Files
gio/ui/app/gl_js.go
T
Elias Naur a1c0693eeb ui/app: add Lock/Unlock to Context for macOS
Without locking, asynchronous OpenGL rendering crashes on macOS.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-05-24 14:01:26 +02:00

86 lines
1.5 KiB
Go

package app
import (
"errors"
"syscall/js"
"gioui.org/ui/app/internal/gl"
)
type context struct {
ctx js.Value
cnv js.Value
f *gl.Functions
srgbFBO *gl.SRGBFBO
}
func newContext(w *window) (*context, error) {
args := map[string]interface{}{
// Enable low latency rendering.
// See https://developers.google.com/web/updates/2019/05/desynchronized.
"desynchronized": true,
"preserveDrawingBuffer": true,
}
ctx := w.cnv.Call("getContext", "webgl2", args)
if ctx == js.Null() {
ctx = w.cnv.Call("getContext", "webgl", args)
}
if ctx == js.Null() {
return nil, errors.New("app: webgl is not supported")
}
f := &gl.Functions{Ctx: ctx}
f.Init()
c := &context{
ctx: ctx,
cnv: w.cnv,
f: f,
}
return c, nil
}
func (c *context) Functions() *gl.Functions {
return c.f
}
func (c *context) Release() {
if c.srgbFBO != nil {
c.srgbFBO.Release()
c.srgbFBO = nil
}
}
func (c *context) Present() error {
if c.srgbFBO != nil {
c.srgbFBO.Blit()
}
if c.srgbFBO != nil {
c.srgbFBO.AfterPresent()
}
if c.ctx.Call("isContextLost").Bool() {
return errors.New("context lost")
}
return nil
}
func (c *context) Lock() {}
func (c *context) Unlock() {}
func (c *context) MakeCurrent() error {
if c.srgbFBO == nil {
var err error
c.srgbFBO, err = gl.NewSRGBFBO(c.f)
if err != nil {
c.Release()
c.srgbFBO = nil
return err
}
}
w, h := c.cnv.Get("width").Int(), c.cnv.Get("height").Int()
if err := c.srgbFBO.Refresh(w, h); err != nil {
c.Release()
return err
}
return nil
}