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https://git.sr.ht/~eliasnaur/gio
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414be0a0b3
There's no meaningful reason to have them separate. The intention was to enable rendering concurrent with other processing, but that's gaining framerate at the expense of input latency and complicating ImageOp semantics. Signed-off-by: Elias Naur <mail@eliasnaur.com>
153 lines
3.5 KiB
Go
153 lines
3.5 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package paint
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import (
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"encoding/binary"
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"image"
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"image/color"
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"image/draw"
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"math"
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"gioui.org/f32"
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"gioui.org/internal/opconst"
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"gioui.org/op"
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"gioui.org/op/clip"
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)
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// ImageOp sets the brush to an image.
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type ImageOp struct {
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uniform bool
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color color.NRGBA
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src *image.RGBA
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// handle is a key to uniquely identify this ImageOp
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// in a map of cached textures.
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handle interface{}
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}
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// ColorOp sets the brush to a constant color.
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type ColorOp struct {
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Color color.NRGBA
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}
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// LinearGradientOp sets the brush to a gradient starting at stop1 with color1 and
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// ending at stop2 with color2.
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type LinearGradientOp struct {
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Stop1 f32.Point
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Color1 color.NRGBA
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Stop2 f32.Point
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Color2 color.NRGBA
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}
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// PaintOp fills the current clip area with the current brush.
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type PaintOp struct {
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}
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// NewImageOp creates an ImageOp backed by src.
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//
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// NewImageOp assumes the backing image is immutable, and may cache a
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// copy of its contents in a GPU-friendly way. Create new ImageOps to
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// ensure that changes to an image is reflected in the display of
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// it.
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func NewImageOp(src image.Image) ImageOp {
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switch src := src.(type) {
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case *image.Uniform:
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col := color.NRGBAModel.Convert(src.C).(color.NRGBA)
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return ImageOp{
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uniform: true,
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color: col,
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}
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case *image.RGBA:
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bounds := src.Bounds()
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if bounds.Min == (image.Point{}) && src.Stride == bounds.Dx()*4 {
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return ImageOp{
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src: src,
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handle: new(int),
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}
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}
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}
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sz := src.Bounds().Size()
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// Copy the image into a GPU friendly format.
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dst := image.NewRGBA(image.Rectangle{
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Max: sz,
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})
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draw.Draw(dst, dst.Bounds(), src, src.Bounds().Min, draw.Src)
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return ImageOp{
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src: dst,
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handle: new(int),
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}
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}
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func (i ImageOp) Size() image.Point {
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if i.src == nil {
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return image.Point{}
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}
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return i.src.Bounds().Size()
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}
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func (i ImageOp) Add(o *op.Ops) {
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if i.uniform {
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ColorOp{
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Color: i.color,
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}.Add(o)
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return
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} else if i.src == nil || i.src.Bounds().Empty() {
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return
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}
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data := o.Write2(opconst.TypeImageLen, i.src, i.handle)
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data[0] = byte(opconst.TypeImage)
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}
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func (c ColorOp) Add(o *op.Ops) {
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data := o.Write(opconst.TypeColorLen)
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data[0] = byte(opconst.TypeColor)
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data[1] = c.Color.R
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data[2] = c.Color.G
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data[3] = c.Color.B
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data[4] = c.Color.A
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}
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func (c LinearGradientOp) Add(o *op.Ops) {
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data := o.Write(opconst.TypeLinearGradientLen)
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data[0] = byte(opconst.TypeLinearGradient)
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bo := binary.LittleEndian
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bo.PutUint32(data[1:], math.Float32bits(c.Stop1.X))
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bo.PutUint32(data[5:], math.Float32bits(c.Stop1.Y))
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bo.PutUint32(data[9:], math.Float32bits(c.Stop2.X))
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bo.PutUint32(data[13:], math.Float32bits(c.Stop2.Y))
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data[17+0] = c.Color1.R
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data[17+1] = c.Color1.G
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data[17+2] = c.Color1.B
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data[17+3] = c.Color1.A
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data[21+0] = c.Color2.R
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data[21+1] = c.Color2.G
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data[21+2] = c.Color2.B
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data[21+3] = c.Color2.A
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}
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func (d PaintOp) Add(o *op.Ops) {
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data := o.Write(opconst.TypePaintLen)
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data[0] = byte(opconst.TypePaint)
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}
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// FillShape fills the clip shape with a color.
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func FillShape(ops *op.Ops, c color.NRGBA, shape clip.Op) {
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defer op.Save(ops).Load()
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shape.Add(ops)
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Fill(ops, c)
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}
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// Fill paints an infinitely large plane with the provided color. It
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// is intended to be used with a clip.Op already in place to limit
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// the painted area. Use FillShape unless you need to paint several
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// times within the same clip.Op.
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func Fill(ops *op.Ops, c color.NRGBA) {
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defer op.Save(ops).Load()
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ColorOp{Color: c}.Add(ops)
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PaintOp{}.Add(ops)
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}
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