Files
gio/app/os_macos.go
T
Elias Naur 6879a30582 app: prepare Window for removal of Main and asynchronous FrameEvents
This is mostly a refactor, but there are two user-visible effects:
- Window.NextEvent may be called even after DestroyEvent is returned.
- Window.Invalidate always wakes up a blocking NextEvent, even when a
FrameEvent cannot be generated.

As a nice side-effect, X11, Wayland and Wasm no longer require separate
goroutines for their window loops.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-08 18:45:15 +00:00

1021 lines
26 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && !ios
// +build darwin,!ios
package app
import (
"errors"
"image"
"io"
"runtime"
"strings"
"time"
"unicode"
"unicode/utf8"
"gioui.org/internal/f32"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/io/transfer"
"gioui.org/op"
"gioui.org/unit"
_ "gioui.org/internal/cocoainit"
)
/*
#cgo CFLAGS: -Werror -Wno-deprecated-declarations -fobjc-arc -x objective-c
#cgo LDFLAGS: -framework AppKit -framework QuartzCore
#include <AppKit/AppKit.h>
#define MOUSE_MOVE 1
#define MOUSE_UP 2
#define MOUSE_DOWN 3
#define MOUSE_SCROLL 4
__attribute__ ((visibility ("hidden"))) void gio_main(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height, CGFloat minWidth, CGFloat minHeight, CGFloat maxWidth, CGFloat maxHeight);
static void writeClipboard(CFTypeRef str) {
@autoreleasepool {
NSString *s = (__bridge NSString *)str;
NSPasteboard *p = NSPasteboard.generalPasteboard;
[p declareTypes:@[NSPasteboardTypeString] owner:nil];
[p setString:s forType:NSPasteboardTypeString];
}
}
static CFTypeRef readClipboard(void) {
@autoreleasepool {
NSPasteboard *p = NSPasteboard.generalPasteboard;
NSString *content = [p stringForType:NSPasteboardTypeString];
return (__bridge_retained CFTypeRef)content;
}
}
static CGFloat viewHeight(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return [view bounds].size.height;
}
static CGFloat viewWidth(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return [view bounds].size.width;
}
static CGFloat getScreenBackingScale(void) {
return [NSScreen.mainScreen backingScaleFactor];
}
static CGFloat getViewBackingScale(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return [view.window backingScaleFactor];
}
static void setNeedsDisplay(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
[view setNeedsDisplay:YES];
}
static NSPoint cascadeTopLeftFromPoint(CFTypeRef windowRef, NSPoint topLeft) {
NSWindow *window = (__bridge NSWindow *)windowRef;
return [window cascadeTopLeftFromPoint:topLeft];
}
static void makeKeyAndOrderFront(CFTypeRef windowRef) {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window makeKeyAndOrderFront:nil];
}
static void toggleFullScreen(CFTypeRef windowRef) {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window toggleFullScreen:nil];
}
static NSWindowStyleMask getWindowStyleMask(CFTypeRef windowRef) {
NSWindow *window = (__bridge NSWindow *)windowRef;
return [window styleMask];
}
static void setWindowStyleMask(CFTypeRef windowRef, NSWindowStyleMask mask) {
NSWindow *window = (__bridge NSWindow *)windowRef;
window.styleMask = mask;
}
static void setWindowTitleVisibility(CFTypeRef windowRef, NSWindowTitleVisibility state) {
NSWindow *window = (__bridge NSWindow *)windowRef;
window.titleVisibility = state;
}
static void setWindowTitlebarAppearsTransparent(CFTypeRef windowRef, int transparent) {
NSWindow *window = (__bridge NSWindow *)windowRef;
window.titlebarAppearsTransparent = (BOOL)transparent;
}
static void setWindowStandardButtonHidden(CFTypeRef windowRef, NSWindowButton btn, int hide) {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window standardWindowButton:btn].hidden = (BOOL)hide;
