Files
gio/text/gotext.go
T
Chris Waldon 32f15ede7b text: fix additional truncated newline bug
This commit fixes another rune accounting bug that the fuzzer discovered. If we
shaped a space in order to acquire line metrics, but the space itself was truncated,
we would reset the truncated count to zero. This had the side effect of lying to
later logic about whether the truncator run was present at the end of the shaped
text.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-08-02 12:18:04 -04:00

966 lines
29 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package text
import (
"bytes"
"image"
"io"
"log"
"os"
"github.com/go-text/typesetting/di"
"github.com/go-text/typesetting/font"
"github.com/go-text/typesetting/fontscan"
"github.com/go-text/typesetting/language"
"github.com/go-text/typesetting/opentype/api"
"github.com/go-text/typesetting/opentype/api/metadata"
"github.com/go-text/typesetting/shaping"
"golang.org/x/exp/slices"
"golang.org/x/image/math/fixed"
"golang.org/x/text/unicode/bidi"
"gioui.org/f32"
giofont "gioui.org/font"
"gioui.org/font/opentype"
"gioui.org/internal/debug"
"gioui.org/io/system"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
)
// document holds a collection of shaped lines and alignment information for
// those lines.
type document struct {
lines []line
alignment Alignment
// alignWidth is the width used when aligning text.
alignWidth int
}
// append adds the lines of other to the end of l and ensures they
// are aligned to the same width.
func (l *document) append(other document) {
l.lines = append(l.lines, other.lines...)
l.alignWidth = max(l.alignWidth, other.alignWidth)
calculateYOffsets(l.lines)
}
// reset empties the document in preparation to reuse its memory.
func (l *document) reset() {
l.lines = l.lines[:0]
l.alignment = Start
l.alignWidth = 0
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
// A line contains the measurements of a line of text.
type line struct {
// runs contains sequences of shaped glyphs with common attributes. The order
// of runs is logical, meaning that the first run will contain the glyphs
// corresponding to the first runes of data in the original text.
runs []runLayout
// visualOrder is a slice of indices into Runs that describes the visual positions
// of each run of text. Iterating this slice and accessing Runs at each
// of the values stored in this slice traverses the runs in proper visual
// order from left to right.
visualOrder []int
// width is the width of the line.
width fixed.Int26_6
// ascent is the height above the baseline.
ascent fixed.Int26_6
// descent is the height below the baseline, including
// the line gap.
descent fixed.Int26_6
// lineHeight captures the gap that should exist between the baseline of this
// line and the previous (if any).
lineHeight fixed.Int26_6
// direction is the dominant direction of the line. This direction will be
// used to align the text content of the line, but may not match the actual
// direction of the runs of text within the line (such as an RTL sentence
// within an LTR paragraph).
direction system.TextDirection
// runeCount is the number of text runes represented by this line's runs.
runeCount int
yOffset int
}
// Range describes the position and quantity of a range of text elements
// within a larger slice. The unit is usually runes of unicode data or
// glyphs of shaped font data.
type Range struct {
// Count describes the number of items represented by the Range.
Count int
// Offset describes the start position of the represented
// items within a larger list.
Offset int
}
// glyph contains the metadata needed to render a glyph.
type glyph struct {
// id is this glyph's identifier within the font it was shaped with.
id GlyphID
// clusterIndex is the identifier for the text shaping cluster that
// this glyph is part of.
clusterIndex int
// glyphCount is the number of glyphs in the same cluster as this glyph.
glyphCount int
// runeCount is the quantity of runes in the source text that this glyph
// corresponds to.
runeCount int
// xAdvance and yAdvance describe the distance the dot moves when
// laying out the glyph on the X or Y axis.
xAdvance, yAdvance fixed.Int26_6
// xOffset and yOffset describe offsets from the dot that should be
// applied when rendering the glyph.
xOffset, yOffset fixed.Int26_6
// bounds describes the visual bounding box of the glyph relative to
// its dot.
bounds fixed.Rectangle26_6
}
type runLayout struct {
// VisualPosition describes the relative position of this run of text within
// its line. It should be a valid index into the containing line's VisualOrder
// slice.
