Files
gio/widget/bool.go
T
Elias Naur ad93e32128 widget: redefine Enum.Changed and Bool.Changed to consider only user interaction
Ignore programmatic value changes to avoid feedback loops.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-24 19:48:33 +02:00

49 lines
890 B
Go

package widget
import (
"image"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
)
type Bool struct {
Value bool
// Last is the last registered click.
Last Press
changed bool
gesture gesture.Click
}
// Changed reports whether Value has changed since the last
// call to Changed.
func (b *Bool) Changed() bool {
changed := b.changed
b.changed = false
return changed
}
func (b *Bool) Layout(gtx layout.Context) layout.Dimensions {
for _, e := range b.gesture.Events(gtx) {
switch e.Type {
case gesture.TypeClick:
b.Last = Press{
Time: gtx.Now(),
Position: e.Position,
}
b.Value = !b.Value
b.changed = true
}
}
var st op.StackOp
st.Push(gtx.Ops)
defer st.Pop()
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
b.gesture.Add(gtx.Ops)
return layout.Dimensions{Size: gtx.Constraints.Min}
}