Files
gio/app/os_ios.go
T
Elias Naur 3879921b80 app: [API] remove Main
All platforms already allow the omission of the call to Main and running
Windows on the main goroutine. This change just gets rid of Main, and
documents the special requirement on Window.Event.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:53:33 +00:00

405 lines
8.4 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && ios
// +build darwin,ios
package app
/*
#cgo CFLAGS: -DGLES_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <CoreGraphics/CoreGraphics.h>
#include <UIKit/UIKit.h>
#include <stdint.h>
__attribute__ ((visibility ("hidden"))) void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle);
struct drawParams {
CGFloat dpi, sdpi;
CGFloat width, height;
CGFloat top, right, bottom, left;
};
static void writeClipboard(unichar *chars, NSUInteger length) {
@autoreleasepool {
NSString *s = [NSString string];
if (length > 0) {
s = [NSString stringWithCharacters:chars length:length];
}
UIPasteboard *p = UIPasteboard.generalPasteboard;
p.string = s;
}
}
static CFTypeRef readClipboard(void) {
@autoreleasepool {
UIPasteboard *p = UIPasteboard.generalPasteboard;
return (__bridge_retained CFTypeRef)p.string;
}
}
static void showTextInput(CFTypeRef viewRef) {
UIView *view = (__bridge UIView *)viewRef;
[view becomeFirstResponder];
}
static void hideTextInput(CFTypeRef viewRef) {
UIView *view = (__bridge UIView *)viewRef;
[view resignFirstResponder];
}
static struct drawParams viewDrawParams(CFTypeRef viewRef) {
UIView *v = (__bridge UIView *)viewRef;
struct drawParams params;
CGFloat scale = v.layer.contentsScale;
// Use 163 as the standard ppi on iOS.
params.dpi = 163*scale;
params.sdpi = params.dpi;
UIEdgeInsets insets = v.layoutMargins;
if (@available(iOS 11.0, tvOS 11.0, *)) {
UIFontMetrics *metrics = [UIFontMetrics defaultMetrics];
params.sdpi = [metrics scaledValueForValue:params.sdpi];
insets = v.safeAreaInsets;
}
params.width = v.bounds.size.width*scale;
params.height = v.bounds.size.height*scale;
params.top = insets.top*scale;
params.right = insets.right*scale;
params.bottom = insets.bottom*scale;
params.left = insets.left*scale;
return params;
}
*/
import "C"
import (
"image"
"io"
"runtime"
"runtime/cgo"
"runtime/debug"
"strings"
"time"
"unicode/utf16"
"unsafe"
"gioui.org/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
)
type UIKitViewEvent struct {
// ViewController is a CFTypeRef for the UIViewController backing a Window.
ViewController uintptr
}
type window struct {
view C.CFTypeRef
w *callbacks
displayLink *displayLink
loop *eventLoop
hidden bool
cursor pointer.Cursor
config Config
pointerMap []C.CFTypeRef
}
var mainWindow = newWindowRendezvous()
func init() {
// Darwin requires UI operations happen on the main thread only.
runtime.LockOSThread()
}
//export onCreate
func onCreate(view, controller C.CFTypeRef) {
wopts := <-mainWindow.out
w := &window{
view: view,
w: wopts.window,
}
w.loop = newEventLoop(w.w, w.wakeup)
w.w.SetDriver(w)
mainWindow.windows <- struct{}{}
dl, err := newDisplayLink(func() {
w.draw(false)
})
if err != nil {
w.w.ProcessEvent(DestroyEvent{Err: err})
return
}
w.displayLink = dl
C.gio_viewSetHandle(view, C.uintptr_t(cgo.NewHandle(w)))
w.Configure(wopts.options)
w.ProcessEvent(UIKitViewEvent{ViewController: uintptr(controller)})
}
func viewFor(h C.uintptr_t) *window {
return cgo.Handle(h).Value().(*window)
}
//export gio_onDraw
func gio_onDraw(h C.uintptr_t) {
w := viewFor(h)
w.draw(true)
}
func (w *window) draw(sync bool) {
if w.hidden {
return
}
params := C.viewDrawParams(w.view)
if params.width == 0 || params.height == 0 {
return
}
const inchPrDp = 1.0 / 163
m := unit.Metric{
PxPerDp: float32(params.dpi) * inchPrDp,
PxPerSp: float32(params.sdpi) * inchPrDp,
}
dppp := unit.Dp(1. / m.PxPerDp)
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: image.Point{
X: int(params.width + .5),
Y: int(params.height + .5),
},
Insets: Insets{
Top: unit.Dp(params.top) * dppp,
Bottom: unit.Dp(params.bottom) * dppp,
Left: unit.Dp(params.left) * dppp,
