Files
gio/app/internal/window/egl_x11.go
T
Elias Naur 3af4e6accf internal/egl: move app/internal/egl
We're about to move package app/headless to gpu/headless, and it needs
the egl package.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-06 14:26:47 +01:00

51 lines
973 B
Go

// SPDX-License-Identifier: Unlicense OR MIT
// +build linux,!android,!nox11 freebsd openbsd
package window
import (
"unsafe"
"gioui.org/internal/egl"
)
type x11Context struct {
win *x11Window
*egl.Context
}
func (w *x11Window) NewContext() (Context, error) {
disp := egl.NativeDisplayType(unsafe.Pointer(w.display()))
ctx, err := egl.NewContext(disp)
if err != nil {
return nil, err
}
return &x11Context{win: w, Context: ctx}, nil
}
func (c *x11Context) Release() {
if c.Context != nil {
c.Context.Release()
c.Context = nil
}
}
func (c *x11Context) MakeCurrent() error {
c.Context.ReleaseSurface()
win, width, height := c.win.window()
eglSurf := egl.NativeWindowType(uintptr(win))
if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
return err
}
if err := c.Context.MakeCurrent(); err != nil {
return err
}
c.Context.EnableVSync(true)
return nil
}
func (c *x11Context) Lock() {}
func (c *x11Context) Unlock() {}