}
static void performWindowDragWithEvent(CFTypeRef windowRef, CFTypeRef evt) {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window performWindowDragWithEvent:(__bridge NSEvent*)evt];
}
static void closeWindow(CFTypeRef windowRef) {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window performClose:nil];
}
static void setSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
NSWindow* window = (__bridge NSWindow *)windowRef;
NSSize size = NSMakeSize(width, height);
[window setContentSize:size];
}
static void setMinSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
NSWindow* window = (__bridge NSWindow *)windowRef;
window.contentMinSize = NSMakeSize(width, height);
}
static void setMaxSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
NSWindow* window = (__bridge NSWindow *)windowRef;
window.contentMaxSize = NSMakeSize(width, height);
}
static void setScreenFrame(CFTypeRef windowRef, CGFloat x, CGFloat y, CGFloat w, CGFloat h) {
NSWindow* window = (__bridge NSWindow *)windowRef;
NSRect r = NSMakeRect(x, y, w, h);
[window setFrame:r display:YES];
}
static void hideWindow(CFTypeRef windowRef) {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window miniaturize:window];
}
static void unhideWindow(CFTypeRef windowRef) {
NSWindow* window = (__bridge NSWindow *)windowRef;
[window deminiaturize:window];
}
static NSRect getScreenFrame(CFTypeRef windowRef) {
NSWindow* window = (__bridge NSWindow *)windowRef;
return [[window screen] frame];
}
static void setTitle(CFTypeRef windowRef, CFTypeRef titleRef) {
NSWindow *window = (__bridge NSWindow *)windowRef;
window.title = (__bridge NSString *)titleRef;
}
static int isWindowZoomed(CFTypeRef windowRef) {
NSWindow *window = (__bridge NSWindow *)windowRef;
return window.zoomed ? 1 : 0;
}
static void zoomWindow(CFTypeRef windowRef) {
NSWindow *window = (__bridge NSWindow *)windowRef;
[window zoom:nil];
}
static CFTypeRef layerForView(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return (__bridge CFTypeRef)view.layer;
}
static CFTypeRef windowForView(CFTypeRef viewRef) {
NSView *view = (__bridge NSView *)viewRef;
return (__bridge CFTypeRef)view.window;
}
static void raiseWindow(CFTypeRef windowRef) {
NSRunningApplication *currentApp = [NSRunningApplication currentApplication];
if (![currentApp isActive]) {
[currentApp activateWithOptions:(NSApplicationActivateAllWindows | NSApplicationActivateIgnoringOtherApps)];
}
NSWindow* window = (__bridge NSWindow *)windowRef;
[window makeKeyAndOrderFront:nil];
}
static CFTypeRef createInputContext(CFTypeRef clientRef) {
@autoreleasepool {
id<NSTextInputClient> client = (__bridge id<NSTextInputClient>)clientRef;
NSTextInputContext *ctx = [[NSTextInputContext alloc] initWithClient:client];
return CFBridgingRetain(ctx);
}
}
static void discardMarkedText(CFTypeRef viewRef) {
@autoreleasepool {
id<NSTextInputClient> view = (__bridge id<NSTextInputClient>)viewRef;
NSTextInputContext *ctx = [NSTextInputContext currentInputContext];
if (view == [ctx client]) {
[ctx discardMarkedText];
}
}
}
static void invalidateCharacterCoordinates(CFTypeRef viewRef) {
@autoreleasepool {
id<NSTextInputClient> view = (__bridge id<NSTextInputClient>)viewRef;
NSTextInputContext *ctx = [NSTextInputContext currentInputContext];
if (view == [ctx client]) {
[ctx invalidateCharacterCoordinates];
}
}
}
*/
import "C"
func init() {
// Darwin requires that UI operations happen on the main thread only.
runtime.LockOSThread()
}
// ViewEvent notified the client of changes to the window AppKit handles.