VisualPosition int
// X is the visual offset of the dot for the first glyph in this run
// relative to the beginning of the line.
X fixed.Int26_6
// Glyphs are the actual font characters for the text. They are ordered
// from left to right regardless of the text direction of the underlying
// text.
Glyphs []glyph
// Runes describes the position of the text data this layout represents
// within the containing text.Line.
Runes Range
// Advance is the sum of the advances of all clusters in the Layout.
Advance fixed.Int26_6
// PPEM is the pixels-per-em scale used to shape this run.
PPEM fixed.Int26_6
// Direction is the layout direction of the glyphs.
Direction system.TextDirection
// face is the font face that the ID of each Glyph in the Layout refers to.
face font.Face
// truncator indicates that this run is a text truncator standing in for remaining
// text.
truncator bool
}
// shaperImpl implements the shaping and line-wrapping of opentype fonts.
type shaperImpl struct {
// Fields for tracking fonts/faces.
fontMap *fontscan.FontMap
faces []font.Face
faceToIndex map[font.Font]int
faceMeta []giofont.Font
defaultFaces []string
logger interface {
Printf(format string, args ...any)
}
parser parser
// Shaping and wrapping state.
shaper shaping.HarfbuzzShaper
wrapper shaping.LineWrapper
bidiParagraph bidi.Paragraph
// Scratch buffers used to avoid re-allocating slices during routine internal
// shaping operations.
splitScratch1, splitScratch2 []shaping.Input
outScratchBuf []shaping.Output
scratchRunes []rune
// bitmapGlyphCache caches extracted bitmap glyph images.
bitmapGlyphCache bitmapCache
}
// debugLogger only logs messages if debug.Text is true.
type debugLogger struct {
*log.Logger
}
func newDebugLogger() debugLogger {
return debugLogger{Logger: log.New(log.Writer(), "[text] ", log.Default().Flags())}
}
func (d debugLogger) Printf(format string, args ...any) {
if debug.Text.Load() {
d.Logger.Printf(format, args...)
}
}
func newShaperImpl(systemFonts bool, collection []FontFace) *shaperImpl {
var shaper shaperImpl
shaper.logger = newDebugLogger()
shaper.fontMap = fontscan.NewFontMap(shaper.logger)
shaper.faceToIndex = make(map[font.Font]int)
if systemFonts {
str, err := os.UserCacheDir()
if err != nil {
shaper.logger.Printf("failed resolving font cache dir: %v", err)
shaper.logger.Printf("skipping system font load")
}
if err := shaper.fontMap.UseSystemFonts(str); err != nil {
shaper.logger.Printf("failed loading system fonts: %v", err)
}
}
for _, f := range collection {
shaper.Load(f)
shaper.defaultFaces = append(shaper.defaultFaces, string(f.Font.Typeface))
}
shaper.shaper.SetFontCacheSize(32)
return &shaper
}
// Load registers the provided FontFace with the shaper, if it is compatible.
// It returns whether the face is now available for use. FontFaces are prioritized
// in the order in which they are loaded, with the first face being the default.
func (s *shaperImpl) Load(f FontFace) {
s.fontMap.AddFace(f.Face.Face(), opentype.FontToDescription(f.Font))
s.addFace(f.Face.Face(), f.Font)
}
func (s *shaperImpl) addFace(f font.Face, md giofont.Font) {
if _, ok := s.faceToIndex[f.Font]; ok {
return
}
idx := len(s.faces)
s.faceToIndex[f.Font] = idx
s.faces = append(s.faces, f)
s.faceMeta = append(s.faceMeta, md)
}
// splitByScript divides the inputs into new, smaller inputs on script boundaries
// and correctly sets the text direction per-script. It will
// use buf as the backing memory for the returned slice if buf is non-nil.
