mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 15:45:38 +00:00
f39245df99
It's relatively common to create a widget and then add a background to
it. Using layout.Stack causes bunch of heap allocs, which we would like
to avoid whenever we can.
This adds layout.Background which is roughly the same as:
layout.Stack{Alignment: layout.C}.Layout(gtx,
layout.Expanded(background),
layout.Stacked(widget)
)
goos: windows
goarch: amd64
pkg: gioui.org/layout
cpu: AMD Ryzen Threadripper 2950X 16-Core Processor
│ Stack │ Background │
│ sec/op │ sec/op vs base │
*-32 203.80n ± 1% 83.36n ± 3% -59.09% (p=0.000 n=10)
│ Stack │ Background │
│ B/op │ B/op vs base │
*-32 48.00 ± 0% 0.00 ± 0% -100.00% (p=0.000 n=10)
│ Stack │ Background │
│ allocs/op │ allocs/op vs base │
*-32 2.000 ± 0% 0.000 ± 0% -100.00% (p=0.000 n=10)
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
154 lines
3.3 KiB
Go
154 lines
3.3 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package layout
|
|
|
|
import (
|
|
"image"
|
|
|
|
"gioui.org/op"
|
|
)
|
|
|
|
// Stack lays out child elements on top of each other,
|
|
// according to an alignment direction.
|
|
type Stack struct {
|
|
// Alignment is the direction to align children
|
|
// smaller than the available space.
|
|
Alignment Direction
|
|
}
|
|
|
|
// StackChild represents a child for a Stack layout.
|
|
type StackChild struct {
|
|
expanded bool
|
|
widget Widget
|
|
|
|
// Scratch space.
|
|
call op.CallOp
|
|
dims Dimensions
|
|
}
|
|
|
|
// Stacked returns a Stack child that is laid out with no minimum
|
|
// constraints and the maximum constraints passed to Stack.Layout.
|
|
func Stacked(w Widget) StackChild {
|
|
return StackChild{
|
|
widget: w,
|
|
}
|
|
}
|
|
|
|
// Expanded returns a Stack child with the minimum constraints set
|
|
// to the largest Stacked child. The maximum constraints are set to
|
|
// the same as passed to Stack.Layout.
|
|
func Expanded(w Widget) StackChild {
|
|
return StackChild{
|
|
expanded: true,
|
|
widget: w,
|
|
}
|
|
}
|
|
|
|
// Layout a stack of children. The position of the children are
|
|
// determined by the specified order, but Stacked children are laid out
|
|
// before Expanded children.
|
|
func (s Stack) Layout(gtx Context, children ...StackChild) Dimensions {
|
|
var maxSZ image.Point
|
|
// First lay out Stacked children.
|
|
cgtx := gtx
|
|
cgtx.Constraints.Min = image.Point{}
|
|
for i, w := range children {
|
|
if w.expanded {
|
|
continue
|
|
}
|
|
macro := op.Record(gtx.Ops)
|
|
dims := w.widget(cgtx)
|
|
call := macro.Stop()
|
|
if w := dims.Size.X; w > maxSZ.X {
|
|
maxSZ.X = w
|
|
}
|
|
if h := dims.Size.Y; h > maxSZ.Y {
|
|
maxSZ.Y = h
|
|
}
|
|
children[i].call = call
|
|
children[i].dims = dims
|
|
}
|
|
// Then lay out Expanded children.
|
|
for i, w := range children {
|
|
if !w.expanded {
|
|
continue
|
|
}
|
|
macro := op.Record(gtx.Ops)
|
|
cgtx.Constraints.Min = maxSZ
|
|
dims := w.widget(cgtx)
|
|
call := macro.Stop()
|
|
if w := dims.Size.X; w > maxSZ.X {
|
|
maxSZ.X = w
|
|
}
|
|
if h := dims.Size.Y; h > maxSZ.Y {
|
|
maxSZ.Y = h
|
|
}
|
|
children[i].call = call
|
|
children[i].dims = dims
|
|
}
|
|
|
|
maxSZ = gtx.Constraints.Constrain(maxSZ)
|
|
var baseline int
|
|
for _, ch := range children {
|
|
sz := ch.dims.Size
|
|
var p image.Point
|
|
switch s.Alignment {
|
|
case N, S, Center:
|
|
p.X = (maxSZ.X - sz.X) / 2
|
|
case NE, SE, E:
|
|
p.X = maxSZ.X - sz.X
|
|
}
|
|
switch s.Alignment {
|
|
case W, Center, E:
|
|
p.Y = (maxSZ.Y - sz.Y) / 2
|
|
case SW, S, SE:
|
|
p.Y = maxSZ.Y - sz.Y
|
|
}
|
|
trans := op.Offset(p).Push(gtx.Ops)
|
|
ch.call.Add(gtx.Ops)
|
|
trans.Pop()
|
|
if baseline == 0 {
|
|
if b := ch.dims.Baseline; b != 0 {
|
|
baseline = b + maxSZ.Y - sz.Y - p.Y
|
|
}
|
|
}
|
|
}
|
|
return Dimensions{
|
|
Size: maxSZ,
|
|
Baseline: baseline,
|
|
}
|
|
}
|
|
|
|
// Background lays out single child widget on top of a background,
|
|
// centering, if necessary.
|
|
type Background struct{}
|
|
|
|
// Layout a widget and then add a background to it.
|
|
func (Background) Layout(gtx Context, background, widget Widget) Dimensions {
|
|
macro := op.Record(gtx.Ops)
|
|
wdims := widget(gtx)
|
|
baseline := wdims.Baseline
|
|
call := macro.Stop()
|
|
|
|
cgtx := gtx
|
|
cgtx.Constraints.Min = gtx.Constraints.Constrain(wdims.Size)
|
|
bdims := background(cgtx)
|
|
|
|
if bdims.Size != wdims.Size {
|
|
p := image.Point{
|
|
X: (bdims.Size.X - wdims.Size.X) / 2,
|
|
Y: (bdims.Size.Y - wdims.Size.Y) / 2,
|
|
}
|
|
baseline += (bdims.Size.Y - wdims.Size.Y) / 2
|
|
trans := op.Offset(p).Push(gtx.Ops)
|
|
defer trans.Pop()
|
|
}
|
|
|
|
call.Add(gtx.Ops)
|
|
|
|
return Dimensions{
|
|
Size: bdims.Size,
|
|
Baseline: baseline,
|
|
}
|
|
}
|