Files
gio/widget/label.go
T
Elias Naur 3af01a3f43 layout: change Widget to take explicit Context and return explicit Dimensions
Change the definition of Widget from the implicit

        type Widget func()

to the explicit functional

        type Widget func(gtx layout.Context) layout.Dimensions

The advantages are numerous:

- Clearer connection between the incoming context and the output dimensions.
- Returning the Dimensions are impossible to omit.
- Contexts passed by value, so its fields can be exported
and freely mutated by the program.

The only disadvantage is the longer function literals and the many "returns".
What tipped the scales in favour of the explicit Widget variant is that type
aliases can dramatically shorten the literals:

	type (
		C = layout.Context
		D = layout.Dimensions
	)

	widget := func(gtx C) D {
		...
	}

Note that the aliases are not part of the Gio API and it is up to each user
whether they want to use them.

Finally the Go proposal for lightweight function literals,
https://github.com/golang/go/issues/21498, may remove the disadvantage
completely in future.

Context becomes a plain struct with only public fields, and its Reset is
replaced by a NewContext convenience constructor.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-23 22:28:49 +02:00

181 lines
4.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"fmt"
"image"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"golang.org/x/image/math/fixed"
)
// Label is a widget for laying out and drawing text.
type Label struct {
// Alignment specify the text alignment.
Alignment text.Alignment
// MaxLines limits the number of lines. Zero means no limit.
MaxLines int
}
type lineIterator struct {
Lines []text.Line
Clip image.Rectangle
Alignment text.Alignment
Width int
Offset image.Point
y, prevDesc fixed.Int26_6
txtOff int
}
const inf = 1e6
func (l *lineIterator) Next() (int, int, []text.Glyph, f32.Point, bool) {
for len(l.Lines) > 0 {
line := l.Lines[0]
l.Lines = l.Lines[1:]
x := align(l.Alignment, line.Width, l.Width) + fixed.I(l.Offset.X)
l.y += l.prevDesc + line.Ascent
l.prevDesc = line.Descent
// Align baseline and line start to the pixel grid.
off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
l.y = off.Y
off.Y += fixed.I(l.Offset.Y)
if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
break
}
layout := line.Layout
start := l.txtOff
l.txtOff += line.Len
if (off.Y + line.Bounds.Max.Y).Ceil() < l.Clip.Min.Y {
continue
}
for len(layout) > 0 {
g := layout[0]
adv := g.Advance
if (off.X + adv + line.Bounds.Max.X - line.Width).Ceil() >= l.Clip.Min.X {
break
}
off.X += adv
layout = layout[1:]
start += utf8.RuneLen(g.Rune)
}
end := start
endx := off.X
for i, g := range layout {
if (endx + line.Bounds.Min.X).Floor() > l.Clip.Max.X {
layout = layout[:i]
break
}
end += utf8.RuneLen(g.Rune)
endx += g.Advance
}
offf := f32.Point{X: float32(off.X) / 64, Y: float32(off.Y) / 64}
return start, end, layout, offf, true
}
return 0, 0, nil, f32.Point{}, false
}
func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size unit.Value, txt string) layout.Dimensions {
cs := gtx.Constraints
textSize := fixed.I(gtx.Px(size))
lines := s.LayoutString(font, textSize, cs.Max.X, txt)
if max := l.MaxLines; max > 0 && len(lines) > max {
lines = lines[:max]
}
dims := linesDimens(lines)
dims.Size = cs.Constrain(dims.Size)
clip := textPadding(lines)
clip.Max = clip.Max.Add(dims.Size)
it := lineIterator{
Lines: lines,
Clip: clip,
Alignment: l.Alignment,
Width: dims.Size.X,
}
for {
start, end, l, off, ok := it.Next()
if !ok {
break
}
lclip := layout.FRect(clip).Sub(off)
var stack op.StackOp
stack.Push(gtx.Ops)
op.TransformOp{}.Offset(off).Add(gtx.Ops)
str := txt[start:end]
s.ShapeString(font, textSize, str, l).Add(gtx.Ops)
paint.PaintOp{Rect: lclip}.Add(gtx.Ops)
stack.Pop()
}
return dims
}
func textPadding(lines []text.Line) (padding image.Rectangle) {
if len(lines) == 0 {
return
}
first := lines[0]
if d := first.Ascent + first.Bounds.Min.Y; d < 0 {
padding.Min.Y = d.Ceil()
}
last := lines[len(lines)-1]
if d := last.Bounds.Max.Y - last.Descent; d > 0 {
padding.Max.Y = d.Ceil()
}
if d := first.Bounds.Min.X; d < 0 {
padding.Min.X = d.Ceil()
}
if d := first.Bounds.Max.X - first.Width; d > 0 {
padding.Max.X = d.Ceil()
}
return
}
func linesDimens(lines []text.Line) layout.Dimensions {
var width fixed.Int26_6
var h int
var baseline int
if len(lines) > 0 {
baseline = lines[0].Ascent.Ceil()
var prevDesc fixed.Int26_6
for _, l := range lines {
h += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if l.Width > width {
width = l.Width
}
}
h += lines[len(lines)-1].Descent.Ceil()
}
w := width.Ceil()
return layout.Dimensions{
Size: image.Point{
X: w,
Y: h,
},
Baseline: h - baseline,
}
}
func align(align text.Alignment, width fixed.Int26_6, maxWidth int) fixed.Int26_6 {
mw := fixed.I(maxWidth)
switch align {
case text.Middle:
return fixed.I(((mw - width) / 2).Floor())
case text.End:
return fixed.I((mw - width).Floor())
case text.Start:
return 0
default:
panic(fmt.Errorf("unknown alignment %v", align))
}
}