func splitByScript(inputs []shaping.Input, documentDir di.Direction, buf []shaping.Input) []shaping.Input {
var splitInputs []shaping.Input
if buf == nil {
splitInputs = make([]shaping.Input, 0, len(inputs))
} else {
splitInputs = buf
}
for _, input := range inputs {
currentInput := input
if input.RunStart == input.RunEnd {
return []shaping.Input{input}
}
firstNonCommonRune := input.RunStart
for i := firstNonCommonRune; i < input.RunEnd; i++ {
if language.LookupScript(input.Text[i]) != language.Common {
firstNonCommonRune = i
break
}
}
currentInput.Script = language.LookupScript(input.Text[firstNonCommonRune])
for i := firstNonCommonRune + 1; i < input.RunEnd; i++ {
r := input.Text[i]
runeScript := language.LookupScript(r)
if runeScript == language.Common || runeScript == currentInput.Script {
continue
}
if i != input.RunStart {
currentInput.RunEnd = i
splitInputs = append(splitInputs, currentInput)
}
currentInput = input
currentInput.RunStart = i
currentInput.Script = runeScript
// In the future, it may make sense to try to guess the language of the text here as well,
// but this is a complex process.
}
// close and add the last input
currentInput.RunEnd = input.RunEnd
splitInputs = append(splitInputs, currentInput)
}
return splitInputs
}
func (s *shaperImpl) splitBidi(input shaping.Input) []shaping.Input {
var splitInputs []shaping.Input
if input.Direction.Axis() != di.Horizontal || input.RunStart == input.RunEnd {
return []shaping.Input{input}
}
def := bidi.LeftToRight
if input.Direction.Progression() == di.TowardTopLeft {
def = bidi.RightToLeft
}
s.bidiParagraph.SetString(string(input.Text), bidi.DefaultDirection(def))
out, err := s.bidiParagraph.Order()
if err != nil {
return []shaping.Input{input}
}
for i := 0; i < out.NumRuns(); i++ {
currentInput := input
run := out.Run(i)
dir := run.Direction()
_, endRune := run.Pos()
currentInput.RunEnd = endRune + 1
if dir == bidi.RightToLeft {
currentInput.Direction = di.DirectionRTL
} else {
currentInput.Direction = di.DirectionLTR
}
splitInputs = append(splitInputs, currentInput)
input.RunStart = currentInput.RunEnd
}
return splitInputs
}
// ResolveFace allows shaperImpl to implement shaping.FontMap, wrapping its fontMap
// field and ensuring that any faces loaded as part of the search are registered with
// ids so that they can be referred to by a GlyphID.
func (s *shaperImpl) ResolveFace(r rune) font.Face {
face := s.fontMap.ResolveFace(r)
if face != nil {
family, aspect := s.fontMap.FontMetadata(face.Font)
md := opentype.DescriptionToFont(metadata.Description{
Family: family,
Aspect: aspect,
})
s.addFace(face, md)
return face
}
return nil
}
// splitByFaces divides the inputs by font coverage in the provided faces. It will use the slice provided in buf
// as the backing storage of the returned slice if buf is non-nil.
func (s *shaperImpl) splitByFaces(inputs []shaping.Input, buf []shaping.Input) []shaping.Input {
var split []shaping.Input
if buf == nil {
split = make([]shaping.Input, 0, len(inputs))
} else {
split = buf
}
for _, input := range inputs {
split = append(split, shaping.SplitByFace(input, s)...)
