Files
gio/cmd/gogio/testdata/red.go
T
Daniel Martí 726270ab2d cmd: remove js runtime workaround
The js/wasm bug meant that printing to stdout in the e2e app would crash
the runtime, so we couldn't synchronize with the app like in the other
drivers.

Now that the bug is fixed, we can do the same as the other drivers just
fine.

Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
2019-11-24 20:01:38 +01:00

130 lines
3.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// A simple app used for gogio's end-to-end tests.
package main
import (
"fmt"
"image"
"image/color"
"log"
"gioui.org/app"
"gioui.org/f32"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op/paint"
)
func main() {
go func() {
w := app.NewWindow()
if err := loop(w); err != nil {
log.Fatal(err)
}
}()
app.Main()
}
type notifyFrame int
const (
notifyNone notifyFrame = iota
notifyInvalidate
notifyPrint
)
// notify keeps track of whether we want to print to stdout to notify the user
// when a frame is ready. Initially we want to notify about the first frame.
var notify = notifyInvalidate
func loop(w *app.Window) error {
topLeft := quarterWidget{
color: color.RGBA{R: 0xde, G: 0xad, B: 0xbe, A: 0xff},
}
topRight := quarterWidget{
color: color.RGBA{R: 0xff, G: 0xff, B: 0xff, A: 0xff},
}
botLeft := quarterWidget{
color: color.RGBA{R: 0x00, G: 0x00, B: 0x00, A: 0xff},
}
botRight := quarterWidget{
color: color.RGBA{R: 0x00, G: 0x00, B: 0x00, A: 0x80},
}
gtx := &layout.Context{
Queue: w.Queue(),
}
for {
e := <-w.Events()
switch e := e.(type) {
case system.DestroyEvent:
return e.Err
case system.FrameEvent:
gtx.Reset(e.Config, e.Size)
rows := layout.Flex{Axis: layout.Vertical}
r1 := rows.Flex(gtx, 0.5, func() {
columns := layout.Flex{Axis: layout.Horizontal}
r1c1 := columns.Flex(gtx, 0.5, func() { topLeft.Layout(gtx) })
r1c2 := columns.Flex(gtx, 0.5, func() { topRight.Layout(gtx) })
columns.Layout(gtx, r1c1, r1c2)
})
r2 := rows.Flex(gtx, 0.5, func() {
columns := layout.Flex{Axis: layout.Horizontal}
r2c1 := columns.Flex(gtx, 0.5, func() { botLeft.Layout(gtx) })
r2c2 := columns.Flex(gtx, 0.5, func() { botRight.Layout(gtx) })
columns.Layout(gtx, r2c1, r2c2)
})
rows.Layout(gtx, r1, r2)
e.Frame(gtx.Ops)
switch notify {
case notifyInvalidate:
notify = notifyPrint
w.Invalidate()
case notifyPrint:
notify = notifyNone
fmt.Println("frame ready")
}
}
}
}
// quarterWidget paints a quarter of the screen with one color. When clicked, it
// turns red, going back to its normal color when clicked again.
type quarterWidget struct {
color color.RGBA
clicked bool
}
var red = color.RGBA{R: 0xff, G: 0x00, B: 0x00, A: 0xff}
func (w *quarterWidget) Layout(gtx *layout.Context) {
if w.clicked {
paint.ColorOp{Color: red}.Add(gtx.Ops)
} else {
paint.ColorOp{Color: w.color}.Add(gtx.Ops)
}
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Width.Max),
Y: float32(gtx.Constraints.Height.Max),
}}}.Add(gtx.Ops)
pointer.Rect(image.Rectangle{
Max: image.Pt(gtx.Constraints.Width.Max, gtx.Constraints.Height.Max),
}).Add(gtx.Ops)
pointer.InputOp{Key: w}.Add(gtx.Ops)
for _, e := range gtx.Events(w) {
if e, ok := e.(pointer.Event); ok && e.Type == pointer.Press {
w.clicked = !w.clicked
// notify when we're done updating the frame.
notify = notifyInvalidate
}
}
}