Files
gio/ui/ui.go
T
Elias Naur ad4215a7eb ui: use ints for unit conversions to pixels
The dp and sp units are approximate and mostly used for layout
dimensions that operate in whole pixels. This change alters the
Config methods to return pixels in ints instead of floats, which
results in smoother use for layout and emphasize the inexactness of
the device independent units.

Clients can still access to raw PxPrDp and PxPrSp factors from
Config.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-10 13:31:06 +02:00

150 lines
3.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package ui
import (
"encoding/binary"
"math"
"time"
"gioui.org/ui/f32"
"gioui.org/ui/internal/ops"
)
// Config contains the essential configuration for
// updating and drawing a user interface.
type Config struct {
// Device pixels per dp.
PxPerDp float32
// Device pixels per sp.
PxPerSp float32
// The current time for animation.
Now time.Time
}
// Dp converts a value in dp units to pixels.
func (c *Config) Dp(dp float32) int {
return c.Val(Dp(dp))
}
// Sp converts a value in sp units to pixels.
func (c *Config) Sp(sp float32) int {
return c.Val(Sp(sp))
}
// Val converts a value to pixels.
func (c *Config) Val(v Value) int {
var r float32
switch v.U {
case UnitPx:
r = v.V
case UnitDp:
r = c.PxPerDp * v.V
case UnitSp:
r = c.PxPerSp * v.V
default:
panic("unknown unit")
}
return int(math.Round(float64(r)))
}
// LayerOp represents a semantic layer of UI.
type LayerOp struct {
}
// InvalidateOp requests a redraw at the given time. Use
// the zero value to request an immediate redraw.
type InvalidateOp struct {
At time.Time
}
// TransformOp transforms an op.
type TransformOp struct {
Transform Transform
}
type Transform struct {
// TODO: general transforms.
offset f32.Point
}
func (r InvalidateOp) Add(o *Ops) {
data := make([]byte, ops.TypeRedrawLen)
data[0] = byte(ops.TypeInvalidate)
bo := binary.LittleEndian
// UnixNano cannot represent the zero time.
if t := r.At; !t.IsZero() {
nanos := t.UnixNano()
if nanos > 0 {
bo.PutUint64(data[1:], uint64(nanos))
}
}
o.Write(data)
}
func (r *InvalidateOp) Decode(d []byte) {
bo := binary.LittleEndian
if ops.OpType(d[0]) != ops.TypeInvalidate {
panic("invalid op")
}
if nanos := bo.Uint64(d[1:]); nanos > 0 {
r.At = time.Unix(0, int64(nanos))
}
}
func (t Transform) InvTransform(p f32.Point) f32.Point {
return p.Sub(t.offset)
}
func (t Transform) Transform(p f32.Point) f32.Point {
return p.Add(t.offset)
}
func (t Transform) Mul(t2 Transform) Transform {
return Transform{
offset: t.offset.Add(t2.offset),
}
}
func (t TransformOp) Add(o *Ops) {
data := make([]byte, ops.TypeTransformLen)
data[0] = byte(ops.TypeTransform)
bo := binary.LittleEndian
bo.PutUint32(data[1:], math.Float32bits(t.Transform.offset.X))
bo.PutUint32(data[5:], math.Float32bits(t.Transform.offset.Y))
o.Write(data)
}
func (t *TransformOp) Decode(d []byte) {
bo := binary.LittleEndian
if ops.OpType(d[0]) != ops.TypeTransform {
panic("invalid op")
}
*t = TransformOp{
Transform: Offset(f32.Point{
X: math.Float32frombits(bo.Uint32(d[1:])),
Y: math.Float32frombits(bo.Uint32(d[5:])),
}),
}
}
func (l LayerOp) Add(o *Ops) {
data := make([]byte, ops.TypeLayerLen)
data[0] = byte(ops.TypeLayer)
o.Write(data)
}
func (l *LayerOp) Decode(d []byte) {
if ops.OpType(d[0]) != ops.TypeLayer {
panic("invalid op")
}
*l = LayerOp{}
}
func Offset(o f32.Point) Transform {
return Transform{o}
}
// Inf is the int value that represents an unbounded maximum constraint.
const Inf = int(^uint(0) >> 1)