}
return split
}
// shapeText invokes the text shaper and returns the raw text data in the shaper's native
// format. It does not wrap lines.
func (s *shaperImpl) shapeText(ppem fixed.Int26_6, lc system.Locale, txt []rune) []shaping.Output {
lcfg := langConfig{
Language: language.NewLanguage(lc.Language),
Direction: mapDirection(lc.Direction),
}
// Create an initial input.
input := toInput(nil, ppem, lcfg, txt)
if input.RunStart == input.RunEnd && len(s.faces) > 0 {
// Give the empty string a face. This is a necessary special case because
// the face splitting process works by resolving faces for each rune, and
// the empty string contains no runes.
input.Face = s.faces[0]
}
// Break input on font glyph coverage.
inputs := s.splitBidi(input)
inputs = s.splitByFaces(inputs, s.splitScratch1[:0])
inputs = splitByScript(inputs, lcfg.Direction, s.splitScratch2[:0])
// Shape all inputs.
if needed := len(inputs) - len(s.outScratchBuf); needed > 0 {
s.outScratchBuf = slices.Grow(s.outScratchBuf, needed)
}
s.outScratchBuf = s.outScratchBuf[:0]
for _, input := range inputs {
if input.Face != nil {
s.outScratchBuf = append(s.outScratchBuf, s.shaper.Shape(input))
} else {
s.outScratchBuf = append(s.outScratchBuf, shaping.Output{
// Use the text size as the advance of the entire fake run so that
// it doesn't occupy zero space.
Advance: input.Size,
Size: input.Size,
Glyphs: []shaping.Glyph{
{
Width: input.Size,
Height: input.Size,
XBearing: 0,
YBearing: 0,
XAdvance: input.Size,
YAdvance: input.Size,
XOffset: 0,
YOffset: 0,
ClusterIndex: input.RunStart,
RuneCount: input.RunEnd - input.RunStart,
GlyphCount: 1,
GlyphID: 0,
Mask: 0,
},
},
LineBounds: shaping.Bounds{
Ascent: input.Size,
Descent: 0,
Gap: 0,
},
GlyphBounds: shaping.Bounds{
Ascent: input.Size,
Descent: 0,
Gap: 0,
},
Direction: input.Direction,
Runes: shaping.Range{
Offset: input.RunStart,
Count: input.RunEnd - input.RunStart,
},
})
}
}
return s.outScratchBuf
}
func wrapPolicyToGoText(p WrapPolicy) shaping.LineBreakPolicy {
switch p {
case WrapGraphemes:
return shaping.Always
case WrapWords:
return shaping.Never
default:
return shaping.WhenNecessary
}
}
// shapeAndWrapText invokes the text shaper and returns wrapped lines in the shaper's native format.
func (s *shaperImpl) shapeAndWrapText(params Parameters, txt []rune) (_ []shaping.Line, truncated int) {
wc := shaping.WrapConfig{
TruncateAfterLines: params.MaxLines,
TextContinues: params.forceTruncate,
BreakPolicy: wrapPolicyToGoText(params.WrapPolicy),
}
families := s.defaultFaces
if params.Font.Typeface != "" {
parsed, err := s.parser.parse(string(params.Font.Typeface))
if err != nil {
s.logger.Printf("Unable to parse typeface %q: %v", params.Font.Typeface, err)
} else {
families = parsed
}
}
s.fontMap.SetQuery(fontscan.Query{
Families: families,
Aspect: opentype.FontToDescription(params.Font).Aspect,
})
if wc.TruncateAfterLines > 0 {
if len(params.Truncator) == 0 {
params.Truncator = "…"
}
// We only permit a single run as the truncator, regardless of whether more were generated.
// Just use the first one.
wc.Truncator = s.shapeText(params.PxPerEm, params.Locale, []rune(params.Truncator))[0]
}
// Wrap outputs into lines.
return s.wrapper.WrapParagraph(wc, params.MaxWidth, txt, shaping.NewSliceIterator(s.shapeText(params.PxPerEm, params.Locale, txt)))
}
// replaceControlCharacters replaces problematic unicode
// code points with spaces to ensure proper rune accounting.
func replaceControlCharacters(in []rune) []rune {
for i, r := range in {
switch r {
// ASCII File separator.
case '\u001C':
// ASCII Group separator.
case '\u001D':
// ASCII Record separator.
case '\u001E':
case '\r':
case '\n':
// Unicode "next line" character.
