mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-05 09:25:38 +00:00
d572aa23ac
The pixel-aligned Rect is more efficient and easier to use in the common case of layout clipping. Signed-off-by: Elias Naur <mail@eliasnaur.com>
52 lines
1.5 KiB
Go
52 lines
1.5 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package clip
|
|
|
|
import (
|
|
"gioui.org/f32"
|
|
"gioui.org/op"
|
|
)
|
|
|
|
// RRect represents the clip area of a rectangle with rounded
|
|
// corners.
|
|
//
|
|
// Specify a square with corner radii equal to half the square size to
|
|
// construct a circular clip area.
|
|
type RRect struct {
|
|
Rect f32.Rectangle
|
|
// The corner radii.
|
|
SE, SW, NW, NE float32
|
|
}
|
|
|
|
// op returns the op for the rectangle.
|
|
func (rr RRect) op(ops *op.Ops) Op {
|
|
return roundRect(ops, rr.Rect, rr.SE, rr.SW, rr.NW, rr.NE)
|
|
}
|
|
|
|
// Add the rectangle clip.
|
|
func (rr RRect) Add(ops *op.Ops) {
|
|
rr.op(ops).Add(ops)
|
|
}
|
|
|
|
// roundRect returns the clip area of a rectangle with rounded
|
|
// corners defined by their radii.
|
|
func roundRect(ops *op.Ops, r f32.Rectangle, se, sw, nw, ne float32) Op {
|
|
size := r.Size()
|
|
// https://pomax.github.io/bezierinfo/#circles_cubic.
|
|
w, h := float32(size.X), float32(size.Y)
|
|
const c = 0.55228475 // 4*(sqrt(2)-1)/3
|
|
var p Path
|
|
p.Begin(ops)
|
|
p.Move(r.Min)
|
|
|
|
p.Move(f32.Point{X: w, Y: h - se})
|
|
p.Cube(f32.Point{X: 0, Y: se * c}, f32.Point{X: -se + se*c, Y: se}, f32.Point{X: -se, Y: se}) // SE
|
|
p.Line(f32.Point{X: sw - w + se, Y: 0})
|
|
p.Cube(f32.Point{X: -sw * c, Y: 0}, f32.Point{X: -sw, Y: -sw + sw*c}, f32.Point{X: -sw, Y: -sw}) // SW
|
|
p.Line(f32.Point{X: 0, Y: nw - h + sw})
|
|
p.Cube(f32.Point{X: 0, Y: -nw * c}, f32.Point{X: nw - nw*c, Y: -nw}, f32.Point{X: nw, Y: -nw}) // NW
|
|
p.Line(f32.Point{X: w - ne - nw, Y: 0})
|
|
p.Cube(f32.Point{X: ne * c, Y: 0}, f32.Point{X: ne, Y: ne - ne*c}, f32.Point{X: ne, Y: ne}) // NE
|
|
return p.End()
|
|
}
|