mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
62daadb37c
Signed-off-by: Elias Naur <mail@eliasnaur.com>
371 lines
8.9 KiB
Go
371 lines
8.9 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package clip
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import (
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"encoding/binary"
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"hash/maphash"
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"image"
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"math"
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"gioui.org/f32"
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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"gioui.org/internal/stroke"
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"gioui.org/op"
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)
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var pathSeed maphash.Seed
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func init() {
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pathSeed = maphash.MakeSeed()
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}
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// Op represents a clip area. Op intersects the current clip area with
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// itself.
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type Op struct {
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path PathSpec
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outline bool
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stroke StrokeStyle
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dashes DashSpec
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}
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func (p Op) Add(o *op.Ops) {
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str := p.stroke
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path := p.path
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outline := p.outline
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approx := str.Width > 0 && !(p.dashes == DashSpec{} && str.Miter == 0 && str.Join == RoundJoin && str.Cap == RoundCap)
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if approx {
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// If the stroke is not natively supported by the compute renderer, construct a filled path
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// that approximates it.
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path = p.approximateStroke(o)
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str = StrokeStyle{}
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outline = true
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}
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bo := binary.LittleEndian
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if path.hasSegments {
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data := o.Write(opconst.TypePathLen)
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data[0] = byte(opconst.TypePath)
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bo.PutUint64(data[1:], path.hash)
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path.spec.Add(o)
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}
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bounds := path.bounds
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if str.Width > 0 {
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// Expand bounds to cover stroke.
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half := int(str.Width*.5 + .5)
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bounds.Min.X -= half
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bounds.Min.Y -= half
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bounds.Max.X += half
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bounds.Max.Y += half
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data := o.Write(opconst.TypeStrokeLen)
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data[0] = byte(opconst.TypeStroke)
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bo := binary.LittleEndian
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bo.PutUint32(data[1:], math.Float32bits(str.Width))
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}
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data := o.Write(opconst.TypeClipLen)
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data[0] = byte(opconst.TypeClip)
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bo.PutUint32(data[1:], uint32(bounds.Min.X))
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bo.PutUint32(data[5:], uint32(bounds.Min.Y))
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bo.PutUint32(data[9:], uint32(bounds.Max.X))
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bo.PutUint32(data[13:], uint32(bounds.Max.Y))
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if outline {
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data[17] = byte(1)
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}
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}
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func (p Op) approximateStroke(o *op.Ops) PathSpec {
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if !p.path.hasSegments {
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return PathSpec{}
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}
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var r ops.Reader
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// Add path op for us to decode. Use a macro to omit it from later decodes.
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ignore := op.Record(o)
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r.ResetAt(o, ops.NewPC(o))
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p.path.spec.Add(o)
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ignore.Stop()
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encOp, ok := r.Decode()
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if !ok || opconst.OpType(encOp.Data[0]) != opconst.TypeAux {
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panic("corrupt path data")
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}
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pathData := encOp.Data[opconst.TypeAuxLen:]
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// Decode dashes in a similar way.
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var dashes stroke.DashOp
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if p.dashes.phase != 0 || p.dashes.size > 0 {
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ignore := op.Record(o)
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r.ResetAt(o, ops.NewPC(o))
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p.dashes.spec.Add(o)
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ignore.Stop()
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encOp, ok := r.Decode()
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if !ok || opconst.OpType(encOp.Data[0]) != opconst.TypeAux {
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panic("corrupt dash data")
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}
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dashes.Dashes = make([]float32, p.dashes.size)
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dashData := encOp.Data[opconst.TypeAuxLen:]
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bo := binary.LittleEndian
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for i := range dashes.Dashes {
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dashes.Dashes[i] = math.Float32frombits(bo.Uint32(dashData[i*4:]))
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}
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dashes.Phase = p.dashes.phase
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}
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// Approximate and output path data.