case '\u0085':
// Unicode "paragraph separator".
case '\u2029':
default:
continue
}
in[i] = ' '
}
return in
}
// Layout shapes and wraps the text, and returns the result in Gio's shaped text format.
func (s *shaperImpl) LayoutString(params Parameters, txt string) document {
return s.LayoutRunes(params, []rune(txt))
}
// Layout shapes and wraps the text, and returns the result in Gio's shaped text format.
func (s *shaperImpl) Layout(params Parameters, txt io.RuneReader) document {
s.scratchRunes = s.scratchRunes[:0]
for r, _, err := txt.ReadRune(); err != nil; r, _, err = txt.ReadRune() {
s.scratchRunes = append(s.scratchRunes, r)
}
return s.LayoutRunes(params, s.scratchRunes)
}
func calculateYOffsets(lines []line) {
if len(lines) < 1 {
return
}
// Ceil the first value to ensure that we don't baseline it too close to the top of the
// viewport and cut off the top pixel.
currentY := lines[0].ascent.Ceil()
for i := range lines {
if i > 0 {
currentY += lines[i].lineHeight.Round()
}
lines[i].yOffset = currentY
}
}
// LayoutRunes shapes and wraps the text, and returns the result in Gio's shaped text format.
func (s *shaperImpl) LayoutRunes(params Parameters, txt []rune) document {
hasNewline := len(txt) > 0 && txt[len(txt)-1] == '\n'
var ls []shaping.Line
var truncated int
if hasNewline {
txt = txt[:len(txt)-1]
}
truncatedNewline := false
if hasNewline && len(txt) == 0 {
// If we only have a newline, shape a space to get line metrics.
ls, truncated = s.shapeAndWrapText(params, []rune{' '})
if truncated > 0 {
// Our space was truncated. Since our space didn't exist in any meaningful
// capacity, ensure the truncated count is zeroed out.
truncated = 0
truncatedNewline = true
} else {
// We shaped a space to get proper line metrics, but we need to drop
// the rune/glyph info since it isn't actually part of the text.
ls[0][0].Glyphs = ls[0][0].Glyphs[:0]
ls[0][0].Advance = 0
ls[0][0].Runes.Count = 0
}
} else {
ls, truncated = s.shapeAndWrapText(params, replaceControlCharacters(txt))
}
didTruncate := truncated > 0 || truncatedNewline || (params.forceTruncate && params.MaxLines == len(ls))
if didTruncate && hasNewline {
// We've truncated the newline, since it was at the end and we've truncated some amount of runes
// before it.
truncated++
hasNewline = false
}
// Convert to Lines.
textLines := make([]line, len(ls))
maxHeight := fixed.Int26_6(0)
for i := range ls {
otLine := toLine(s.faceToIndex, ls[i], params.Locale.Direction)
if otLine.lineHeight > maxHeight {
maxHeight = otLine.lineHeight
}
isFinalLine := i == len(ls)-1
if isFinalLine && hasNewline {
// If there was a trailing newline update the rune counts to include
// it on the last line of the paragraph.
finalRunIdx := len(otLine.runs) - 1
otLine.runeCount += 1
otLine.runs[finalRunIdx].Runes.Count += 1
syntheticGlyph := glyph{
id: 0,
clusterIndex: len(txt),
glyphCount: 0,
runeCount: 1,
xAdvance: 0,
yAdvance: 0,
xOffset: 0,
yOffset: 0,
}
// Inset the synthetic newline glyph on the proper end of the run.
if otLine.runs[finalRunIdx].Direction.Progression() == system.FromOrigin {
otLine.runs[finalRunIdx].Glyphs = append(otLine.runs[finalRunIdx].Glyphs, syntheticGlyph)
} else {
// Ensure capacity.