// The handles are retained until another ViewEvent is sent.
type ViewEvent struct {
// View is a CFTypeRef for the NSView for the window.
View uintptr
// Layer is a CFTypeRef of the CALayer of View.
Layer uintptr
}
type window struct {
view C.CFTypeRef
w *callbacks
stage Stage
displayLink *displayLink
// redraw is a single entry channel for making sure only one
// display link redraw request is in flight.
redraw chan struct{}
cursor pointer.Cursor
pointerBtns pointer.Buttons
loop *eventLoop
scale float32
config Config
}
// viewMap is the mapping from Cocoa NSViews to Go windows.
var viewMap = make(map[C.CFTypeRef]*window)
// launched is closed when applicationDidFinishLaunching is called.
var launched = make(chan struct{})
// nextTopLeft is the offset to use for the next window's call to
// cascadeTopLeftFromPoint.
var nextTopLeft C.NSPoint
// mustView is like lookupView, except that it panics
// if the view isn't mapped.
func mustView(view C.CFTypeRef) *window {
w, exists := viewMap[view]
if !exists {
panic("no window for view")
}
return w
}
func insertView(view C.CFTypeRef, w *window) {
viewMap[view] = w
}
func (w *window) contextView() C.CFTypeRef {
return w.view
}
func (w *window) ReadClipboard() {
cstr := C.readClipboard()
if cstr != 0 {
defer C.CFRelease(cstr)
}
content := nsstringToString(cstr)
w.ProcessEvent(transfer.DataEvent{
Type: "application/text",
Open: func() io.ReadCloser {
return io.NopCloser(strings.NewReader(content))
},
})
}
func (w *window) WriteClipboard(mime string, s []byte) {
cstr := stringToNSString(string(s))
defer C.CFRelease(cstr)
C.writeClipboard(cstr)
}
func (w *window) updateWindowMode() {
style := int(C.getWindowStyleMask(C.windowForView(w.view)))
if style&C.NSWindowStyleMaskFullScreen != 0 {
w.config.Mode = Fullscreen
} else {
w.config.Mode = Windowed
}
w.config.Decorated = style&C.NSWindowStyleMaskFullSizeContentView == 0
}
func (w *window) Configure(options []Option) {
screenScale := float32(C.getScreenBackingScale())
cfg := configFor(screenScale)
prev := w.config
w.updateWindowMode()
cnf := w.config
cnf.apply(cfg, options)
window := C.windowForView(w.view)
switch cnf.Mode {
case Fullscreen:
switch prev.Mode {
case Fullscreen:
case Minimized:
C.unhideWindow(window)
fallthrough
default:
w.config.Mode = Fullscreen
C.toggleFullScreen(window)
}
case Minimized:
switch prev.Mode {
case Minimized, Fullscreen:
default:
w.config.Mode = Minimized
C.hideWindow(window)
}
case Maximized:
switch prev.Mode {
case Fullscreen:
case Minimized:
C.unhideWindow(window)
fallthrough
default:
w.config.Mode = Maximized
w.setTitle(prev, cnf)
if C.isWindowZoomed(window) == 0 {
C.zoomWindow(window)
}
}
case Windowed:
switch prev.Mode {
case Fullscreen:
C.toggleFullScreen(window)
case Minimized:
C.unhideWindow(window)
case Maximized:
if C.isWindowZoomed(window) != 0 {
C.zoomWindow(window)
}
}
w.config.Mode = Windowed
w.setTitle(prev, cnf)
if prev.Size != cnf.Size {
w.config.Size = cnf.Size
cnf.Size = cnf.Size.Div(int(screenScale))
