraints for the current child.
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func (l *List) Constraints() Constraints {
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return axisConstraints(l.Axis, Constraint{Max: inf}, axisCrossConstraint(l.Axis, l.cs))
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}
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// More reports whether more children are needed.
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func (l *List) More() bool {
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return l.more
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}
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func (l *List) next() (int, bool) {
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mainc := axisMainConstraint(l.Axis, l.cs)
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if l.offset <= 0 {
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if l.first > 0 {
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l.dir = iterateBackward
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return l.first - 1, true
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}
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l.offset = 0
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}
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if l.maxSize-l.offset < mainc.Max {
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i := l.first + len(l.children)
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if i < l.len {
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l.dir = iterateForward
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return i, true
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}
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missing := mainc.Max - (l.maxSize - l.offset)
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if missing > l.offset {
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missing = l.offset
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}
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l.offset -= missing
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}
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return 0, false
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}
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// End the current child by specifying its dimensions.
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func (l *List) End(dims Dimens) {
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l.child.Stop()
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child := scrollChild{dims.Size, l.child}
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switch l.dir {
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case iterateForward:
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mainSize := axisMain(l.Axis, child.size)
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l.maxSize += mainSize
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l.children = append(l.children, child)
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case iterateBackward:
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l.first--
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mainSize := axisMain(l.Axis, child.size)
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l.offset += mainSize
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l.maxSize += mainSize
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l.children = append([]scrollChild{child}, l.children...)
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default:
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panic("call Next before End")
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}
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l.dir = iterateNone
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}
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// Layout the List and return its dimensions.
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func (l *List) Layout() Dimens {
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if l.more {
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panic("unfinished child")
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}
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mainc := axisMainConstraint(l.Axis, l.cs)
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for len(l.children) > 0 {
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sz := l.children[0].size
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mainSize := axisMain(l.Axis, sz)
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if l.offset <= mainSize {
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break
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}
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l.first++
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l.offset -= mainSize
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l.children = l.children[1:]
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}
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size := -l.offset
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var maxCross int
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for i, child := range l.children {
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sz := child.size
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if c := axisCross(l.Axis, sz); c > maxCross {
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maxCross = c
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}
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size += axisMain(l.Axis, sz)
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if size >= mainc.Max {
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l.children = l.children[:i+1]
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break
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}
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}
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ops := l.ops
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pos := -l.offset
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for _, child := range l.children {
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sz := child.size
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var cross int
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switch l.Alignment {
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case End:
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cross = maxCross - axisCross(l.Axis, sz)
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case Middle:
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cross = (maxCross - axisCross(l.Axis, sz)) / 2
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}
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childSize := axisMain(l.Axis, sz)
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max := childSize + pos
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if max > mainc.Max {
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max = mainc.Max
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}
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min := pos
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if min < 0 {
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min = 0
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}
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transPos := pos
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if l.Invert {
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transPos = mainc.Max - transPos - childSize
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min, max = mainc.Max-max, mainc.Max-min
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}
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r := image.Rectangle{
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Min: axisPoint(l.Axis, min, -inf),
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Max: axisPoint(l.Axis, max, inf),
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}
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var stack ui.StackOp
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stack.Push(ops)
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paint.RectClip(r).Add(ops)
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ui.TransformOp{}.Offset(toPointF(axisPoint(l.Axis, transPos, cross))).Add(ops)
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child.macro.Add(ops)
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stack.Pop()
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pos += childSize
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}
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atStart := l.first == 0 && l.offset <= 0
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atEnd := l.first+len(l.children) == l.len && mainc.Max >= pos
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if atStart && l.scrollDir < 0 || atEnd && l.scrollDir > 0 {
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l.scroll.Stop()
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}
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dims := axisPoint(l.Axis, mainc.Constrain(pos), maxCross)
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l.macro.Stop()
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pointer.RectAreaOp{Rect: image.Rectangle{Max: dims}}.Add(ops)
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l.scroll.Add(ops)
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l.macro.Add(ops)
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return Dimens{Size: dims}
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}
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