Files
gio/cmd/gogio/js_test.go
T
Daniel Martí 99d97d2ef5 cmd/gogio: remove an unnecessary wait in the js e2e test
We already wait for the app to render itself via the "frame ready"
stdout prints. Waiting for the canvas to be ready isn't really necessary
anymore. It helped us while we had to rely on sleeps, but that's no
longer the case.

Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
2019-11-25 10:24:49 +01:00

159 lines
3.9 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package main_test
import (
"bytes"
"context"
"errors"
"image"
"image/png"
"io/ioutil"
"net/http"
"net/http/httptest"
"os"
"os/exec"
"strings"
"testing"
"github.com/chromedp/cdproto/runtime"
"github.com/chromedp/chromedp"
_ "gioui.org/unit" // the build tool adds it to go.mod, so keep it there
)
type JSTestDriver struct {
t *testing.T
frameNotifs chan bool
// ctx is the chromedp context.
ctx context.Context
}
func (d *JSTestDriver) Start(t_ *testing.T, path string, width, height int) {
d.frameNotifs = make(chan bool, 1)
d.t = t_
if raceEnabled {
d.t.Skipf("js/wasm doesn't support -race; skipping")
}
// First, build the app.
dir, err := ioutil.TempDir("", "gio-endtoend-js")
if err != nil {
d.t.Fatal(err)
}
d.t.Cleanup(func() { os.RemoveAll(dir) })
// TODO(mvdan): This is inefficient, as we link the gogio tool every time.
// Consider options in the future. On the plus side, this is simple.
cmd := exec.Command("go", "run", ".", "-target=js", "-o="+dir, path)
if out, err := cmd.CombinedOutput(); err != nil {
d.t.Fatalf("could not build app: %s:\n%s", err, out)
}
// Second, start Chrome.
opts := append(chromedp.DefaultExecAllocatorOptions[:],
chromedp.Flag("headless", *headless),
// The default would be use-gl=desktop when there's a GPU we can
// use, falling back to use-gl=swiftshader otherwise or when we
// are running in headless mode. Swiftshader allows full WebGL
// support with just a CPU.
//
// Unfortunately, many Linux distros like Arch and Alpine
// package Chromium without Swiftshader, so we can't rely on the
// defaults above. use-gl=egl works on any machine with a GPU,
// even if we run Chrome in headless mode, which is OK for now.
//
// TODO(mvdan): remove all of this once these issues are fixed:
//
// https://bugs.archlinux.org/task/64307
// https://gitlab.alpinelinux.org/alpine/aports/issues/10920
chromedp.Flag("use-gl", "egl"),
)
actx, cancel := chromedp.NewExecAllocator(context.Background(), opts...)
d.t.Cleanup(cancel)
ctx, cancel := chromedp.NewContext(actx,
// Send all logf/errf calls to t.Logf
chromedp.WithLogf(d.t.Logf),
)
d.t.Cleanup(cancel)
d.ctx = ctx
if err := chromedp.Run(ctx); err != nil {
if errors.Is(err, exec.ErrNotFound) {
d.t.Skipf("test requires Chrome to be installed: %v", err)
return
}
d.t.Fatal(err)
}
chromedp.ListenTarget(ctx, func(ev interface{}) {
switch ev := ev.(type) {
case *runtime.EventConsoleAPICalled:
if ev.Type == "log" && len(ev.Args) == 1 &&
// Note that the argument values are JSON.
string(ev.Args[0].Value) == `"frame ready"` {
d.frameNotifs <- true
// These logs are expected. Don't show them.
break
}
switch ev.Type {
case "log", "info", "warning", "error":
var args strings.Builder
for i, arg := range ev.Args {
if i > 0 {
args.WriteString(", ")
}
args.Write(arg.Value)
}
d.t.Logf("console %s: %s", ev.Type, args.String())
}
}
})
// Third, serve the app folder, set the browser tab dimensions, and
// navigate to the folder.
ts := httptest.NewServer(http.FileServer(http.Dir(dir)))
d.t.Cleanup(ts.Close)
if err := chromedp.Run(ctx,
chromedp.EmulateViewport(int64(width), int64(height)),
chromedp.Navigate(ts.URL),
); err != nil {
d.t.Fatal(err)
}
// Wait for the gio app to render.
<-d.frameNotifs
}
func (d *JSTestDriver) Screenshot() image.Image {
var buf []byte
if err := chromedp.Run(d.ctx,
chromedp.CaptureScreenshot(&buf),
); err != nil {
d.t.Fatal(err)
}
img, err := png.Decode(bytes.NewReader(buf))
if err != nil {
d.t.Fatal(err)
}
return img
}
func (d *JSTestDriver) Click(x, y int) {
if err := chromedp.Run(d.ctx,
chromedp.MouseClickXY(float64(x), float64(y)),
); err != nil {
d.t.Fatal(err)
}
// Wait for the gio app to render after this click.
<-d.frameNotifs
}