C.setSize(window, C.CGFloat(cnf.Size.X), C.CGFloat(cnf.Size.Y))
}
if prev.MinSize != cnf.MinSize {
w.config.MinSize = cnf.MinSize
cnf.MinSize = cnf.MinSize.Div(int(screenScale))
C.setMinSize(window, C.CGFloat(cnf.MinSize.X), C.CGFloat(cnf.MinSize.Y))
}
if prev.MaxSize != cnf.MaxSize {
w.config.MaxSize = cnf.MaxSize
cnf.MaxSize = cnf.MaxSize.Div(int(screenScale))
C.setMaxSize(window, C.CGFloat(cnf.MaxSize.X), C.CGFloat(cnf.MaxSize.Y))
}
}
if cnf.Decorated != prev.Decorated {
w.config.Decorated = cnf.Decorated
mask := C.getWindowStyleMask(window)
style := C.NSWindowStyleMask(C.NSWindowStyleMaskTitled | C.NSWindowStyleMaskResizable | C.NSWindowStyleMaskMiniaturizable | C.NSWindowStyleMaskClosable)
style = C.NSWindowStyleMaskFullSizeContentView
mask &^= style
barTrans := C.int(C.NO)
titleVis := C.NSWindowTitleVisibility(C.NSWindowTitleVisible)
if !cnf.Decorated {
mask |= style
barTrans = C.YES
titleVis = C.NSWindowTitleHidden
}
C.setWindowTitlebarAppearsTransparent(window, barTrans)
C.setWindowTitleVisibility(window, titleVis)
C.setWindowStyleMask(window, mask)
C.setWindowStandardButtonHidden(window, C.NSWindowCloseButton, barTrans)
C.setWindowStandardButtonHidden(window, C.NSWindowMiniaturizeButton, barTrans)
C.setWindowStandardButtonHidden(window, C.NSWindowZoomButton, barTrans)
}
w.ProcessEvent(ConfigEvent{Config: w.config})
}
func (w *window) setTitle(prev, cnf Config) {
if prev.Title != cnf.Title {
w.config.Title = cnf.Title
title := stringToNSString(cnf.Title)
defer C.CFRelease(title)
C.setTitle(C.windowForView(w.view), title)
}
}
func (w *window) Perform(acts system.Action) {
window := C.windowForView(w.view)
walkActions(acts, func(a system.Action) {
switch a {
case system.ActionCenter:
r := C.getScreenFrame(window) // the screen size of the window
screenScale := float32(C.getScreenBackingScale())
sz := w.config.Size.Div(int(screenScale))
x := (int(r.size.width) - sz.X) / 2
y := (int(r.size.height) - sz.Y) / 2
C.setScreenFrame(window, C.CGFloat(x), C.CGFloat(y), C.CGFloat(sz.X), C.CGFloat(sz.Y))
case system.ActionRaise:
C.raiseWindow(window)
}
})
if acts&system.ActionClose != 0 {
C.closeWindow(window)
}
}
func (w *window) SetCursor(cursor pointer.Cursor) {
w.cursor = windowSetCursor(w.cursor, cursor)
}
func (w *window) EditorStateChanged(old, new editorState) {
if old.Selection.Range != new.Selection.Range || old.Snippet != new.Snippet {
C.discardMarkedText(w.view)
w.w.SetComposingRegion(key.Range{Start: -1, End: -1})
}
if old.Selection.Caret != new.Selection.Caret || old.Selection.Transform != new.Selection.Transform {
C.invalidateCharacterCoordinates(w.view)
}
}
func (w *window) ShowTextInput(show bool) {}
func (w *window) SetInputHint(_ key.InputHint) {}
func (w *window) SetAnimating(anim bool) {
if anim {
w.displayLink.Start()
} else {
w.displayLink.Stop()
}
}
func (w *window) runOnMain(f func()) {
runOnMain(func() {
// Make sure the view is still valid. The window might've been closed
// during the switch to the main thread.