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var outline Path
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outline.Begin(o)
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ss := stroke.StrokeStyle{
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Width: p.stroke.Width,
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Miter: p.stroke.Miter,
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Cap: stroke.StrokeCap(p.stroke.Cap),
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Join: stroke.StrokeJoin(p.stroke.Join),
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}
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quads := stroke.StrokePathCommands(ss, dashes, pathData)
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pen := f32.Pt(0, 0)
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for _, quad := range quads {
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q := quad.Quad
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if q.From != pen {
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pen = q.From
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outline.MoveTo(pen)
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}
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outline.contour = int(quad.Contour)
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outline.QuadTo(q.Ctrl, q.To)
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}
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return outline.End()
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}
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type PathSpec struct {
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spec op.CallOp
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// open is true if any path contour is not closed. A closed contour starts
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// and ends in the same point.
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open bool
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// hasSegments tracks whether there are any segments in the path.
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hasSegments bool
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bounds image.Rectangle
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hash uint64
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}
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// Path constructs a Op clip path described by lines and
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// Bézier curves, where drawing outside the Path is discarded.
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// The inside-ness of a pixel is determines by the non-zero winding rule,
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// similar to the SVG rule of the same name.
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//
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// Path generates no garbage and can be used for dynamic paths; path
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// data is stored directly in the Ops list supplied to Begin.
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type Path struct {
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ops *op.Ops
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open bool
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contour int
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pen f32.Point
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macro op.MacroOp
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start f32.Point
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hasSegments bool
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bounds f32.Rectangle
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hash maphash.Hash
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}
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// Pos returns the current pen position.
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func (p *Path) Pos() f32.Point { return p.pen }
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// Begin the path, storing the path data and final Op into ops.
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func (p *Path) Begin(ops *op.Ops) {
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p.hash.SetSeed(pathSeed)
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p.ops = ops
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p.macro = op.Record(ops)
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// Write the TypeAux opcode
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data := ops.Write(opconst.TypeAuxLen)
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data[0] = byte(opconst.TypeAux)
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}
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// End returns a PathSpec ready to use in clipping operations.
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func (p *Path) End() PathSpec {
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c := p.macro.Stop()
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return PathSpec{
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spec: c,
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open: p.open || p.pen != p.start,
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hasSegments: p.hasSegments,
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bounds: boundRectF(p.bounds),
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hash: p.hash.Sum64(),
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}
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}
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// Move moves the pen by the amount specified by delta.
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func (p *Path) Move(delta f32.Point) {
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to := delta.Add(p.pen)
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p.MoveTo(to)
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}
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// MoveTo moves the pen to the specified absolute coordinate.
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func (p *Path) MoveTo(to f32.Point) {
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p.open = p.open || p.pen != p.start
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p.end()
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p.pen = to
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p.start = to
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}
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// end completes the current contour.
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func (p *Path) end() {
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p.contour++
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}
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// Line moves the pen by the amount specified by delta, recording a line.
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func (p *Path) Line(delta f32.Point) {
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to := delta.Add(p.pen)
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p.LineTo(to)
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}
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// LineTo moves the pen to the absolute point specified, recording a line.
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func (p *Path) LineTo(to f32.Point) {
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data := p.ops.Write(scene.CommandSize + 4)
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bo := binary.LittleEndian
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bo.PutUint32(data[0:], uint32(p.contour))
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p.cmd(data[4:], scene.Line(p.pen, to))
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p.pen = to
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p.expand(to)
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}
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func (p *Path) cmd(data []byte, c scene.Command) {
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ops.EncodeCommand(data, c)
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p.hash.Write(data)
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}
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func (p *Path) expand(pt f32.Point) {
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if !p.hasSegments {
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p.hasSegments = true
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p.bounds = f32.Rectangle{Min: pt, Max: pt}
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} else {
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b := p.bounds
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if pt.X < b.Min.X {
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b.Min.X = pt.X
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}
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if pt.Y < b.Min.Y {
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b.Min.Y = pt.Y
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}
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if pt.X > b.Max.X {
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b.Max.X = pt.X
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}
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if pt.Y > b.Max.Y {
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b.Max.Y = pt.Y
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}
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p.bounds = b
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}
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}
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// boundRectF returns a bounding image.Rectangle for a f32.Rectangle.
