Files
gio/app/os_macos.go
T

715 lines
16 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && !ios
// +build darwin,!ios
package app
import (
"errors"
"image"
"runtime"
"time"
"unicode"
"unicode/utf16"
"unsafe"
"gioui.org/f32"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/unit"
_ "gioui.org/internal/cocoainit"
)
/*
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <AppKit/AppKit.h>
#define MOUSE_MOVE 1
#define MOUSE_UP 2
#define MOUSE_DOWN 3
#define MOUSE_SCROLL 4
__attribute__ ((visibility ("hidden"))) void gio_main(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createWindow(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height, CGFloat minWidth, CGFloat minHeight, CGFloat maxWidth, CGFloat maxHeight);
static void writeClipboard(unichar *chars, NSUInteger length) {
@autoreleasepool {
NSString *s = [NSString string];
if (length > 0) {
s = [NSString stringWithCharacters:chars length:length];
}
NSPasteboard *p = NSPasteboard.generalPasteboard;
[p declareTypes:@[NSPasteboardTypeString] owner:nil];
[p setString:s forType:NSPasteboardTypeString];
}
}
static CFTypeRef readClipboard(void) {
@autoreleasepool {
NSPasteboard *p = NSPasteboard.generalPasteboard;
NSString *content = [p stringForType:NSPasteboardTypeString];
return (__bridge_retained CFTypeRef)content;
}
}
static CGFloat viewHeight(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return [view bounds].size.height;
}
static CGFloat viewWidth(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return [view bounds].size.width;
}
static CGFloat getScreenBackingScale(void) {
return [NSScreen.mainScreen backingScaleFactor];
}
static CGFloat getViewBackingScale(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return [view.window backingScaleFactor];
}
static void setNeedsDisplay(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
[view setNeedsDisplay:YES];
}
static NSPoint cascadeTopLeftFromPoint(CFTypeRef windowRef, NSPoint topLeft) {
NSWindow *window = (__bridge NSWindow *)windowRef;
return [window cascadeTopLeftFromPoint:topLeft];
}
static void makeKeyAndOrderFront(CFTypeRef windowRef) {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window makeKeyAndOrderFront:nil];
}
static void toggleFullScreen(CFTypeRef windowRef) {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window toggleFullScreen:nil];
}
static NSWindowStyleMask getWindowStyleMask(CFTypeRef windowRef) {
NSWindow *window = (__bridge NSWindow *)windowRef;
return [window styleMask];
}
static void closeWindow(CFTypeRef windowRef) {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window performClose:nil];
}
static void setSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
NSWindow* window = (__bridge NSWindow *)windowRef;
NSSize size = NSMakeSize(width, height);
[window setContentSize:size];
}
static void setMinSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
NSWindow* window = (__bridge NSWindow *)windowRef;
window.contentMinSize = NSMakeSize(width, height);
}
static void setMaxSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
NSWindow* window = (__bridge NSWindow *)windowRef;
window.contentMaxSize = NSMakeSize(width, height);
}
static void setScreenFrame(CFTypeRef windowRef, CGFloat x, CGFloat y, CGFloat w, CGFloat h) {
NSWindow* window = (__bridge NSWindow *)windowRef;
NSRect r = NSMakeRect(x, y, w, h);
[window setFrame:r display:YES];
}
static void hideWindow(CFTypeRef windowRef) {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window miniaturize:window];
}
static void unhideWindow(CFTypeRef windowRef) {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window deminiaturize:window];
}
static NSRect getScreenFrame(CFTypeRef windowRef) {
NSWindow* window = (__bridge NSWindow *)windowRef;
return [[window screen] frame];
}
static void setTitle(CFTypeRef windowRef, const char *title) {
NSWindow* window = (__bridge NSWindow *)windowRef;
window.title = [NSString stringWithUTF8String: title];
}
static CFTypeRef layerForView(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return (__bridge CFTypeRef)view.layer;
}
static void raiseWindow(CFTypeRef windowRef) {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window makeKeyAndOrderFront:nil];
}
*/
import "C"
func init() {
// Darwin requires that UI operations happen on the main thread only.
runtime.LockOSThread()
}
// ViewEvent notified the client of changes to the window AppKit handles.
// The handles are retained until another ViewEvent is sent.
type ViewEvent struct {
// View is a CFTypeRef for the NSView for the window.
View uintptr
// Layer is a CFTypeRef of the CALayer of View.
