Files
gio/widget/editor.go
T
Elias Naur 383f3eca40 widget: re-layout Editor before processing events if layout is invalid
Editor's event processing assumes the cached layout is valid, but
it might not be if the program changed the Editor text between calling
Layout and Events.

Fixes #85 (I think)

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-03 23:48:20 +01:00

652 lines
14 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"math"
"strings"
"time"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"golang.org/x/image/math/fixed"
)
// Editor implements an editable and scrollable text area.
type Editor struct {
Alignment text.Alignment
// SingleLine force the text to stay on a single line.
// SingleLine also sets the scrolling direction to
// horizontal.
SingleLine bool
// Submit enabled translation of carriage return keys to SubmitEvents.
// If not enabled, carriage returns are inserted as newlines in the text.
Submit bool
eventKey int
font text.Font
shaper text.Shaper
textSize fixed.Int26_6
blinkStart time.Time
focused bool
rr editBuffer
maxWidth int
viewSize image.Point
valid bool
lines []text.Line
shapes []line
dims layout.Dimensions
requestFocus bool
caretOn bool
caretScroll bool
// carXOff is the offset to the current caret
// position when moving between lines.
carXOff fixed.Int26_6
scroller gesture.Scroll
scrollOff image.Point
clicker gesture.Click
// events is the list of events not yet processed.
events []EditorEvent
// prevEvents is the number of events from the previous frame.
prevEvents int
}
type EditorEvent interface {
isEditorEvent()
}
// A ChangeEvent is generated for every user change to the text.
type ChangeEvent struct{}
// A SubmitEvent is generated when Submit is set
// and a carriage return key is pressed.
type SubmitEvent struct {
Text string
}
type line struct {
offset f32.Point
clip op.CallOp
}
const (
blinksPerSecond = 1
maxBlinkDuration = 10 * time.Second
)
// Events returns available editor events.
func (e *Editor) Events(gtx *layout.Context) []EditorEvent {
e.processEvents(gtx)
events := e.events
e.events = nil
e.prevEvents = 0
return events
}
func (e *Editor) processEvents(gtx *layout.Context) {
if e.shaper == nil {
// Can't process events without a shaper.
return
}
e.makeValid()
e.processPointer(gtx)
e.processKey(gtx)
}
func (e *Editor) makeValid() {
if !e.valid {
e.lines, e.dims = e.layoutText(e.shaper)
e.valid = true
}
}
func (e *Editor) processPointer(gtx *layout.Context) {
sbounds := e.scrollBounds()
var smin, smax int
var axis gesture.Axis
if e.SingleLine {
axis = gesture.Horizontal
smin, smax = sbounds.Min.X, sbounds.Max.X
} else {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
sdist := e.scroller.Scroll(gtx, gtx, gtx.Now(), axis)
var soff int
if e.SingleLine {
e.scrollRel(sdist, 0)
soff = e.scrollOff.X
} else {
e.scrollRel(0, sdist)
soff = e.scrollOff.Y
}
for _, evt := range e.clicker.Events(gtx) {
switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick && evt.Source == pointer.Touch:
e.blinkStart = gtx.Now()
e.moveCoord(gtx, image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if e.scroller.State() != gesture.StateFlinging {
e.caretScroll = true
}
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
}
func (e *Editor) processKey(gtx *layout.Context) {
for _, ke := range gtx.Events(&e.eventKey) {
e.blinkStart = gtx.Now()
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
case key.Event:
if !e.focused {
break
}
if e.Submit && (ke.Name == key.NameReturn || ke.Name == key.NameEnter) {
if !ke.Modifiers.Contain(key.ModShift) {
e.events = append(e.events, SubmitEvent{
Text: e.Text(),
})
return
}
}
if e.command(ke) {
e.caretScroll = true
e.scroller.Stop()
}
case key.EditEvent:
e.caretScroll = true
e.scroller.Stop()
e.append(ke.Text)
}
if e.rr.Changed() {
e.events = append(e.events, ChangeEvent{})
}
}
}
func (e *Editor) command(k key.Event) bool {
switch k.Name {
case key.NameReturn, key.NameEnter:
e.append("\n")
case key.NameDeleteBackward:
e.Delete(-1)
case key.NameDeleteForward:
e.Delete(1)
case key.NameUpArrow:
line, _, carX, _ := e.layoutCaret()
e.carXOff = e.moveToLine(carX+e.carXOff, line-1)
case key.NameDownArrow:
line, _, carX, _ := e.layoutCaret()
e.carXOff = e.moveToLine(carX+e.carXOff, line+1)
case key.NameLeftArrow:
e.Move(-1)
case key.NameRightArrow:
e.Move(1)
case key.NamePageUp:
e.movePages(-1)
case key.NamePageDown:
e.movePages(+1)
case key.NameHome:
e.moveStart()
case key.NameEnd:
e.moveEnd()
default:
return false
}
return true
}
// Focus requests the input focus for the Editor.
