Files
gio/ui/layout/layout.go
T
Elias Naur 4ec352727e ui/layout: remove unused isInf
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-09 17:05:38 +02:00

212 lines
4.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package layout
import (
"image"
"math"
"gioui.org/ui"
)
type Constraints struct {
Width Constraint
Height Constraint
}
type Constraint struct {
Min, Max int
}
type Dimens struct {
Size image.Point
Baseline int
}
type Axis uint8
const (
Horizontal Axis = iota
Vertical
)
func (c Constraint) Constrain(v int) int {
if v < c.Min {
return c.Min
} else if v > c.Max {
return c.Max
}
return v
}
func (c Constraints) Constrain(p image.Point) image.Point {
return image.Point{X: c.Width.Constrain(p.X), Y: c.Height.Constrain(p.Y)}
}
func (c Constraints) Expand() Constraints {
return Constraints{Width: c.Width.Expand(), Height: c.Height.Expand()}
}
func (c Constraint) Expand() Constraint {
return Constraint{Min: c.Max, Max: c.Max}
}
func (c Constraints) Loose() Constraints {
return Constraints{Width: c.Width.Loose(), Height: c.Height.Loose()}
}
func (c Constraint) Loose() Constraint {
return Constraint{Max: c.Max}
}
// ExactConstraints returns the constraints that exactly represents the
// given dimensions.
func ExactConstraints(size image.Point) Constraints {
return Constraints{
Width: Constraint{Min: size.X, Max: size.X},
Height: Constraint{Min: size.Y, Max: size.Y},
}
}
type Insets struct {
Top, Right, Bottom, Left ui.Value
top, right, bottom, left int
ops *ui.Ops
begun bool
cs Constraints
}
func (in *Insets) Begin(c *ui.Config, ops *ui.Ops, cs Constraints) Constraints {
if in.begun {
panic("must End before Begin")
}
in.top = int(math.Round(float64(c.Val(in.Top))))
in.right = int(math.Round(float64(c.Val(in.Right))))
in.bottom = int(math.Round(float64(c.Val(in.Bottom))))
in.left = int(math.Round(float64(c.Val(in.Left))))
in.begun = true
in.ops = ops
in.cs = cs
mcs := cs
if mcs.Width.Max != ui.Inf {
mcs.Width.Min -= in.left + in.right
mcs.Width.Max -= in.left + in.right
if mcs.Width.Min < 0 {
mcs.Width.Min = 0
}
if mcs.Width.Max < mcs.Width.Min {
mcs.Width.Max = mcs.Width.Min
}
}
if mcs.Height.Max != ui.Inf {
mcs.Height.Min -= in.top + in.bottom
mcs.Height.Max -= in.top + in.bottom
if mcs.Height.Min < 0 {
mcs.Height.Min = 0
}
if mcs.Height.Max < mcs.Height.Min {
mcs.Height.Max = mcs.Height.Min
}
}
ui.PushOp{}.Add(ops)
ui.TransformOp{Transform: ui.Offset(toPointF(image.Point{X: in.left, Y: in.top}))}.Add(ops)
return mcs
}
func (in *Insets) End(dims Dimens) Dimens {
if !in.begun {
panic("must Begin before End")
}
in.begun = false
ops := in.ops
ui.PopOp{}.Add(ops)
return Dimens{
Size: in.cs.Constrain(dims.Size.Add(image.Point{X: in.right + in.left, Y: in.top + in.bottom})),
Baseline: dims.Baseline + in.top,
}
}
func EqualInsets(v ui.Value) Insets {
return Insets{Top: v, Right: v, Bottom: v, Left: v}
}
type Sized struct {
Width, Height ui.Value
}
func (s Sized) Constrain(c *ui.Config, cs Constraints) Constraints {
if h := int(c.Val(s.Height) + 0.5); h != 0 {
if cs.Height.Min < h {
cs.Height.Min = h
}
if h < cs.Height.Max {
cs.Height.Max = h
}
}
if w := int(c.Val(s.Width) + .5); w != 0 {
if cs.Width.Min < w {
cs.Width.Min = w
}
if w < cs.Width.Max {
cs.Width.Max = w
}
}
return cs
}
type Align struct {
Alignment Direction
ops *ui.Ops
begun bool
cs Constraints
}
func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
if a.begun {
panic("must End before Begin")
}
a.begun = true
a.ops = ops
a.cs = cs
ops.Begin()
return cs.Loose()
}
func (a *Align) End(dims Dimens) Dimens {
if !a.begun {
panic("must Begin before End")
}
a.begun = false
ops := a.ops
block := ops.End()
sz := dims.Size
if a.cs.Width.Max != ui.Inf {
sz.X = a.cs.Width.Max
}
if a.cs.Height.Max != ui.Inf {
sz.Y = a.cs.Height.Max
}
var p image.Point
switch a.Alignment {
case N, S, Center:
p.X = (sz.X - dims.Size.X) / 2
case NE, SE, E:
p.X = sz.X - dims.Size.X
}
switch a.Alignment {
case W, Center, E:
p.Y = (sz.Y - dims.Size.Y) / 2
case SW, S, SE:
p.Y = sz.Y - dims.Size.Y
}
ui.PushOp{}.Add(ops)
ui.TransformOp{Transform: ui.Offset(toPointF(p))}.Add(ops)
block.Add(ops)
ui.PopOp{}.Add(ops)
return Dimens{
Size: sz,
Baseline: dims.Baseline,
}
}