Right: unit.Dp(params.right) * dppp,
},
Metric: m,
},
Sync: sync,
})
}
//export onStop
func onStop(h C.uintptr_t) {
w := viewFor(h)
w.hidden = true
}
//export onStart
func onStart(h C.uintptr_t) {
w := viewFor(h)
w.hidden = false
w.draw(true)
}
//export onDestroy
func onDestroy(h C.uintptr_t) {
w := viewFor(h)
w.ProcessEvent(UIKitViewEvent{})
w.ProcessEvent(DestroyEvent{})
w.displayLink.Close()
w.displayLink = nil
cgo.Handle(h).Delete()
w.view = 0
}
//export onFocus
func onFocus(h C.uintptr_t, focus int) {
w := viewFor(h)
w.config.Focused = focus != 0
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export onLowMemory
func onLowMemory() {
runtime.GC()
debug.FreeOSMemory()
}
//export onUpArrow
func onUpArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameUpArrow)
}
//export onDownArrow
func onDownArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameDownArrow)
}
//export onLeftArrow
func onLeftArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameLeftArrow)
}
//export onRightArrow
func onRightArrow(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameRightArrow)
}
//export onDeleteBackward
func onDeleteBackward(h C.uintptr_t) {
viewFor(h).onKeyCommand(key.NameDeleteBackward)
}
//export onText
func onText(h C.uintptr_t, str C.CFTypeRef) {
w := viewFor(h)
w.w.EditorInsert(nsstringToString(str))
}
//export onTouch
func onTouch(h C.uintptr_t, last C.int, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
var kind pointer.Kind
switch phase {
case C.UITouchPhaseBegan:
kind = pointer.Press
case C.UITouchPhaseMoved:
kind = pointer.Move
case C.UITouchPhaseEnded:
kind = pointer.Release
case C.UITouchPhaseCancelled:
kind = pointer.Cancel
default:
return
}
w := viewFor(h)
t := time.Duration(float64(ti) * float64(time.Second))
p := f32.Point{X: float32(x), Y: float32(y)}
w.ProcessEvent(pointer.Event{
Kind: kind,
Source: pointer.Touch,
PointerID: w.lookupTouch(last != 0, touchRef),
Position: p,
Time: t,
})
}
func (w *window) ReadClipboard() {
cstr := C.readClipboard()
defer C.CFRelease(cstr)
content := nsstringToString(cstr)
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
},
})
}
func (w *window) WriteClipboard(mime string, s []byte) {
u16 := utf16.Encode([]rune(string(s)))
var chars *C.unichar
if len(u16) > 0 {
chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
}
C.writeClipboard(chars, C.NSUInteger(len(u16)))
}
func (w *window) Configure([]Option) {
// Decorations are never disabled.
w.config.Decorated = true
w.ProcessEvent(ConfigEvent{Config: w.config})
}
func (w *window) EditorStateChanged(old, new editorState) {}
func (w *window) Perform(system.Action) {}
func (w *window) SetAnimating(anim bool) {
if anim {
w.displayLink.Start()
} else {
w.displayLink.Stop()
}
}
func (w *window) SetCursor(cursor pointer.Cursor) {
w.cursor = windowSetCursor(w.cursor, cursor)
}
func (w *window) onKeyCommand(name key.Name) {
w.ProcessEvent(key.Event{
Name: name,
})
}
// lookupTouch maps an UITouch pointer value to an index. If
// last is set, the map is cleared.
func (w *window) lookupTouch(last bool, touch C.CFTypeRef) pointer.ID {
id := -1
for i, ref := range w.pointerMap {
if ref == touch {
id = i
break
}
}
if id == -1 {
id = len(w.pointerMap)
w.pointerMap = append(w.pointerMap, touch)
}
if last {
w.pointerMap = w.pointerMap[:0]
}
return pointer.ID(id)
}
func (w *window) contextView() C.CFTypeRef {
return w.view
}
func (w *window) ShowTextInput(show bool) {
if show {
C.showTextInput(w.view)
} else {
C.hideTextInput(w.view)
}
}
func (w *window) SetInputHint(_ key.InputHint) {}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
w.loop.FlushEvents()
}
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func newWindow(win *callbacks, options []Option) {
mainWindow.in <- windowAndConfig{win, options}
<-mainWindow.windows
}
//export gio_runMain
func gio_runMain() {
runMain()
}
func (w *window) wakeup() {
runOnMain(func() {
w.loop.Wakeup()
w.loop.FlushEvents()
})
}
func (UIKitViewEvent) implementsViewEvent() {}
func (UIKitViewEvent) ImplementsEvent() {}