if w.view != 0 {
f()
}
})
}
func (w *window) setStage(stage Stage) {
if stage == w.stage {
return
}
w.stage = stage
w.ProcessEvent(StageEvent{Stage: stage})
}
//export gio_onKeys
func gio_onKeys(view, cstr C.CFTypeRef, ti C.double, mods C.NSUInteger, keyDown C.bool) {
str := nsstringToString(cstr)
kmods := convertMods(mods)
ks := key.Release
if keyDown {
ks = key.Press
}
w := mustView(view)
for _, k := range str {
if n, ok := convertKey(k); ok {
w.ProcessEvent(key.Event{
Name: n,
Modifiers: kmods,
State: ks,
})
}
}
}
//export gio_onText
func gio_onText(view, cstr C.CFTypeRef) {
str := nsstringToString(cstr)
w := mustView(view)
w.w.EditorInsert(str)
}
//export gio_onMouse
func gio_onMouse(view, evt C.CFTypeRef, cdir C.int, cbtn C.NSInteger, x, y, dx, dy C.CGFloat, ti C.double, mods C.NSUInteger) {
w := mustView(view)
t := time.Duration(float64(ti)*float64(time.Second) + .5)
xf, yf := float32(x)*w.scale, float32(y)*w.scale
dxf, dyf := float32(dx)*w.scale, float32(dy)*w.scale
pos := f32.Point{X: xf, Y: yf}
var btn pointer.Buttons
switch cbtn {
case 0:
btn = pointer.ButtonPrimary
case 1:
btn = pointer.ButtonSecondary
case 2:
btn = pointer.ButtonTertiary
}
var typ pointer.Kind
switch cdir {
case C.MOUSE_MOVE:
typ = pointer.Move
case C.MOUSE_UP:
typ = pointer.Release
w.pointerBtns &^= btn
case C.MOUSE_DOWN:
typ = pointer.Press
w.pointerBtns |= btn
act, ok := w.w.ActionAt(pos)
if ok && w.config.Mode != Fullscreen {
switch act {
case system.ActionMove:
C.performWindowDragWithEvent(C.windowForView(w.view), evt)
return
}
}
case C.MOUSE_SCROLL:
typ = pointer.Scroll
default:
panic("invalid direction")
}
w.ProcessEvent(pointer.Event{
Kind: typ,
Source: pointer.Mouse,
Time: t,
Buttons: w.pointerBtns,
Position: pos,
Scroll: f32.Point{X: dxf, Y: dyf},
Modifiers: convertMods(mods),
})
}
//export gio_onDraw
func gio_onDraw(view C.CFTypeRef) {
w := mustView(view)
w.draw()
}
//export gio_onFocus
func gio_onFocus(view C.CFTypeRef, focus C.int) {
w := mustView(view)
w.ProcessEvent(key.FocusEvent{Focus: focus == 1})
if w.stage >= StageInactive {
if focus == 0 {
w.setStage(StageInactive)
} else {
w.setStage(StageRunning)
}
}
w.SetCursor(w.cursor)
}
//export gio_onChangeScreen
func gio_onChangeScreen(view C.CFTypeRef, did uint64) {
w := mustView(view)
w.displayLink.SetDisplayID(did)
C.setNeedsDisplay(w.view)
}
//export gio_hasMarkedText
func gio_hasMarkedText(view C.CFTypeRef) C.int {
w := mustView(view)
state := w.w.EditorState()
if state.compose.Start != -1 {
return 1
}
return 0
}
//export gio_markedRange
func gio_markedRange(view C.CFTypeRef) C.NSRange {
w := mustView(view)
state := w.w.EditorState()
rng := state.compose
start, end := rng.Start, rng.End
if start == -1 {
return C.NSMakeRange(C.NSNotFound, 0)
}
u16start := state.UTF16Index(start)
return C.NSMakeRange(
C.NSUInteger(u16start),
C.NSUInteger(state.UTF16Index(end)-u16start),
)
}
//export gio_selectedRange
func gio_selectedRange(view C.CFTypeRef) C.NSRange {
w := mustView(view)
state := w.w.EditorState()
rng := state.Selection
start, end := rng.Start, rng.End
if start > end {
start, end = end, start
}
u16start := state.UTF16Index(start)
return C.NSMakeRange(
C.NSUInteger(u16start),
C.NSUInteger(state.UTF16Index(end)-u16start),
)
}
//export gio_unmarkText
func gio_unmarkText(view C.CFTypeRef) {
w := mustView(view)
w.w.SetComposingRegion(key.Range{Start: -1, End: -1})
}
//export gio_setMarkedText
func gio_setMarkedText(view, cstr C.CFTypeRef, selRange C.NSRange, replaceRange C.NSRange) {
w := mustView(view)
str := nsstringToString(cstr)
state := w.w.EditorState()
rng := state.compose
if rng.Start == -1 {
rng = state.Selection.Range
}
if replaceRange.location != C.NSNotFound {
// replaceRange is relative to marked (or selected) text.
