Files
gio/gpu/gl/types.go
T
Elias Naur 3b6646933d gpu: expose the rendering implementation
The rendering implementation is needed for using Gio UI with external
window libraries such as GLFW. Expose it in the new package gpu.

Updates #26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 21:21:38 +01:00

36 lines
583 B
Go

// +build !js
package gl
type (
Buffer struct{ V uint }
Framebuffer struct{ V uint }
Program struct{ V uint }
Renderbuffer struct{ V uint }
Shader struct{ V uint }
Texture struct{ V uint }
Query struct{ V uint }
Uniform struct{ V int }
Object struct{ V uint }
)
func (u Uniform) Valid() bool {
return u.V != -1
}
func (p Program) Valid() bool {
return p.V != 0
}
func (s Shader) Valid() bool {
return s.V != 0
}
func (t Texture) Valid() bool {
return t.V != 0
}
func (t Texture) Equal(t2 Texture) bool {
return t == t2
}