func (e *Editor) Focus() {
e.requestFocus = true
}
// Layout lays out the editor.
func (e *Editor) Layout(gtx *layout.Context, sh text.Shaper, font text.Font, size unit.Value) {
// Flush events from before the previous frame.
copy(e.events, e.events[e.prevEvents:])
e.events = e.events[:len(e.events)-e.prevEvents]
e.prevEvents = len(e.events)
textSize := fixed.I(gtx.Px(size))
if e.font != font || e.textSize != textSize {
e.invalidate()
e.font = font
e.textSize = textSize
}
maxWidth := gtx.Constraints.Width.Max
if e.SingleLine {
maxWidth = inf
}
if maxWidth != e.maxWidth {
e.maxWidth = maxWidth
e.invalidate()
}
if sh != e.shaper {
e.shaper = sh
e.invalidate()
}
e.processEvents(gtx)
e.layout(gtx)
}
func (e *Editor) layout(gtx *layout.Context) {
e.makeValid()
e.viewSize = gtx.Constraints.Constrain(e.dims.Size)
// Adjust scrolling for new viewport and layout.
e.scrollRel(0, 0)
if e.caretScroll {
e.caretScroll = false
e.scrollToCaret()
}
off := image.Point{
X: -e.scrollOff.X,
Y: -e.scrollOff.Y,
}
clip := textPadding(e.lines)
clip.Max = clip.Max.Add(e.viewSize)
it := lineIterator{
Lines: e.lines,
Clip: clip,
Alignment: e.Alignment,
Width: e.viewSize.X,
Offset: off,
}
e.shapes = e.shapes[:0]
for {
_, _, layout, off, ok := it.Next()
if !ok {
break
}
path := e.shaper.Shape(e.font, e.textSize, layout)
e.shapes = append(e.shapes, line{off, path})
}
key.InputOp{Key: &e.eventKey, Focus: e.requestFocus}.Add(gtx.Ops)
e.requestFocus = false
pointerPadding := gtx.Px(unit.Dp(4))
r := image.Rectangle{Max: e.viewSize}
r.Min.X -= pointerPadding
r.Min.Y -= pointerPadding
r.Max.X += pointerPadding
r.Max.X += pointerPadding
pointer.Rect(r).Add(gtx.Ops)
e.scroller.Add(gtx.Ops)
e.clicker.Add(gtx.Ops)
e.caretOn = false
if e.focused {
now := gtx.Now()
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
if blinking {
redraw := op.InvalidateOp{At: nextBlink}
redraw.Add(gtx.Ops)
}
e.caretOn = e.focused && (!blinking || dt%timePerBlink < timePerBlink/2)
}
gtx.Dimensions = layout.Dimensions{Size: e.viewSize, Baseline: e.dims.Baseline}
}
func (e *Editor) PaintText(gtx *layout.Context) {
clip := textPadding(e.lines)
clip.Max = clip.Max.Add(e.viewSize)
for _, shape := range e.shapes {
var stack op.StackOp
stack.Push(gtx.Ops)
op.TransformOp{}.Offset(shape.offset).Add(gtx.Ops)
shape.clip.Add(gtx.Ops)
paint.PaintOp{Rect: toRectF(clip).Sub(shape.offset)}.Add(gtx.Ops)
stack.Pop()
}
}
func (e *Editor) PaintCaret(gtx *layout.Context) {
if !e.caretOn {
return
}
carWidth := fixed.I(gtx.Px(unit.Dp(1)))
carLine, _, carX, carY := e.layoutCaret()
var stack op.StackOp
stack.Push(gtx.Ops)
carX -= carWidth / 2
carAsc, carDesc := -e.lines[carLine].Bounds.Min.Y, e.lines[carLine].Bounds.Max.Y
carRect := image.Rectangle{
Min: image.Point{X: carX.Ceil(), Y: carY - carAsc.Ceil()},
Max: image.Point{X: carX.Ceil() + carWidth.Ceil(), Y: carY + carDesc.Ceil()},
}
carRect = carRect.Add(image.Point{
X: -e.scrollOff.X,
Y: -e.scrollOff.Y,
})
clip := textPadding(e.lines)
// Account for caret width to each side.