offset := state.UTF16Index(rng.Start)
start := state.RunesIndex(int(replaceRange.location) + offset)
end := state.RunesIndex(int(replaceRange.location+replaceRange.length) + offset)
rng = key.Range{
Start: start,
End: end,
}
}
w.w.EditorReplace(rng, str)
comp := key.Range{
Start: rng.Start,
End: rng.Start + utf8.RuneCountInString(str),
}
w.w.SetComposingRegion(comp)
sel := key.Range{Start: comp.End, End: comp.End}
if selRange.location != C.NSNotFound {
// selRange is relative to inserted text.
offset := state.UTF16Index(rng.Start)
start := state.RunesIndex(int(selRange.location) + offset)
end := state.RunesIndex(int(selRange.location+selRange.length) + offset)
sel = key.Range{
Start: start,
End: end,
}
}
w.w.SetEditorSelection(sel)
}
//export gio_substringForProposedRange
func gio_substringForProposedRange(view C.CFTypeRef, crng C.NSRange, actual C.NSRangePointer) C.CFTypeRef {
w := mustView(view)
state := w.w.EditorState()
start, end := state.Snippet.Start, state.Snippet.End
if start > end {
start, end = end, start
}
rng := key.Range{
Start: state.RunesIndex(int(crng.location)),
End: state.RunesIndex(int(crng.location + crng.length)),
}
if rng.Start < start || end < rng.End {
w.w.SetEditorSnippet(rng)
}
u16start := state.UTF16Index(start)
actual.location = C.NSUInteger(u16start)
actual.length = C.NSUInteger(state.UTF16Index(end) - u16start)
return stringToNSString(state.Snippet.Text)
}
//export gio_insertText
func gio_insertText(view, cstr C.CFTypeRef, crng C.NSRange) {
w := mustView(view)
state := w.w.EditorState()
rng := state.compose
if rng.Start == -1 {
rng = state.Selection.Range
}
if crng.location != C.NSNotFound {
rng = key.Range{
Start: state.RunesIndex(int(crng.location)),
End: state.RunesIndex(int(crng.location + crng.length)),
}
}
str := nsstringToString(cstr)
w.w.EditorReplace(rng, str)
w.w.SetComposingRegion(key.Range{Start: -1, End: -1})
start := rng.Start
if rng.End < start {
start = rng.End
}
pos := start + utf8.RuneCountInString(str)
w.w.SetEditorSelection(key.Range{Start: pos, End: pos})
}
//export gio_characterIndexForPoint
func gio_characterIndexForPoint(view C.CFTypeRef, p C.NSPoint) C.NSUInteger {
return C.NSNotFound
}
//export gio_firstRectForCharacterRange
func gio_firstRectForCharacterRange(view C.CFTypeRef, crng C.NSRange, actual C.NSRangePointer) C.NSRect {
w := mustView(view)
state := w.w.EditorState()
sel := state.Selection
u16start := state.UTF16Index(sel.Start)
actual.location = C.NSUInteger(u16start)
actual.length = 0
// Transform to NSView local coordinates (lower left origin, undo backing scale).
