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Compute and keep constant the pixel density, to avoid window content changes when moving to another monitor with a different density. Use backing store scale, not content scale for input events. Signed-off-by: Elias Naur <mail@eliasnaur.com>
20 lines
905 B
C
20 lines
905 B
C
// SPDX-License-Identifier: Unlicense OR MIT
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#ifndef _OS_MACOS_H
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#define _OS_MACOS_H
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#define GIO_MOUSE_MOVE 1
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#define GIO_MOUSE_UP 2
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#define GIO_MOUSE_DOWN 3
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__attribute__ ((visibility ("hidden"))) void gio_main(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height);
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__attribute__ ((visibility ("hidden"))) CGFloat gio_viewWidth(CFTypeRef viewRef);
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__attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef);
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__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, BOOL anim);
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__attribute__ ((visibility ("hidden"))) void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID);
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__attribute__ ((visibility ("hidden"))) CGFloat gio_getPixelsPerDP(void);
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__attribute__ ((visibility ("hidden"))) CGFloat gio_getBackingScale(void);
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__attribute__ ((visibility ("hidden"))) CGFloat gio_getViewBackingScale(CFTypeRef viewRef);
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#endif
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