whalf := (carWidth / 2).Ceil()
if clip.Max.X < whalf {
clip.Max.X = whalf
}
if clip.Min.X > -whalf {
clip.Min.X = -whalf
}
clip.Max = clip.Max.Add(e.viewSize)
carRect = clip.Intersect(carRect)
if !carRect.Empty() {
paint.PaintOp{Rect: toRectF(carRect)}.Add(gtx.Ops)
}
stack.Pop()
}
// Len is the length of the editor contents.
func (e *Editor) Len() int {
return e.rr.len()
}
// Text returns the contents of the editor.
func (e *Editor) Text() string {
return e.rr.String()
}
// SetText replaces the contents of the editor.
func (e *Editor) SetText(s string) {
e.rr = editBuffer{}
e.carXOff = 0
e.prepend(s)
}
func (e *Editor) scrollBounds() image.Rectangle {
var b image.Rectangle
if e.SingleLine {
if len(e.lines) > 0 {
b.Min.X = align(e.Alignment, e.lines[0].Width, e.viewSize.X).Floor()
if b.Min.X > 0 {
b.Min.X = 0
}
}
b.Max.X = e.dims.Size.X + b.Min.X - e.viewSize.X
} else {
b.Max.Y = e.dims.Size.Y - e.viewSize.Y
}
return b
}
func (e *Editor) scrollRel(dx, dy int) {
e.scrollAbs(e.scrollOff.X+dx, e.scrollOff.Y+dy)
}
func (e *Editor) scrollAbs(x, y int) {
e.scrollOff.X = x
e.scrollOff.Y = y
b := e.scrollBounds()
if e.scrollOff.X > b.Max.X {
e.scrollOff.X = b.Max.X
}
if e.scrollOff.X < b.Min.X {
e.scrollOff.X = b.Min.X
}
if e.scrollOff.Y > b.Max.Y {
e.scrollOff.Y = b.Max.Y
}
if e.scrollOff.Y < b.Min.Y {
e.scrollOff.Y = b.Min.Y
}
}
func (e *Editor) moveCoord(c unit.Converter, pos image.Point) {
var (
prevDesc fixed.Int26_6
carLine int
y int
)
for _, l := range e.lines {
y += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if y+prevDesc.Ceil() >= pos.Y+e.scrollOff.Y {
break
}
carLine++
}
x := fixed.I(pos.X + e.scrollOff.X)
e.moveToLine(x, carLine)
}
func (e *Editor) layoutText(s text.Shaper) ([]text.Line, layout.Dimensions) {
e.rr.Reset()
lines, _ := s.Layout(e.font, e.textSize, e.maxWidth, &e.rr)
dims := linesDimens(lines)
for i := 0; i < len(lines)-1; i++ {
// To avoid layout flickering while editing, assume a soft newline takes
// up all available space.
if layout := lines[i].Layout; len(layout) > 0 {
r := layout[len(layout)-1].Rune
if r != '\n' {
dims.Size.X = e.maxWidth
break
}
}
}
return lines, dims
}
func (e *Editor) layoutCaret() (carLine, carCol int, x fixed.Int26_6, y int) {
var idx int
var prevDesc fixed.Int26_6
loop:
for carLine = 0; carLine < len(e.lines); carLine++ {
l := e.lines[carLine]
y += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if carLine == len(e.lines)-1 || idx+len(l.Layout) > e.rr.caret {
for _, g := range l.Layout {
if idx == e.rr.caret {
break loop
}
x += g.Advance
idx += utf8.RuneLen(g.Rune)
carCol++
}
break
}
idx += l.Len
}
x += align(e.Alignment, e.lines[carLine].Width, e.viewSize.X)
return
}
func (e *Editor) invalidate() {
e.valid = false
}
// Delete runes from the caret position. The sign of runes specifies the
// direction to delete: positive is forward, negative is backward.