scale := 1. / float32(C.getViewBackingScale(w.view))
height := float32(C.viewHeight(w.view))
local := f32.Affine2D{}.Scale(f32.Pt(0, 0), f32.Pt(scale, -scale)).Offset(f32.Pt(0, height))
t := local.Mul(sel.Transform)
bounds := f32.Rectangle{
Min: t.Transform(sel.Pos.Sub(f32.Pt(0, sel.Ascent))),
Max: t.Transform(sel.Pos.Add(f32.Pt(0, sel.Descent))),
}.Canon()
sz := bounds.Size()
return C.NSMakeRect(
C.CGFloat(bounds.Min.X), C.CGFloat(bounds.Min.Y),
C.CGFloat(sz.X), C.CGFloat(sz.Y),
)
}
func (w *window) draw() {
select {
case <-w.redraw:
default:
}
w.scale = float32(C.getViewBackingScale(w.view))
wf, hf := float32(C.viewWidth(w.view)), float32(C.viewHeight(w.view))
sz := image.Point{
X: int(wf*w.scale + .5),
Y: int(hf*w.scale + .5),
}
if sz != w.config.Size {
w.config.Size = sz
w.ProcessEvent(ConfigEvent{Config: w.config})
}
if sz.X == 0 || sz.Y == 0 {
return
}
cfg := configFor(w.scale)
w.setStage(StageRunning)
w.ProcessEvent(frameEvent{
FrameEvent: FrameEvent{
Now: time.Now(),
Size: w.config.Size,
Metric: cfg,
},
Sync: true,
})
}
func (w *window) ProcessEvent(e event.Event) {
w.w.ProcessEvent(e)
w.loop.FlushEvents()
}
func (w *window) Event() event.Event {
return w.loop.Event()
}
func (w *window) Invalidate() {
w.loop.Invalidate()
}
func (w *window) Run(f func()) {
w.loop.Run(f)
}
func (w *window) Frame(frame *op.Ops) {
w.loop.Frame(frame)
}
func configFor(scale float32) unit.Metric {
return unit.Metric{
PxPerDp: scale,
PxPerSp: scale,
}
}
//export gio_onClose
func gio_onClose(view C.CFTypeRef) {
w := mustView(view)
w.ProcessEvent(ViewEvent{})
w.setStage(StagePaused)
w.ProcessEvent(DestroyEvent{})
w.displayLink.Close()
w.displayLink = nil
delete(viewMap, view)
C.CFRelease(w.view)
w.view = 0
}
//export gio_onHide
func gio_onHide(view C.CFTypeRef) {
w := mustView(view)
w.setStage(StagePaused)
}
//export gio_onShow
func gio_onShow(view C.CFTypeRef) {
w := mustView(view)
w.setStage(StageRunning)
}
//export gio_onFullscreen
func gio_onFullscreen(view C.CFTypeRef) {
w := mustView(view)
w.config.Mode = Fullscreen
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export gio_onWindowed
func gio_onWindowed(view C.CFTypeRef) {
w := mustView(view)
w.config.Mode = Windowed
w.ProcessEvent(ConfigEvent{Config: w.config})
}
//export gio_onAppHide
func gio_onAppHide() {
for _, w := range viewMap {
w.setStage(StagePaused)
}
}
//export gio_onAppShow
func gio_onAppShow() {
for _, w := range viewMap {
w.setStage(StageRunning)
}
}
//export gio_onFinishLaunching
func gio_onFinishLaunching() {
close(launched)
}
func newWindow(win *callbacks, options []Option) {
<-launched
res := make(chan struct{})
runOnMain(func() {
w := &window{
redraw: make(chan struct{}, 1),
w: win,
}
w.loop = newEventLoop(w.w, w.wakeup)
win.SetDriver(w)
res <- struct{}{}
if err := w.init(); err != nil {
w.ProcessEvent(DestroyEvent{Err: err})
return
}
window := C.gio_createWindow(w.view, 0, 0, 0, 0, 0, 0)
w.updateWindowMode()
w.Configure(options)
if nextTopLeft.x == 0 && nextTopLeft.y == 0 {
// cascadeTopLeftFromPoint treats (0, 0) as a no-op,
// and just returns the offset we need for the first window.