otLine.runs[finalRunIdx].Glyphs = append(otLine.runs[finalRunIdx].Glyphs, glyph{})
copy(otLine.runs[finalRunIdx].Glyphs[1:], otLine.runs[finalRunIdx].Glyphs)
otLine.runs[finalRunIdx].Glyphs[0] = syntheticGlyph
}
}
if isFinalLine && didTruncate {
// If we've truncated the text with a truncator, adjust the rune counts within the
// truncator to make it represent the truncated text.
finalRunIdx := len(otLine.runs) - 1
otLine.runs[finalRunIdx].truncator = true
finalGlyphIdx := len(otLine.runs[finalRunIdx].Glyphs) - 1
// The run represents all of the truncated text.
otLine.runs[finalRunIdx].Runes.Count = truncated
// Only the final glyph represents any runes, and it represents all truncated text.
for i := range otLine.runs[finalRunIdx].Glyphs {
if i == finalGlyphIdx {
otLine.runs[finalRunIdx].Glyphs[finalGlyphIdx].runeCount = truncated
} else {
otLine.runs[finalRunIdx].Glyphs[finalGlyphIdx].runeCount = 0
}
}
}
textLines[i] = otLine
}
if params.LineHeight != 0 {
maxHeight = params.LineHeight
}
if params.LineHeightScale == 0 {
params.LineHeightScale = 1.2
}
maxHeight = floatToFixed(fixedToFloat(maxHeight) * params.LineHeightScale)
for i := range textLines {
textLines[i].lineHeight = maxHeight
}
calculateYOffsets(textLines)
return document{
lines: textLines,
alignment: params.Alignment,
alignWidth: alignWidth(params.MinWidth, textLines),
}
}
func alignWidth(minWidth int, lines []line) int {
for _, l := range lines {
minWidth = max(minWidth, l.width.Ceil())
}
return minWidth
}
// Shape converts the provided glyphs into a path. The path will enclose the forms
// of all vector glyphs.
func (s *shaperImpl) Shape(pathOps *op.Ops, gs []Glyph) clip.PathSpec {
var lastPos f32.Point
var x fixed.Int26_6
var builder clip.Path
builder.Begin(pathOps)
for i, g := range gs {
if i == 0 {
x = g.X
}
ppem, faceIdx, gid := splitGlyphID(g.ID)
if faceIdx >= len(s.faces) {
continue
}
face := s.faces[faceIdx]
if face == nil {
continue
}
scaleFactor := fixedToFloat(ppem) / float32(face.Upem())
glyphData := face.GlyphData(gid)
switch glyphData := glyphData.(type) {
case api.GlyphOutline:
outline := glyphData
// Move to glyph position.
pos := f32.Point{
X: fixedToFloat((g.X - x) - g.Offset.X),
Y: -fixedToFloat(g.Offset.Y),
}
builder.Move(pos.Sub(lastPos))
lastPos = pos
var lastArg f32.Point
// Convert fonts.Segments to relative segments.
for _, fseg := range outline.Segments {
nargs := 1
switch fseg.Op {
case api.SegmentOpQuadTo:
nargs = 2
case api.SegmentOpCubeTo:
nargs = 3
}
var args [3]f32.Point
for i := 0; i < nargs; i++ {
a := f32.Point{
X: fseg.Args[i].X * scaleFactor,
Y: -fseg.Args[i].Y * scaleFactor,
}
args[i] = a.Sub(lastArg)
if i == nargs-1 {
lastArg = a
}
}
switch fseg.Op {
case api.SegmentOpMoveTo:
builder.Move(args[0])
case api.SegmentOpLineTo:
builder.Line(args[0])
case api.SegmentOpQuadTo:
builder.Quad(args[0], args[1])
case api.SegmentOpCubeTo:
builder.Cube(args[0], args[1], args[2])
default:
panic("unsupported segment op")
}
}
lastPos = lastPos.Add(lastArg)
}
}
return builder.End()
}
func fixedToFloat(i fixed.Int26_6) float32 {
return float32(i) / 64.0
}
func floatToFixed(f float32) fixed.Int26_6 {
return fixed.Int26_6(f * 64)
}
// Bitmaps returns an op.CallOp that will display all bitmap glyphs within gs.