Layer uintptr
}
type window struct {
view C.CFTypeRef
window C.CFTypeRef
w *callbacks
stage system.Stage
displayLink *displayLink
cursor pointer.CursorName
scale float32
config Config
}
// viewMap is the mapping from Cocoa NSViews to Go windows.
var viewMap = make(map[C.CFTypeRef]*window)
// launched is closed when applicationDidFinishLaunching is called.
var launched = make(chan struct{})
// nextTopLeft is the offset to use for the next window's call to
// cascadeTopLeftFromPoint.
var nextTopLeft C.NSPoint
// mustView is like lookupView, except that it panics
// if the view isn't mapped.
func mustView(view C.CFTypeRef) *window {
w, ok := lookupView(view)
if !ok {
panic("no window for view")
}
return w
}
func lookupView(view C.CFTypeRef) (*window, bool) {
w, exists := viewMap[view]
if !exists {
return nil, false
}
return w, true
}
func deleteView(view C.CFTypeRef) {
delete(viewMap, view)
}
func insertView(view C.CFTypeRef, w *window) {
viewMap[view] = w
}
func (w *window) contextView() C.CFTypeRef {
return w.view
}
func (w *window) ReadClipboard() {
content := nsstringToString(C.readClipboard())
w.w.Event(clipboard.Event{Text: content})
}
func (w *window) WriteClipboard(s string) {
u16 := utf16.Encode([]rune(s))
var chars *C.unichar
if len(u16) > 0 {
chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
}
C.writeClipboard(chars, C.NSUInteger(len(u16)))
}
func (w *window) updateWindowMode() {
style := int(C.getWindowStyleMask(w.window))
if style&C.NSWindowStyleMaskFullScreen > 0 {
w.config.Mode = Fullscreen
} else {
w.config.Mode = Windowed
}
}
func (w *window) Configure(options []Option) {
screenScale := float32(C.getScreenBackingScale())
cfg := configFor(screenScale)
prev := w.config
w.updateWindowMode()
cnf := w.config
cnf.apply(cfg, options)
// Decorations are never disabled.
cnf.Decorated = true
switch cnf.Mode {
case Fullscreen:
switch prev.Mode {
case Fullscreen:
case Minimized:
C.unhideWindow(w.window)
fallthrough
default:
w.config.Mode = Fullscreen
C.toggleFullScreen(w.window)
}
case Minimized:
switch prev.Mode {
case Minimized, Fullscreen:
default:
w.config.Mode = Minimized
C.hideWindow(w.window)
}
case Maximized:
switch prev.Mode {
case Fullscreen:
case Minimized:
C.unhideWindow(w.window)
fallthrough
default:
w.config.Mode = Maximized
r := C.getScreenFrame(w.window) // the screen size of the window
C.setScreenFrame(w.window, C.CGFloat(0), C.CGFloat(0), r.size.width, r.size.height)
w.config.Size = image.Pt(int(r.size.width), int(r.size.height))
w.setTitle(prev, cnf)
}
case Windowed:
switch prev.Mode {
case Fullscreen:
w.config.Mode = Windowed
C.toggleFullScreen(w.window)
case Minimized:
w.config.Mode = Windowed
C.unhideWindow(w.window)
case Maximized:
w.config.Mode = Windowed
}
w.setTitle(prev, cnf)
if prev.Size != cnf.Size {
w.config.Size = cnf.Size
cnf.Size = cnf.Size.Div(int(screenScale))
C.setSize(w.window, C.CGFloat(cnf.Size.X), C.CGFloat(cnf.Size.Y))
}
if prev.MinSize != cnf.MinSize {
w.config.MinSize = cnf.MinSize
cnf.MinSize = cnf.MinSize.Div(int(screenScale))
C.setMinSize(w.window, C.CGFloat(cnf.MinSize.X), C.CGFloat(cnf.MinSize.Y))
}
if prev.MaxSize != cnf.MaxSize {
w.config.MaxSize = cnf.MaxSize
cnf.MaxSize = cnf.MaxSize.Div(int(screenScale))
C.setMaxSize(w.window, C.CGFloat(cnf.MaxSize.X), C.CGFloat(cnf.MaxSize.Y))
}
if cnf.center {
r := C.getScreenFrame(w.window) // the screen size of the window
sz := w.config.Size
x := (int(r.size.width) - sz.X) / 2
y := (int(r.size.height) - sz.Y) / 2
C.setScreenFrame(w.window, C.CGFloat(x), C.CGFloat(y), C.CGFloat(sz.X), C.CGFloat(sz.Y))
}
}
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
}
if w.config != prev {
w.w.Event(ConfigEvent{Config: w.config})
}
}
func (w *window) setTitle(prev, cnf Config) {
if prev.Title != cnf.Title {
w.config.Title = cnf.Title
title := C.CString(cnf.Title)
defer C.free(unsafe.Pointer(title))
C.setTitle(w.window, title)
}
}
func (w *window) Perform(system.Action) {}
func (w *window) SetCursor(name pointer.CursorName) {
w.cursor = windowSetCursor(w.cursor, name)
}
func (w *window) EditorStateChanged(old, new editorState) {}
func (w *window) ShowTextInput(show bool) {}
func (w *window) SetInputHint(_ key.InputHint) {}
func (w *window) SetAnimating(anim bool) {
if anim {
w.displayLink.Start()
} else {
w.displayLink.Stop()
}
}
func (w *window) Raise() {
C.raiseWindow(w.window)
}
func (w *window) runOnMain(f func()) {
runOnMain(func() {
// Make sure the view is still valid. The window might've been closed
// during the switch to the main thread.