func (e *Editor) Delete(runes int) {
e.rr.deleteRunes(runes)
e.carXOff = 0
e.invalidate()
}
// Insert inserts text at the caret, moving the caret forward.
func (e *Editor) Insert(s string) {
e.append(s)
e.caretScroll = true
e.invalidate()
}
func (e *Editor) append(s string) {
if e.SingleLine {
s = strings.ReplaceAll(s, "\n", "")
}
e.prepend(s)
e.rr.caret += len(s)
}
func (e *Editor) prepend(s string) {
e.rr.prepend(s)
e.carXOff = 0
e.invalidate()
}
func (e *Editor) movePages(pages int) {
_, _, carX, carY := e.layoutCaret()
y := carY + pages*e.viewSize.Y
var (
prevDesc fixed.Int26_6
carLine2 int
)
y2 := e.lines[0].Ascent.Ceil()
for i := 1; i < len(e.lines); i++ {
if y2 >= y {
break
}
l := e.lines[i]
h := (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if y2+h-y >= y-y2 {
break
}
y2 += h
carLine2++
}
e.carXOff = e.moveToLine(carX+e.carXOff, carLine2)
}
func (e *Editor) moveToLine(carX fixed.Int26_6, carLine2 int) fixed.Int26_6 {
carLine, carCol, _, _ := e.layoutCaret()
if carLine2 < 0 {
carLine2 = 0
}
if carLine2 >= len(e.lines) {
carLine2 = len(e.lines) - 1
}
// Move to start of line.
for i := carCol - 1; i >= 0; i-- {
_, s := e.rr.runeBefore(e.rr.caret)
e.rr.caret -= s
}
if carLine2 != carLine {
// Move to start of line2.
if carLine2 > carLine {
for i := carLine; i < carLine2; i++ {
e.rr.caret += e.lines[i].Len
}
} else {
for i := carLine - 1; i >= carLine2; i-- {
e.rr.caret -= e.lines[i].Len
}
}
}
l2 := e.lines[carLine2]
carX2 := align(e.Alignment, l2.Width, e.viewSize.X)
// Only move past the end of the last line
end := 0
if carLine2 < len(e.lines)-1 {
end = 1
}
// Move to rune closest to previous horizontal position.
for i := 0; i < len(l2.Layout)-end; i++ {
g := l2.Layout[i]
if carX2 >= carX {
break
}
if carX2+g.Advance-carX >= carX-carX2 {
break
}
carX2 += g.Advance
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
}
return carX - carX2
}
// Move the caret: positive distance moves forward, negative distance moves
// backward.
func (e *Editor) Move(distance int) {
e.rr.move(distance)
e.carXOff = 0
}
func (e *Editor) moveStart() {
carLine, carCol, x, _ := e.layoutCaret()
layout := e.lines[carLine].Layout
for i := carCol - 1; i >= 0; i-- {
_, s := e.rr.runeBefore(e.rr.caret)
e.rr.caret -= s
x -= layout[i].Advance
}
e.carXOff = -x
}
func (e *Editor) moveEnd() {
carLine, carCol, x, _ := e.layoutCaret()
l := e.lines[carLine]
// Only move past the end of the last line
end := 0
if carLine < len(e.lines)-1 {
end = 1
}
layout := l.Layout
for i := carCol; i < len(layout)-end; i++ {
adv := layout[i].Advance
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
x += adv
}
a := align(e.Alignment, l.Width, e.viewSize.X)
e.carXOff = l.Width + a - x
}
func (e *Editor) scrollToCaret() {
carLine, _, x, y := e.layoutCaret()
l := e.lines[carLine]
if e.SingleLine {
var dist int
if d := x.Floor() - e.scrollOff.X; d < 0 {
dist = d
} else if d := x.Ceil() - (e.scrollOff.X + e.viewSize.X); d > 0 {
dist = d
}
e.scrollRel(dist, 0)
} else {
miny := y - l.Ascent.Ceil()
maxy := y + l.Descent.Ceil()
var dist int
if d := miny - e.scrollOff.Y; d < 0 {
dist = d
} else if d := maxy - (e.scrollOff.Y + e.viewSize.Y); d > 0 {
dist = d
}
e.scrollRel(0, dist)
}
}
func (s ChangeEvent) isEditorEvent() {}
func (s SubmitEvent) isEditorEvent() {}