mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-04 08:55:35 +00:00
8cec7d1a40
Instead of calling from the low level context into the window for its surface and dimensions, add a Context.MakeCurrent method that does it directly. The result is simpler and clearer logic. For example, synchronization is obviously no longer needed. It wasn't necessary before, but the reason was unclear. Signed-off-by: Elias Naur <mail@eliasnaur.com>
253 lines
6.4 KiB
Go
253 lines
6.4 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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// +build linux windows freebsd
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package egl
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import (
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"errors"
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"fmt"
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"runtime"
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"strings"
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"gioui.org/app/internal/gl"
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)
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type Context struct {
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c *gl.Functions
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disp _EGLDisplay
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eglCtx *eglContext
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eglSurf _EGLSurface
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width, height int
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// For sRGB emulation.
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srgbFBO *gl.SRGBFBO
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}
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type eglContext struct {
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config _EGLConfig
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ctx _EGLContext
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visualID int
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srgb bool
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surfaceless bool
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}
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var (
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nilEGLDisplay _EGLDisplay
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nilEGLSurface _EGLSurface
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nilEGLContext _EGLContext
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nilEGLConfig _EGLConfig
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nilEGLNativeWindowType NativeWindowType
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)
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const (
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_EGL_ALPHA_SIZE = 0x3021
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_EGL_BLUE_SIZE = 0x3022
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_EGL_CONFIG_CAVEAT = 0x3027
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_EGL_CONTEXT_CLIENT_VERSION = 0x3098
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_EGL_DEPTH_SIZE = 0x3025
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_EGL_GL_COLORSPACE_KHR = 0x309d
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_EGL_GL_COLORSPACE_SRGB_KHR = 0x3089
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_EGL_GREEN_SIZE = 0x3023
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_EGL_EXTENSIONS = 0x3055
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_EGL_NATIVE_VISUAL_ID = 0x302e
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_EGL_NONE = 0x3038
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_EGL_OPENGL_ES2_BIT = 0x4
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_EGL_RED_SIZE = 0x3024
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_EGL_RENDERABLE_TYPE = 0x3040
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_EGL_SURFACE_TYPE = 0x3033
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_EGL_WINDOW_BIT = 0x4
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)
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func (c *Context) Release() {
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if c.srgbFBO != nil {
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c.srgbFBO.Release()
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c.srgbFBO = nil
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}
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c.ReleaseSurface()
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if c.eglCtx != nil {
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eglDestroyContext(c.disp, c.eglCtx.ctx)
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eglTerminate(c.disp)
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eglReleaseThread()
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c.eglCtx = nil
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}
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}
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func (c *Context) Present() error {
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if c.srgbFBO != nil {
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c.srgbFBO.Blit()
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}
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if !eglSwapBuffers(c.disp, c.eglSurf) {
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return fmt.Errorf("eglSwapBuffers failed (%x)", eglGetError())
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}
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if c.srgbFBO != nil {
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c.srgbFBO.AfterPresent()
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}
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return nil
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}
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func NewContext(disp NativeDisplayType) (*Context, error) {
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eglDisp := eglGetDisplay(disp)
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if eglDisp == nilEGLDisplay {
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return nil, fmt.Errorf("eglGetDisplay failed: 0x%x", eglGetError())
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}
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eglCtx, err := createContext(eglDisp)
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if err != nil {
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return nil, err
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}
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c := &Context{
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disp: eglDisp,
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eglCtx: eglCtx,
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c: new(gl.Functions),
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}
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return c, nil
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}
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func (c *Context) Functions() *gl.Functions {
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return c.c
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}
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func (c *Context) Lock() {}
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func (c *Context) Unlock() {}
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func (c *Context) ReleaseSurface() {
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if c.eglSurf == nilEGLSurface {
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return
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}
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// Make sure any in-flight GL commands are complete.
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c.c.Finish()
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eglMakeCurrent(c.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
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eglDestroySurface(c.disp, c.eglSurf)
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c.eglSurf = nilEGLSurface
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}
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func (c *Context) VisualID() int {
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return c.eglCtx.visualID
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}
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func (c *Context) CreateSurface(win NativeWindowType, width, height int) error {
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eglSurf, err := createSurface(c.disp, c.eglCtx, win)
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c.eglSurf = eglSurf
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c.width = width
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c.height = height
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return err
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}
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func (c *Context) MakeCurrent() error {
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if c.eglSurf == nilEGLSurface && !c.eglCtx.surfaceless {
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return errors.New("no surface created yet EGL_KHR_surfaceless_context is not supported")
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}
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if !eglMakeCurrent(c.disp, c.eglSurf, c.eglSurf, c.eglCtx.ctx) {
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return fmt.Errorf("eglMakeCurrent error 0x%x", eglGetError())
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}
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if c.eglCtx.srgb {
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return nil
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}
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if c.srgbFBO == nil {
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var err error
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c.srgbFBO, err = gl.NewSRGBFBO(c.c)
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if err != nil {
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return err
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}
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}
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return c.srgbFBO.Refresh(c.width, c.height)
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}
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func (c *Context) EnableVSync(enable bool) {
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if enable {
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eglSwapInterval(c.disp, 1)
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} else {
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eglSwapInterval(c.disp, 0)
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}
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}
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func hasExtension(exts []string, ext string) bool {
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for _, e := range exts {
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if ext == e {
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return true
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}
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}
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return false
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}
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func createContext(disp _EGLDisplay) (*eglContext, error) {
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major, minor, ret := eglInitialize(disp)
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if !ret {
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return nil, fmt.Errorf("eglInitialize failed: 0x%x", eglGetError())
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}
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// sRGB framebuffer support on EGL 1.5 or if EGL_KHR_gl_colorspace is supported.