if w.view != 0 {
f()
}
})
}
func (w *window) Close() {
C.closeWindow(w.window)
}
func (w *window) setStage(stage system.Stage) {
if stage == w.stage {
return
}
w.stage = stage
w.w.Event(system.StageEvent{Stage: stage})
}
//export gio_onKeys
func gio_onKeys(view C.CFTypeRef, cstr *C.char, ti C.double, mods C.NSUInteger, keyDown C.bool) {
str := C.GoString(cstr)
kmods := convertMods(mods)
ks := key.Release
if keyDown {
ks = key.Press
}
w := mustView(view)
for _, k := range str {
if n, ok := convertKey(k); ok {
w.w.Event(key.Event{
Name: n,
Modifiers: kmods,
State: ks,
})
}
}
}
//export gio_onText
func gio_onText(view C.CFTypeRef, cstr *C.char) {
str := C.GoString(cstr)
w := mustView(view)
w.w.EditorInsert(str)
}
//export gio_onMouse
func gio_onMouse(view C.CFTypeRef, cdir C.int, cbtns C.NSUInteger, x, y, dx, dy C.CGFloat, ti C.double, mods C.NSUInteger) {
var typ pointer.Type
switch cdir {
case C.MOUSE_MOVE:
typ = pointer.Move
case C.MOUSE_UP:
typ = pointer.Release
case C.MOUSE_DOWN:
typ = pointer.Press
case C.MOUSE_SCROLL:
typ = pointer.Scroll
default:
panic("invalid direction")
}
var btns pointer.Buttons
if cbtns&(1<<0) != 0 {
btns |= pointer.ButtonPrimary
}
if cbtns&(1<<1) != 0 {
btns |= pointer.ButtonSecondary
}
if cbtns&(1<<2) != 0 {
btns |= pointer.ButtonTertiary
}
t := time.Duration(float64(ti)*float64(time.Second) + .5)
w := mustView(view)
xf, yf := float32(x)*w.scale, float32(y)*w.scale
dxf, dyf := float32(dx)*w.scale, float32(dy)*w.scale
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Mouse,
Time: t,
Buttons: btns,
Position: f32.Point{X: xf, Y: yf},
Scroll: f32.Point{X: dxf, Y: dyf},
Modifiers: convertMods(mods),
})
}
//export gio_onDraw
func gio_onDraw(view C.CFTypeRef) {
w := mustView(view)
w.draw()
}
//export gio_onFocus
func gio_onFocus(view C.CFTypeRef, focus C.int) {
w := mustView(view)
w.w.Event(key.FocusEvent{Focus: focus == 1})
w.SetCursor(w.cursor)
}
//export gio_onChangeScreen
func gio_onChangeScreen(view C.CFTypeRef, did uint64) {
w := mustView(view)
w.displayLink.SetDisplayID(did)
}
func (w *window) draw() {
w.scale = float32(C.getViewBackingScale(w.view))
wf, hf := float32(C.viewWidth(w.view)), float32(C.viewHeight(w.view))
sz := image.Point{
X: int(wf*w.scale + .5),
Y: int(hf*w.scale + .5),
}
if sz != w.config.Size {
w.config.Size = sz
w.w.Event(ConfigEvent{Config: w.config})
}
if sz.X == 0 || sz.Y == 0 {
return
}
cfg := configFor(w.scale)
w.setStage(system.StageRunning)
w.w.Event(frameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: cfg,
},
Sync: true,
})
}
func configFor(scale float32) unit.Metric {
return unit.Metric{
PxPerDp: scale,
PxPerSp: scale,
}
}
//export gio_onClose
func gio_onClose(view C.CFTypeRef) {
w := mustView(view)
w.w.Event(ViewEvent{})
deleteView(view)
w.w.Event(system.DestroyEvent{})
w.displayLink.Close()
C.CFRelease(w.view)
C.CFRelease(w.window)
w.view = 0
w.window = 0
w.displayLink = nil
}
//export gio_onHide
func gio_onHide(view C.CFTypeRef) {
w := mustView(view)
w.setStage(system.StagePaused)
}
//export gio_onShow
func gio_onShow(view C.CFTypeRef) {
w := mustView(view)
w.setStage(system.StageRunning)
}
//export gio_onFullscreen
func gio_onFullscreen(view C.CFTypeRef) {
w := mustView(view)
w.config.Mode = Fullscreen
w.w.Event(ConfigEvent{Config: w.config})
}
//export gio_onWindowed
func gio_onWindowed(view C.CFTypeRef) {
w := mustView(view)
w.config.Mode = Windowed
w.w.Event(ConfigEvent{Config: w.config})
}
//export gio_onAppHide
func gio_onAppHide() {
for _, w := range viewMap {
w.setStage(system.StagePaused)
}
}
//export gio_onAppShow
func gio_onAppShow() {
for _, w := range viewMap {
w.setStage(system.StageRunning)
}
}
//export gio_onFinishLaunching
func gio_onFinishLaunching() {
close(launched)
}
func newWindow(win *callbacks, options []Option) error {
<-launched
errch := make(chan error)
runOnMain(func() {
w, err := newOSWindow()
if err != nil {
errch <- err
return
}
errch <- nil
w.w = win
w.window = C.gio_createWindow(w.view, nil, 0, 0, 0, 0, 0, 0)
win.SetDriver(w)
w.Configure(options)
if nextTopLeft.x == 0 && nextTopLeft.y == 0 {
// cascadeTopLeftFromPoint treats (0, 0) as a no-op,
// and just returns the offset we need for the first window.
