Files
gio/internal/rendertest/transform_test.go
T
Elias Naur d572aa23ac op/clip: split Rect into pixel-aligned Rect and rounded RRect
The pixel-aligned Rect is more efficient and easier to use in the common case
of layout clipping.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-07-09 18:33:00 +02:00

202 lines
5.6 KiB
Go

package rendertest
import (
"math"
"testing"
"gioui.org/f32"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"golang.org/x/image/colornames"
)
func TestPaintOffset(t *testing.T) {
run(t, func(o *op.Ops) {
op.Offset(f32.Pt(10, 20)).Add(o)
paint.ColorOp{Color: colornames.Red}.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 50, 50)}.Add(o)
}, func(r result) {
r.expect(0, 0, colornames.White)
r.expect(59, 30, colornames.Red)
r.expect(60, 30, colornames.White)
r.expect(10, 70, colornames.White)
})
}
func TestPaintRotate(t *testing.T) {
run(t, func(o *op.Ops) {
a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), -math.Pi/8)
op.Affine(a).Add(o)
paint.ColorOp{Color: colornames.Red}.Add(o)
paint.PaintOp{Rect: f32.Rect(20, 20, 60, 60)}.Add(o)
}, func(r result) {
r.expect(40, 40, colornames.Red)
r.expect(50, 19, colornames.Red)
r.expect(59, 19, colornames.White)
r.expect(21, 21, colornames.White)
})
}
func TestPaintShear(t *testing.T) {
run(t, func(o *op.Ops) {
a := f32.Affine2D{}.Shear(f32.Point{}, math.Pi/4, 0)
op.Affine(a).Add(o)
paint.ColorOp{Color: colornames.Red}.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 40, 40)}.Add(o)
}, func(r result) {
r.expect(10, 30, colornames.White)
})
}
func TestClipPaintOffset(t *testing.T) {
run(t, func(o *op.Ops) {
paint.ColorOp{Color: colornames.Red}.Add(o)
clip.RRect{Rect: f32.Rect(10, 10, 30, 30)}.Add(o)
op.Offset(f32.Pt(20, 20)).Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 100, 100)}.Add(o)
}, func(r result) {
r.expect(0, 0, colornames.White)
r.expect(19, 19, colornames.White)
r.expect(20, 20, colornames.Red)
r.expect(30, 30, colornames.White)
})
}
func TestClipOffset(t *testing.T) {
run(t, func(o *op.Ops) {
paint.ColorOp{Color: colornames.Red}.Add(o)
op.Offset(f32.Pt(20, 20)).Add(o)
clip.RRect{Rect: f32.Rect(10, 10, 30, 30)}.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 100, 100)}.Add(o)
}, func(r result) {
r.expect(0, 0, colornames.White)
r.expect(29, 29, colornames.White)
r.expect(30, 30, colornames.Red)
r.expect(49, 49, colornames.Red)
r.expect(50, 50, colornames.White)
})
}
func TestClipScale(t *testing.T) {
run(t, func(o *op.Ops) {
paint.ColorOp{Color: colornames.Red}.Add(o)
a := f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 2)).Offset(f32.Pt(10, 10))
op.Affine(a).Add(o)
clip.RRect{Rect: f32.Rect(10, 10, 20, 20)}.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 1000, 1000)}.Add(o)
}, func(r result) {
r.expect(19+10, 19+10, colornames.White)
r.expect(20+10, 20+10, colornames.Red)
r.expect(39+10, 39+10, colornames.Red)
r.expect(40+10, 40+10, colornames.White)
})
}
func TestClipRotate(t *testing.T) {
run(t, func(o *op.Ops) {
paint.ColorOp{Color: colornames.Red}.Add(o)
op.Affine(f32.Affine2D{}.Rotate(f32.Pt(40, 40), -math.Pi/4)).Add(o)
clip.RRect{Rect: f32.Rect(30, 30, 50, 50)}.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 40, 100, 100)}.Add(o)
}, func(r result) {
r.expect(39, 39, colornames.White)
r.expect(41, 41, colornames.Red)
r.expect(50, 50, colornames.White)
})
}
func TestOffsetTexture(t *testing.T) {
run(t, func(o *op.Ops) {
op.Offset(f32.Pt(15, 15)).Add(o)
squares.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 50, 50)}.Add(o)
}, func(r result) {
r.expect(14, 20, colornames.White)
r.expect(66, 20, colornames.White)
r.expect(16, 64, colornames.Green)
r.expect(64, 16, colornames.Green)
})
}
func TestOffsetScaleTexture(t *testing.T) {
run(t, func(o *op.Ops) {
op.Offset(f32.Pt(15, 15)).Add(o)
squares.Add(o)
op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 1))).Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 50, 50)}.Add(o)
}, func(r result) {
r.expect(114, 64, colornames.Blue)
r.expect(116, 64, colornames.White)
})
}
func TestRotateTexture(t *testing.T) {
run(t, func(o *op.Ops) {
squares.Add(o)
a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), math.Pi/4)
op.Affine(a).Add(o)
paint.PaintOp{Rect: f32.Rect(30, 30, 50, 50)}.Add(o)
}, func(r result) {
r.expect(40, 40-12, colornames.Blue)
r.expect(40+12, 40, colornames.Green)
})
}
func TestRotateClipTexture(t *testing.T) {
run(t, func(o *op.Ops) {
squares.Add(o)
a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), math.Pi/8)
op.Affine(a).Add(o)
clip.RRect{Rect: f32.Rect(30, 30, 50, 50)}.Add(o)
paint.PaintOp{Rect: f32.Rect(10, 10, 70, 70)}.Add(o)
}, func(r result) {
r.expect(0, 0, colornames.White)
r.expect(37, 39, colornames.Green)
r.expect(36, 39, colornames.Green)
r.expect(35, 39, colornames.Green)
r.expect(34, 39, colornames.Green)
r.expect(33, 39, colornames.Green)
})
}
func TestComplicatedTransform(t *testing.T) {
run(t, func(o *op.Ops) {
squares.Add(o)
clip.RRect{Rect: f32.Rect(0, 0, 100, 100), SE: 50, SW: 50, NW: 50, NE: 50}.Add(o)
a := f32.Affine2D{}.Shear(f32.Point{}, math.Pi/4, 0)
op.Affine(a).Add(o)
clip.RRect{Rect: f32.Rect(0, 0, 50, 40)}.Add(o)
op.Offset(f32.Pt(-100, -100)).Add(o)
paint.PaintOp{Rect: f32.Rect(100, 100, 150, 150)}.Add(o)
}, func(r result) {
r.expect(20, 5, colornames.White)
})
}
func TestTransformOrder(t *testing.T) {
// check the ordering of operations bot in affine and in gpu stack.
run(t, func(o *op.Ops) {
paint.ColorOp{Color: colornames.Red}.Add(o)
a := f32.Affine2D{}.Offset(f32.Pt(64, 64))
op.Affine(a).Add(o)
b := f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(8, 8))
op.Affine(b).Add(o)
c := f32.Affine2D{}.Offset(f32.Pt(-10, -10)).Scale(f32.Point{}, f32.Pt(0.5, 0.5))
op.Affine(c).Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 20, 20)}.Add(o)
}, func(r result) {
// centered and with radius 40
r.expect(64-41, 64, colornames.White)
r.expect(64-39, 64, colornames.Red)
r.expect(64+39, 64, colornames.Red)
r.expect(64+41, 64, colornames.White)
})
}