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exts := strings.Split(eglQueryString(disp, _EGL_EXTENSIONS), " ")
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srgb := major > 1 || minor >= 5 || hasExtension(exts, "EGL_KHR_gl_colorspace")
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attribs := []_EGLint{
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_EGL_RENDERABLE_TYPE, _EGL_OPENGL_ES2_BIT,
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_EGL_SURFACE_TYPE, _EGL_WINDOW_BIT,
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_EGL_BLUE_SIZE, 8,
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_EGL_GREEN_SIZE, 8,
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_EGL_RED_SIZE, 8,
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_EGL_CONFIG_CAVEAT, _EGL_NONE,
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}
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if srgb {
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if runtime.GOOS == "linux" {
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// Some Mesa drivers crash if an sRGB framebuffer is requested without alpha.
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// https://bugs.freedesktop.org/show_bug.cgi?id=107782.
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attribs = append(attribs, _EGL_ALPHA_SIZE, 1)
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}
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// Only request a depth buffer if we're going to render directly to the framebuffer.
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attribs = append(attribs, _EGL_DEPTH_SIZE, 16)
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}
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attribs = append(attribs, _EGL_NONE)
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eglCfg, ret := eglChooseConfig(disp, attribs)
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if !ret {
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return nil, fmt.Errorf("eglChooseConfig failed: 0x%x", eglGetError())
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}
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if eglCfg == nilEGLConfig {
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return nil, errors.New("eglChooseConfig returned 0 configs")
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}
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visID, ret := eglGetConfigAttrib(disp, eglCfg, _EGL_NATIVE_VISUAL_ID)
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if !ret {
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return nil, errors.New("newContext: eglGetConfigAttrib for _EGL_NATIVE_VISUAL_ID failed")
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}
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ctxAttribs := []_EGLint{
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_EGL_CONTEXT_CLIENT_VERSION, 3,
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_EGL_NONE,
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}
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eglCtx := eglCreateContext(disp, eglCfg, nilEGLContext, ctxAttribs)
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if eglCtx == nilEGLContext {
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// Fall back to OpenGL ES 2 and rely on extensions.
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ctxAttribs := []_EGLint{
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_EGL_CONTEXT_CLIENT_VERSION, 2,
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_EGL_NONE,
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}
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eglCtx = eglCreateContext(disp, eglCfg, nilEGLContext, ctxAttribs)
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if eglCtx == nilEGLContext {
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return nil, fmt.Errorf("eglCreateContext failed: 0x%x", eglGetError())
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}
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}
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return &eglContext{
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config: _EGLConfig(eglCfg),
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ctx: _EGLContext(eglCtx),
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visualID: int(visID),
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srgb: srgb,
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surfaceless: hasExtension(exts, "EGL_KHR_surfaceless_context"),
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}, nil
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}
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func createSurface(disp _EGLDisplay, eglCtx *eglContext, win NativeWindowType) (_EGLSurface, error) {
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var surfAttribs []_EGLint
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if eglCtx.srgb {
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surfAttribs = append(surfAttribs, _EGL_GL_COLORSPACE_KHR, _EGL_GL_COLORSPACE_SRGB_KHR)
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}
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surfAttribs = append(surfAttribs, _EGL_NONE)
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eglSurf := eglCreateWindowSurface(disp, eglCtx.config, win, surfAttribs)
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if eglSurf == nilEGLSurface && eglCtx.srgb {
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// Try again without sRGB
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eglCtx.srgb = false
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surfAttribs = []_EGLint{_EGL_NONE}
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eglSurf = eglCreateWindowSurface(disp, eglCtx.config, win, surfAttribs)
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}
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if eglSurf == nilEGLSurface {
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return nilEGLSurface, fmt.Errorf("newContext: eglCreateWindowSurface failed 0x%x (sRGB=%v)", eglGetError(), eglCtx.srgb)
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}
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return eglSurf, nil
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}
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