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6e26c92c75
Add decode functions to the packages that need them instead. For TransformOp that is used in multiple packages, add the decode function to the internal ops package. Signed-off-by: Elias Naur <mail@eliasnaur.com>
76 lines
1.3 KiB
Go
76 lines
1.3 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package key
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import (
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"gioui.org/ui"
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"gioui.org/ui/input"
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"gioui.org/ui/internal/opconst"
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)
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type HandlerOp struct {
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Key input.Key
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Focus bool
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}
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type HideInputOp struct{}
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type FocusEvent struct {
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Focus bool
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}
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type ChordEvent struct {
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Name rune
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Modifiers Modifiers
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}
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type EditEvent struct {
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Text string
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}
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type Modifiers uint32
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const (
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ModCommand Modifiers = 1 << iota
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ModShift
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)
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const (
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NameLeftArrow = '←'
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NameRightArrow = '→'
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NameUpArrow = '↑'
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NameDownArrow = '↓'
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NameReturn = '⏎'
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NameEnter = '⌤'
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NameEscape = '⎋'
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NameHome = '⇱'
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NameEnd = '⇲'
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NameDeleteBackward = '⌫'
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NameDeleteForward = '⌦'
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NamePageUp = '⇞'
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NamePageDown = '⇟'
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)
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func (m Modifiers) Contain(m2 Modifiers) bool {
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return m&m2 == m2
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}
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func (h HandlerOp) Add(o *ui.Ops) {
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data := make([]byte, opconst.TypeKeyHandlerLen)
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data[0] = byte(opconst.TypeKeyHandler)
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if h.Focus {
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data[1] = 1
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}
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o.Write(data, h.Key)
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}
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func (h HideInputOp) Add(o *ui.Ops) {
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data := make([]byte, opconst.TypeHideInputLen)
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data[0] = byte(opconst.TypeHideInput)
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o.Write(data)
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}
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func (EditEvent) ImplementsEvent() {}
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func (ChordEvent) ImplementsEvent() {}
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func (FocusEvent) ImplementsEvent() {}
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