Files
gio/io/pointer/pointer.go
T
Inkeliz 730e04630c io/pointer: rename cursors to match the JavaScript DOM
The names are a better match for layout.Direction.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2022-02-22 17:55:48 +01:00

328 lines
8.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package pointer
import (
"encoding/binary"
"fmt"
"image"
"strings"
"time"
"gioui.org/f32"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/op"
)
// Event is a pointer event.
type Event struct {
Type Type
Source Source
// PointerID is the id for the pointer and can be used
// to track a particular pointer from Press to
// Release or Cancel.
PointerID ID
// Priority is the priority of the receiving handler
// for this event.
Priority Priority
// Time is when the event was received. The
// timestamp is relative to an undefined base.
Time time.Duration
// Buttons are the set of pressed mouse buttons for this event.
Buttons Buttons
// Position is the position of the event, relative to
// the current transformation, as set by op.TransformOp.
Position f32.Point
// Scroll is the scroll amount, if any.
Scroll f32.Point
// Modifiers is the set of active modifiers when
// the mouse button was pressed.
Modifiers key.Modifiers
}
// PassOp sets the pass-through mode. InputOps added while the pass-through
// mode is set don't block events to siblings.
type PassOp struct {
}
// PassStack represents a PassOp on the pass stack.
type PassStack struct {
ops *ops.Ops
id ops.StackID
macroID int
}
// CursorNameOp sets the cursor for the current area.
type CursorNameOp struct {
Name CursorName
}
// InputOp declares an input handler ready for pointer
// events.
type InputOp struct {
Tag event.Tag
// Grab, if set, request that the handler get
// Grabbed priority.
Grab bool
// Types is a bitwise-or of event types to receive.
Types Type
// ScrollBounds describe the maximum scrollable distances in both
// axes. Specifically, any Event e delivered to Tag will satisfy
//
// ScrollBounds.Min.X <= e.Scroll.X <= ScrollBounds.Max.X (horizontal axis)
// ScrollBounds.Min.Y <= e.Scroll.Y <= ScrollBounds.Max.Y (vertical axis)
ScrollBounds image.Rectangle
}
type ID uint16
// Type of an Event.
type Type uint
// Priority of an Event.
type Priority uint8
// Source of an Event.
type Source uint8
// Buttons is a set of mouse buttons
type Buttons uint8
// CursorName is the name of a cursor.
type CursorName string
const (
// CursorDefault is the default cursor.
CursorDefault CursorName = ""
// CursorText is the cursor for text.
CursorText CursorName = "text"
// CursorPointer is the cursor for a link.
CursorPointer CursorName = "pointer"
// CursorCrossHair is the cursor for precise location.
CursorCrossHair CursorName = "crosshair"
// CursorColResize is the cursor for vertical resize.
CursorColResize CursorName = "col-resize"
// CursorRowResize is the cursor for horizontal resize.
CursorRowResize CursorName = "row-resize"
// CursorGrab is the cursor for moving object in any direction.
CursorGrab CursorName = "grab"
// CursorNone hides the cursor. To show it again, use any other cursor.
CursorNone CursorName = "none"
// CursorTopLeftResize is the cursor for top-left corner resizing.
CursorTopLeftResize CursorName = "nw-resize"
// CursorTopRightResize is the cursor for top-right corner resizing.
CursorTopRightResize CursorName = "ne-resize"
// CursorBottomLeftResize is the cursor for bottom-left corner resizing.
CursorBottomLeftResize CursorName = "sw-resize"
// CursorBottomRightResize is the cursor for bottom-right corner resizing.
CursorBottomRightResize CursorName = "se-resize"
// CursorLeftResize is the cursor for left resizing.
CursorLeftResize CursorName = "w-resize"
// CursorRightResize is the cursor for right resizing.
CursorRightResize CursorName = "e-resize"
// CursorTopResize is the cursor for top resizing.
CursorTopResize CursorName = "n-resize"
// CursorBottomResize is the cursor for bottom resizing.
CursorBottomResize CursorName = "s-resize"
)
const (
// A Cancel event is generated when the current gesture is
// interrupted by other handlers or the system.
Cancel Type = (1 << iota) >> 1
// Press of a pointer.
Press
// Release of a pointer.
Release
// Move of a pointer.
Move
// Drag of a pointer.
Drag
// Pointer enters an area watching for pointer input
Enter
// Pointer leaves an area watching for pointer input
Leave
// Scroll of a pointer.
Scroll
)
const (
// Mouse generated event.
Mouse Source = iota
// Touch generated event.