nextTopLeft = C.cascadeTopLeftFromPoint(window, nextTopLeft)
}
nextTopLeft = C.cascadeTopLeftFromPoint(window, nextTopLeft)
// makeKeyAndOrderFront assumes ownership of our window reference.
C.makeKeyAndOrderFront(window)
layer := C.layerForView(w.view)
w.ProcessEvent(ViewEvent{View: uintptr(w.view), Layer: uintptr(layer)})
})
<-res
}
func (w *window) init() error {
view := C.gio_createView()
if view == 0 {
return errors.New("newOSWindow: failed to create view")
}
scale := float32(C.getViewBackingScale(view))
w.scale = scale
dl, err := newDisplayLink(func() {
select {
case w.redraw <- struct{}{}:
default:
return
}
w.runOnMain(func() {
C.setNeedsDisplay(w.view)
})
})
w.displayLink = dl
if err != nil {
C.CFRelease(view)
return err
}
insertView(view, w)
w.view = view
return nil
}
func osMain() {
C.gio_main()
}
func convertKey(k rune) (key.Name, bool) {
var n key.Name
switch k {
case 0x1b:
n = key.NameEscape
case C.NSLeftArrowFunctionKey:
n = key.NameLeftArrow
case C.NSRightArrowFunctionKey:
n = key.NameRightArrow
case C.NSUpArrowFunctionKey:
n = key.NameUpArrow
case C.NSDownArrowFunctionKey:
n = key.NameDownArrow
case 0xd:
n = key.NameReturn
case 0x3:
n = key.NameEnter
case C.NSHomeFunctionKey:
n = key.NameHome
case C.NSEndFunctionKey:
n = key.NameEnd
case 0x7f:
n = key.NameDeleteBackward
case C.NSDeleteFunctionKey:
n = key.NameDeleteForward
case C.NSPageUpFunctionKey:
n = key.NamePageUp
case C.NSPageDownFunctionKey:
n = key.NamePageDown
case C.NSF1FunctionKey:
n = key.NameF1
case C.NSF2FunctionKey:
n = key.NameF2
case C.NSF3FunctionKey:
n = key.NameF3
case C.NSF4FunctionKey:
n = key.NameF4
case C.NSF5FunctionKey:
n = key.NameF5
case C.NSF6FunctionKey:
n = key.NameF6
case C.NSF7FunctionKey:
n = key.NameF7
case C.NSF8FunctionKey:
n = key.NameF8
case C.NSF9FunctionKey:
n = key.NameF9
case C.NSF10FunctionKey:
n = key.NameF10
case C.NSF11FunctionKey:
n = key.NameF11
case C.NSF12FunctionKey:
n = key.NameF12
case 0x09, 0x19:
n = key.NameTab
case 0x20:
n = key.NameSpace
default:
k = unicode.ToUpper(k)
if !unicode.IsPrint(k) {
return "", false
}
n = key.Name(k)
}
return n, true
}
func convertMods(mods C.NSUInteger) key.Modifiers {
var kmods key.Modifiers
if mods&C.NSAlternateKeyMask != 0 {
kmods |= key.ModAlt
}
if mods&C.NSControlKeyMask != 0 {
kmods |= key.ModCtrl
}
if mods&C.NSCommandKeyMask != 0 {
kmods |= key.ModCommand
}
if mods&C.NSShiftKeyMask != 0 {
kmods |= key.ModShift
}
return kmods
}
func (_ ViewEvent) ImplementsEvent() {}