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func boundRectF(r f32.Rectangle) image.Rectangle {
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return image.Rectangle{
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Min: image.Point{
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X: int(floor(r.Min.X)),
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Y: int(floor(r.Min.Y)),
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},
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Max: image.Point{
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X: int(ceil(r.Max.X)),
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Y: int(ceil(r.Max.Y)),
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},
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}
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}
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func ceil(v float32) int {
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return int(math.Ceil(float64(v)))
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}
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func floor(v float32) int {
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return int(math.Floor(float64(v)))
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}
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// Quad records a quadratic Bézier from the pen to end
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// with the control point ctrl.
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func (p *Path) Quad(ctrl, to f32.Point) {
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ctrl = ctrl.Add(p.pen)
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to = to.Add(p.pen)
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p.QuadTo(ctrl, to)
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}
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// QuadTo records a quadratic Bézier from the pen to end
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// with the control point ctrl, with absolute coordinates.
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func (p *Path) QuadTo(ctrl, to f32.Point) {
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data := p.ops.Write(scene.CommandSize + 4)
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bo := binary.LittleEndian
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bo.PutUint32(data[0:], uint32(p.contour))
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p.cmd(data[4:], scene.Quad(p.pen, ctrl, to))
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p.pen = to
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p.expand(ctrl)
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p.expand(to)
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}
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// ArcTo adds an elliptical arc to the path. The implied ellipse is defined
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// by its focus points f1 and f2.
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// The arc starts in the current point and ends angle radians along the ellipse boundary.
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// The sign of angle determines the direction; positive being counter-clockwise,
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// negative clockwise.
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func (p *Path) ArcTo(f1, f2 f32.Point, angle float32) {
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const segments = 16
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m := stroke.ArcTransform(p.pen, f1, f2, angle, segments)
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for i := 0; i < segments; i++ {
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p0 := p.pen
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p1 := m.Transform(p0)
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p2 := m.Transform(p1)
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ctl := p1.Mul(2).Sub(p0.Add(p2).Mul(.5))
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p.QuadTo(ctl, p2)
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}
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}
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// Arc is like ArcTo where f1 and f2 are relative to the current position.
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func (p *Path) Arc(f1, f2 f32.Point, angle float32) {
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f1 = f1.Add(p.pen)
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f2 = f2.Add(p.pen)
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p.ArcTo(f1, f2, angle)
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}
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// Cube records a cubic Bézier from the pen through
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// two control points ending in to.
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func (p *Path) Cube(ctrl0, ctrl1, to f32.Point) {
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p.CubeTo(p.pen.Add(ctrl0), p.pen.Add(ctrl1), p.pen.Add(to))
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}
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// CubeTo records a cubic Bézier from the pen through
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// two control points ending in to, with absolute coordinates.
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func (p *Path) CubeTo(ctrl0, ctrl1, to f32.Point) {
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if ctrl0 == p.pen && ctrl1 == p.pen && to == p.pen {
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return
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}
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data := p.ops.Write(scene.CommandSize + 4)
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bo := binary.LittleEndian
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bo.PutUint32(data[0:], uint32(p.contour))
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p.cmd(data[4:], scene.Cubic(p.pen, ctrl0, ctrl1, to))
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p.pen = to
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p.expand(ctrl0)
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p.expand(ctrl1)
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p.expand(to)
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}
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// Close closes the path contour.
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func (p *Path) Close() {
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if p.pen != p.start {
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p.LineTo(p.start)
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}
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p.end()
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}
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// Outline represents the area inside of a path, according to the
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// non-zero winding rule.
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type Outline struct {
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Path PathSpec
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}
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// Op returns a clip operation representing the outline.
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func (o Outline) Op() Op {
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if o.Path.open {
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panic("not all path contours are closed")
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}
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return Op{
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path: o.Path,
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outline: true,
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}
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}
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