Touch
)
const (
// Shared priority is for handlers that
// are part of a matching set larger than 1.
Shared Priority = iota
// Foremost priority is like Shared, but the
// handler is the foremost of the matching set.
Foremost
// Grabbed is used for matching sets of size 1.
Grabbed
)
const (
// ButtonPrimary is the primary button, usually the left button for a
// right-handed user.
ButtonPrimary Buttons = 1 << iota
// ButtonSecondary is the secondary button, usually the right button for a
// right-handed user.
ButtonSecondary
// ButtonTertiary is the tertiary button, usually the middle button.
ButtonTertiary
)
// frect converts a rectangle to a f32.Rectangle.
func frect(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: fpt(r.Min), Max: fpt(r.Max),
}
}
// fpt converts an point to a f32.Point.
func fpt(p image.Point) f32.Point {
return f32.Point{
X: float32(p.X), Y: float32(p.Y),
}
}
// Push the current pass mode to the pass stack and set the pass mode.
func (p PassOp) Push(o *op.Ops) PassStack {
id, mid := ops.PushOp(&o.Internal, ops.PassStack)
data := ops.Write(&o.Internal, ops.TypePassLen)
data[0] = byte(ops.TypePass)
return PassStack{ops: &o.Internal, id: id, macroID: mid}
}
func (p PassStack) Pop() {
ops.PopOp(p.ops, ops.PassStack, p.id, p.macroID)
data := ops.Write(p.ops, ops.TypePopPassLen)
data[0] = byte(ops.TypePopPass)
}
func (op CursorNameOp) Add(o *op.Ops) {
data := ops.Write1(&o.Internal, ops.TypeCursorLen, op.Name)
data[0] = byte(ops.TypeCursor)
}
// Add panics if the scroll range does not contain zero.
func (op InputOp) Add(o *op.Ops) {
if op.Tag == nil {
panic("Tag must be non-nil")
}
if b := op.ScrollBounds; b.Min.X > 0 || b.Max.X < 0 || b.Min.Y > 0 || b.Max.Y < 0 {
panic(fmt.Errorf("invalid scroll range value %v", b))
}
if op.Types>>16 > 0 {
panic(fmt.Errorf("value in Types overflows uint16"))
}
data := ops.Write1(&o.Internal, ops.TypePointerInputLen, op.Tag)
data[0] = byte(ops.TypePointerInput)
if op.Grab {
data[1] = 1
}
bo := binary.LittleEndian
bo.PutUint16(data[2:], uint16(op.Types))
bo.PutUint32(data[4:], uint32(op.ScrollBounds.Min.X))
bo.PutUint32(data[8:], uint32(op.ScrollBounds.Min.Y))
bo.PutUint32(data[12:], uint32(op.ScrollBounds.Max.X))
bo.PutUint32(data[16:], uint32(op.ScrollBounds.Max.Y))
}
func (t Type) String() string {
if t == Cancel {
return "Cancel"
}
var buf strings.Builder
for tt := Type(1); tt > 0; tt <<= 1 {
if t&tt > 0 {
if buf.Len() > 0 {
buf.WriteByte('|')
}
buf.WriteString((t & tt).string())
}
}
return buf.String()
}
func (t Type) string() string {
switch t {
case Press:
return "Press"
case Release:
return "Release"
case Cancel:
return "Cancel"
case Move:
return "Move"
case Drag:
return "Drag"
case Enter:
return "Enter"
case Leave:
return "Leave"
case Scroll:
return "Scroll"
default:
panic("unknown Type")
}
}
func (p Priority) String() string {
switch p {
case Shared:
return "Shared"
case Foremost:
return "Foremost"
case Grabbed:
return "Grabbed"
default:
panic("unknown priority")
}
}
func (s Source) String() string {
switch s {
case Mouse:
return "Mouse"
case Touch:
return "Touch"
default:
panic("unknown source")
}
}
// Contain reports whether the set b contains
// all of the buttons.
func (b Buttons) Contain(buttons Buttons) bool {
return b&buttons == buttons
}
func (b Buttons) String() string {
var strs []string
if b.Contain(ButtonPrimary) {
strs = append(strs, "ButtonPrimary")
}
if b.Contain(ButtonSecondary) {
strs = append(strs, "ButtonSecondary")
}
if b.Contain(ButtonTertiary) {
strs = append(strs, "ButtonTertiary")
}
return strings.Join(strs, "|")
}
func (c CursorName) String() string {
if c == CursorDefault {
return "default"
}
return string(c)
}
func (Event) ImplementsEvent() {}