Files
gio/widget/material/radiobutton.go
T
Elias Naur 3d37491342 all: [API] replace unit.Value with separate unit.Dp, unit.Sp types
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.

Switching to typed float32s has multiple advantages

- They can be constants:

const touchSlop = unit.Dp(16)

- Casting untyped constants is no longer necessary:

insets := layout.UniformInset(16)

- Calculation with values is natural:

func (s ScrollbarStyle) Width() unit.Dp {
	return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}

The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.

Idea by Christophe Meessen.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-05-31 10:24:09 +02:00

47 lines
1.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/widget"
)
type RadioButtonStyle struct {
checkable
Key string
Group *widget.Enum
}
// RadioButton returns a RadioButton with a label. The key specifies
// the value for the Enum.
func RadioButton(th *Theme, group *widget.Enum, key, label string) RadioButtonStyle {
return RadioButtonStyle{
Group: group,
checkable: checkable{
Label: label,
Color: th.Palette.Fg,
IconColor: th.Palette.ContrastBg,
TextSize: th.TextSize * 14.0 / 16.0,
Size: 26,
shaper: th.Shaper,
checkedStateIcon: th.Icon.RadioChecked,
uncheckedStateIcon: th.Icon.RadioUnchecked,
},
Key: key,
}
}
// Layout updates enum and displays the radio button.
func (r RadioButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
hovered, hovering := r.Group.Hovered()
focus, focused := r.Group.Focused()
return r.Group.Layout(gtx, r.Key, func(gtx layout.Context) layout.Dimensions {
semantic.RadioButton.Add(gtx.Ops)
highlight := hovering && hovered == r.Key || focused && focus == r.Key
return r.layout(gtx, r.Group.Value == r.Key, highlight)
})
}