// The positioning of the bitmaps uses the same logic as Shape(), so the returned
// CallOp can be added at the same offset as the path data returned by Shape()
// and will align correctly.
func (s *shaperImpl) Bitmaps(ops *op.Ops, gs []Glyph) op.CallOp {
var x fixed.Int26_6
bitmapMacro := op.Record(ops)
for i, g := range gs {
if i == 0 {
x = g.X
}
_, faceIdx, gid := splitGlyphID(g.ID)
if faceIdx >= len(s.faces) {
continue
}
face := s.faces[faceIdx]
if face == nil {
continue
}
glyphData := face.GlyphData(gid)
switch glyphData := glyphData.(type) {
case api.GlyphBitmap:
var imgOp paint.ImageOp
var imgSize image.Point
bitmapData, ok := s.bitmapGlyphCache.Get(g.ID)
if !ok {
var img image.Image
switch glyphData.Format {
case api.PNG, api.JPG, api.TIFF:
img, _, _ = image.Decode(bytes.NewReader(glyphData.Data))
case api.BlackAndWhite:
// This is a complex family of uncompressed bitmaps that don't seem to be
// very common in practice. We can try adding support later if needed.
fallthrough
default:
// Unknown format.
continue
}
imgOp = paint.NewImageOp(img)
imgSize = img.Bounds().Size()
s.bitmapGlyphCache.Put(g.ID, bitmap{img: imgOp, size: imgSize})
} else {
imgOp = bitmapData.img
imgSize = bitmapData.size
}
off := op.Affine(f32.Affine2D{}.Offset(f32.Point{
X: fixedToFloat((g.X - x) - g.Offset.X),
Y: fixedToFloat(g.Offset.Y + g.Bounds.Min.Y),
})).Push(ops)
cl := clip.Rect{Max: imgSize}.Push(ops)
glyphSize := image.Rectangle{
Min: image.Point{
X: g.Bounds.Min.X.Round(),
Y: g.Bounds.Min.Y.Round(),
},
Max: image.Point{
X: g.Bounds.Max.X.Round(),
Y: g.Bounds.Max.Y.Round(),
},
}.Size()
aff := op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Point{
X: float32(glyphSize.X) / float32(imgSize.X),
Y: float32(glyphSize.Y) / float32(imgSize.Y),
})).Push(ops)
imgOp.Add(ops)
paint.PaintOp{}.Add(ops)
aff.Pop()
cl.Pop()
off.Pop()
}
}
return bitmapMacro.Stop()
}
// langConfig describes the language and writing system of a body of text.
type langConfig struct {
// Language the text is written in.
language.Language
// Writing system used to represent the text.
language.Script
// Direction of the text, usually driven by the writing system.
di.Direction
}
// toInput converts its parameters into a shaping.Input.
func toInput(face font.Face, ppem fixed.Int26_6, lc langConfig, runes []rune) shaping.Input {
var input shaping.Input
input.Direction = lc.Direction
input.Text = runes
input.Size = ppem
input.Face = face
input.Language = lc.Language
input.Script = lc.Script
input.RunStart = 0
input.RunEnd = len(runes)
return input
}
func mapDirection(d system.TextDirection) di.Direction {
switch d {
case system.LTR:
return di.DirectionLTR
case system.RTL:
return di.DirectionRTL
}
return di.DirectionLTR
}
func unmapDirection(d di.Direction) system.TextDirection {
switch d {
case di.DirectionLTR:
return system.LTR
case di.DirectionRTL:
return system.RTL
}
return system.LTR
}
// toGioGlyphs converts text shaper glyphs into the minimal representation
// that Gio needs.
