Files
gio/app/internal/input/router.go
T
Elias Naur f6cdc62120 app: don't schedule a new frame for profiling events
Sometimes it's useful to profile yet not continously re-draw. If the programs
wants the old behaviour, it can issue an InvalidateOp or call
Window.Invalidate.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-08 13:02:19 +01:00

184 lines
4.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"encoding/binary"
"time"
"gioui.org/internal/opconst"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/profile"
"gioui.org/op"
)
// Router is a Queue implementation that routes events from
// all available input sources to registered handlers.
type Router struct {
pqueue pointerQueue
kqueue keyQueue
handlers handlerEvents
reader ops.Reader
// InvalidateOp summary.
wakeup bool
wakeupTime time.Time
// ProfileOp summary.
profiling bool
profHandlers map[event.Key]struct{}
profile profile.Event
}
type handlerEvents struct {
handlers map[event.Key][]event.Event
hadEvents bool
}
func (q *Router) Events(k event.Key) []event.Event {
events := q.handlers.Events(k)
if _, isprof := q.profHandlers[k]; isprof {
delete(q.profHandlers, k)
events = append(events, q.profile)
}
return events
}
func (q *Router) Frame(ops *op.Ops) {
q.handlers.Clear()
q.wakeup = false
q.profiling = false
for k := range q.profHandlers {
delete(q.profHandlers, k)
}
q.reader.Reset(ops)
q.collect()
q.pqueue.Frame(ops, &q.handlers)
q.kqueue.Frame(ops, &q.handlers)
if q.handlers.HadEvents() {
q.wakeup = true
q.wakeupTime = time.Time{}
}
}
func (q *Router) Add(e event.Event) bool {
switch e := e.(type) {
case pointer.Event:
q.pqueue.Push(e, &q.handlers)
case key.EditEvent, key.Event, key.FocusEvent:
q.kqueue.Push(e, &q.handlers)
}
return q.handlers.HadEvents()
}
func (q *Router) TextInputState() TextInputState {
return q.kqueue.InputState()
}
func (q *Router) collect() {
for encOp, ok := q.reader.Decode(); ok; encOp, ok = q.reader.Decode() {
switch opconst.OpType(encOp.Data[0]) {
case opconst.TypeInvalidate:
op := decodeInvalidateOp(encOp.Data)
if !q.wakeup || op.At.Before(q.wakeupTime) {
q.wakeup = true
q.wakeupTime = op.At
}
case opconst.TypeProfile:
op := decodeProfileOp(encOp.Data, encOp.Refs)
if q.profHandlers == nil {
q.profHandlers = make(map[event.Key]struct{})
}
q.profiling = true
q.profHandlers[op.Key] = struct{}{}
}
}
}
func (q *Router) AddProfile(profile profile.Event) {
q.profile = profile
}
func (q *Router) Profiling() bool {
return q.profiling
}
func (q *Router) WakeupTime() (time.Time, bool) {
return q.wakeupTime, q.wakeup
}
func (h *handlerEvents) init() {
if h.handlers == nil {
h.handlers = make(map[event.Key][]event.Event)
}
}
func (h *handlerEvents) Set(k event.Key, evts []event.Event) {
h.init()
h.handlers[k] = evts
h.hadEvents = true
}
func (h *handlerEvents) Add(k event.Key, e event.Event) {
h.init()
h.handlers[k] = append(h.handlers[k], e)
h.hadEvents = true
}
func (h *handlerEvents) HadEvents() bool {
u := h.hadEvents
h.hadEvents = false
return u
}
func (h *handlerEvents) Events(k event.Key) []event.Event {
if events, ok := h.handlers[k]; ok {
h.handlers[k] = h.handlers[k][:0]
// Schedule another frame if we delivered events to the user
// to flush half-updated state. This is important when a an
// event changes UI state that has already been laid out. In
// the worst case, we waste a frame, increasing power usage.
//
// Gio is expected to grow the ability to construct
// frame-to-frame differences and only render to changed
// areas. In that case, the waste of a spurious frame should
// be minimal.
h.hadEvents = h.hadEvents || len(events) > 0
return events
}
return nil
}
func (h *handlerEvents) Clear() {
for k := range h.handlers {
delete(h.handlers, k)
}
}
func decodeProfileOp(d []byte, refs []interface{}) profile.Op {
if opconst.OpType(d[0]) != opconst.TypeProfile {
panic("invalid op")
}
return profile.Op{
Key: refs[0].(event.Key),
}
}
func decodeInvalidateOp(d []byte) op.InvalidateOp {
bo := binary.LittleEndian
if opconst.OpType(d[0]) != opconst.TypeInvalidate {
panic("invalid op")
}
var o op.InvalidateOp
if nanos := bo.Uint64(d[1:]); nanos > 0 {
o.At = time.Unix(0, int64(nanos))
}
return o
}