nextTopLeft = C.cascadeTopLeftFromPoint(w.window, nextTopLeft)
}
nextTopLeft = C.cascadeTopLeftFromPoint(w.window, nextTopLeft)
C.makeKeyAndOrderFront(w.window)
layer := C.layerForView(w.view)
w.w.Event(ViewEvent{View: uintptr(w.view), Layer: uintptr(layer)})
})
return <-errch
}
func newOSWindow() (*window, error) {
view := C.gio_createView()
if view == 0 {
return nil, errors.New("CreateWindow: failed to create view")
}
scale := float32(C.getViewBackingScale(view))
w := &window{
view: view,
scale: scale,
}
done := make(chan struct{})
setNeedsDisplay := func() {
C.setNeedsDisplay(w.view)
done <- struct{}{}
}
dl, err := NewDisplayLink(func() {
w.runOnMain(setNeedsDisplay)
<-done
})
w.displayLink = dl
if err != nil {
C.CFRelease(view)
return nil, err
}
insertView(view, w)
return w, nil
}
func osMain() {
C.gio_main()
}
func convertKey(k rune) (string, bool) {
var n string
switch k {
case 0x1b:
n = key.NameEscape
case C.NSLeftArrowFunctionKey:
n = key.NameLeftArrow
case C.NSRightArrowFunctionKey:
n = key.NameRightArrow
case C.NSUpArrowFunctionKey:
n = key.NameUpArrow
case C.NSDownArrowFunctionKey:
n = key.NameDownArrow
case 0xd:
n = key.NameReturn
case 0x3:
n = key.NameEnter
case C.NSHomeFunctionKey:
n = key.NameHome
case C.NSEndFunctionKey:
n = key.NameEnd
case 0x7f:
n = key.NameDeleteBackward
case C.NSDeleteFunctionKey:
n = key.NameDeleteForward
case C.NSPageUpFunctionKey:
n = key.NamePageUp
case C.NSPageDownFunctionKey:
n = key.NamePageDown
case C.NSF1FunctionKey:
n = key.NameF1
case C.NSF2FunctionKey:
n = key.NameF2
case C.NSF3FunctionKey:
n = key.NameF3
case C.NSF4FunctionKey:
n = key.NameF4
case C.NSF5FunctionKey:
n = key.NameF5
case C.NSF6FunctionKey:
n = key.NameF6
case C.NSF7FunctionKey:
n = key.NameF7
case C.NSF8FunctionKey:
n = key.NameF8
case C.NSF9FunctionKey:
n = key.NameF9
case C.NSF10FunctionKey:
n = key.NameF10
case C.NSF11FunctionKey:
n = key.NameF11
case C.NSF12FunctionKey:
n = key.NameF12
case 0x09, 0x19:
n = key.NameTab
case 0x20:
n = key.NameSpace
default:
k = unicode.ToUpper(k)
if !unicode.IsPrint(k) {
return "", false
}
n = string(k)
}
return n, true
}
func convertMods(mods C.NSUInteger) key.Modifiers {
var kmods key.Modifiers
if mods&C.NSAlternateKeyMask != 0 {
kmods |= key.ModAlt
}
if mods&C.NSControlKeyMask != 0 {
kmods |= key.ModCtrl
}
if mods&C.NSCommandKeyMask != 0 {
kmods |= key.ModCommand
}
if mods&C.NSShiftKeyMask != 0 {
kmods |= key.ModShift
}
return kmods
}
func (_ ViewEvent) ImplementsEvent() {}