func toGioGlyphs(in []shaping.Glyph, ppem fixed.Int26_6, faceIdx int) []glyph {
out := make([]glyph, 0, len(in))
for _, g := range in {
// To better understand how to calculate the bounding box, see here:
// https://freetype.org/freetype2/docs/glyphs/glyph-metrics-3.svg
var bounds fixed.Rectangle26_6
bounds.Min.X = g.XBearing
bounds.Min.Y = -g.YBearing
bounds.Max = bounds.Min.Add(fixed.Point26_6{X: g.Width, Y: -g.Height})
out = append(out, glyph{
id: newGlyphID(ppem, faceIdx, g.GlyphID),
clusterIndex: g.ClusterIndex,
runeCount: g.RuneCount,
glyphCount: g.GlyphCount,
xAdvance: g.XAdvance,
yAdvance: g.YAdvance,
xOffset: g.XOffset,
yOffset: g.YOffset,
bounds: bounds,
})
}
return out
}
// toLine converts the output into a Line with the provided dominant text direction.
func toLine(faceToIndex map[font.Font]int, o shaping.Line, dir system.TextDirection) line {
if len(o) < 1 {
return line{}
}
line := line{
runs: make([]runLayout, len(o)),
direction: dir,
}
maxSize := fixed.Int26_6(0)
for i := range o {
run := o[i]
if run.Size > maxSize {
maxSize = run.Size
}
var font font.Font
if run.Face != nil {
font = run.Face.Font
}
line.runs[i] = runLayout{
Glyphs: toGioGlyphs(run.Glyphs, run.Size, faceToIndex[font]),
Runes: Range{
Count: run.Runes.Count,
Offset: line.runeCount,
},
Direction: unmapDirection(run.Direction),
face: run.Face,
Advance: run.Advance,
PPEM: run.Size,
}
line.runeCount += run.Runes.Count
line.width += run.Advance
if line.ascent < run.LineBounds.Ascent {
line.ascent = run.LineBounds.Ascent
}
if line.descent < -run.LineBounds.Descent+run.LineBounds.Gap {
line.descent = -run.LineBounds.Descent + run.LineBounds.Gap
}
}
line.lineHeight = maxSize
computeVisualOrder(&line)
return line
}
// computeVisualOrder will populate the Line's VisualOrder field and the
// VisualPosition field of each element in Runs.
func computeVisualOrder(l *line) {
l.visualOrder = make([]int, len(l.runs))
const none = -1
bidiRangeStart := none
// visPos returns the visual position for an individual logically-indexed
// run in this line, taking only the line's overall text direction into
// account.
visPos := func(logicalIndex int) int {
if l.direction.Progression() == system.TowardOrigin {
return len(l.runs) - 1 - logicalIndex
}
return logicalIndex
}
// resolveBidi populated the line's VisualOrder fields for the elements in the
// half-open range [bidiRangeStart:bidiRangeEnd) indicating that those elements
// should be displayed in reverse-visual order.
resolveBidi := func(bidiRangeStart, bidiRangeEnd int) {
firstVisual := bidiRangeEnd - 1
// Just found the end of a bidi range.
for startIdx := bidiRangeStart; startIdx < bidiRangeEnd; startIdx++ {
pos := visPos(firstVisual)
l.runs[startIdx].VisualPosition = pos
l.visualOrder[pos] = startIdx
firstVisual--
}
bidiRangeStart = none
}
for runIdx, run := range l.runs {
if run.Direction.Progression() != l.direction.Progression() {
if bidiRangeStart == none {
bidiRangeStart = runIdx
}
continue
} else if bidiRangeStart != none {
// Just found the end of a bidi range.
resolveBidi(bidiRangeStart, runIdx)
bidiRangeStart = none
}
pos := visPos(runIdx)
l.runs[runIdx].VisualPosition = pos
l.visualOrder[pos] = runIdx
}
if bidiRangeStart != none {
// We ended iteration within a bidi segment, resolve it.
resolveBidi(bidiRangeStart, len(l.runs))
}
// Iterate and resolve the X of each run.
x := fixed.Int26_6(0)
for _, runIdx := range l.visualOrder {
l.runs[runIdx].X = x
x += l.runs[runIdx].Advance
}
}